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This means it might contain formatting issues, incorrect code, conceptual problems, or other severe issues.
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{{task}}
The [[wp:Pig (dice)|game of Pig]] is a multiplayer game played with a single six-sided die. The object of the game is to reach '''100''' points or more. Play is taken in turns. On each person's turn that person has the option of either:
:# '''Rolling the dice''': where a roll of two to six is added to their score for that turn and the player's turn continues as the player is given the same choice again; or a roll of '''1''' loses the player's total points ''for that turn'' and their turn finishes with play passing to the next player. :# '''Holding''': the player's score for that round is added to their total and becomes safe from the effects of throwing a '''1''' (one). The player's turn finishes with play passing to the next player.
;Task: Create a program to score for, and simulate dice throws for, a two-person game.
;Related task:
- [[Pig the dice game/Player]]
ActionScript
package {
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
public class PigTheDiceGame extends Sprite {
/**
* The name of the first player.
*
* @private
*/
private var _name1:String = "Player 1";
/**
* The name of the second player.
*
* @private
*/
private var _name2:String = "Player 2";
/**
* True if the next turn is of the second player, false if it is of the first player.
*
* @private
*/
private var _isPlayer2:Boolean = false;
/**
* The score of the first player.
*
* @private
*/
private var __p1Score:uint;
/**
* The score of the second player.
*
* @private
*/
private var __p2Score:uint;
/**
* The number of points in the current turn.
*
* @private
*/
private var __turnPts:uint;
/**
* The text field displaying the score of the first player.
*
* @private
*/
private var _p1ScoreText:TextField;
/**
* The text field displaying the score of the second player.
*
* @private
*/
private var _p2ScoreText:TextField;
/**
* The button which must be clicked for a player to roll the dice.
*
* @private
*/
private var _rollButton:Sprite;
/**
* The button which must be clicked for a player to hold.
*
* @private
*/
private var _holdButton:Sprite;
/**
* The text field displaying the name of the current player.
*/
private var _currentPlayerText:TextField;
/**
* The text field displaying the number of points in the current turn.
*
* @private
*/
private var _ptsThisTurnText:TextField;
/**
* The dice.
*
* @private
*/
private var _dice:Shape;
/**
* The number of points required to win the game.
*
* @private
*/
private var _maxScore:uint = 100;
/**
* The text field displaying additional information about the game.
*
* @private
*/
private var _statusText:TextField;
/**
* Creates a new PigTheDiceGame instance.
*/
public function PigTheDiceGame() {
if ( stage ) _init();
else addEventListener(Event.ADDED_TO_STAGE, _init);
}
/**
* Function which constructs the dice game when the object is added to the stage.
*
* @private
*/
private function _init(e:Event = null):void {
// Border and background
graphics.beginFill(0xFFFFDD);
graphics.lineStyle(2, 0xFFCC00);
graphics.drawRect(0, 0, 450, 280)
x = 20;
y = 20;
// Text fields and labels
var currentPlayerText:TextField = _createTextField(_name1 + "'s turn", 20, 0, 10, 0xDD0000, TextFieldAutoSize.CENTER, width);
var p1ScoreLabel:TextField = _createTextField(_name1 + "'s score:", 15, 20, currentPlayerText.y + currentPlayerText.height + 20, 0x000000, TextFieldAutoSize.LEFT, 120);
var p1ScoreText:TextField = _createTextField("0", 17, 135, p1ScoreLabel.y, 0xFF0000, TextFieldAutoSize.RIGHT, 50);
var p2ScoreLabel:TextField = _createTextField(_name2 + "'s score:", 15, 20, p1ScoreText.y + p1ScoreText.height + 5, 0x000000, TextFieldAutoSize.LEFT, 120);
var p2ScoreText:TextField = _createTextField("0", 17, 135, p2ScoreLabel.y, 0xFF0000, TextFieldAutoSize.RIGHT, 50);
var ptsThisTurnLabel:TextField = _createTextField("Points in this turn:", 15, 20, p2ScoreText.y + p2ScoreText.height + 15, 0x000000, TextFieldAutoSize.LEFT, 120);
var ptsThisTurnText:TextField = _createTextField("0", 17, 135, ptsThisTurnLabel.y, 0xFF0000, TextFieldAutoSize.RIGHT, 50);
// Dice
var dice:Shape = new Shape();
dice.x = 201;
dice.y = ptsThisTurnText.y + ptsThisTurnText.height + 30;
dice.visible = false;
var statusText:TextField = _createTextField("Start Play!", 15, 0, dice.y + 70, 0x0000A0, TextFieldAutoSize.CENTER, 450);
// "Roll" button
var rollButton:Sprite = new Sprite();
var rollButtonText:TextField = _createTextField("Roll dice", 17, 0, 0, 0x000000, TextFieldAutoSize.CENTER, 100);
rollButton.mouseChildren = false;
rollButton.buttonMode = true;
rollButton.graphics.lineStyle(1, 0x444444);
rollButton.graphics.beginFill(0xDDDDDD);
rollButton.graphics.drawRect(0, 0, 100, rollButtonText.height);
rollButton.x = 330;
rollButton.y = 80;
rollButton.addChild(rollButtonText);
// "Hold" button
var holdButton:Sprite = new Sprite();
var holdButtonText:TextField = _createTextField("Hold", 17, 0, 0, 0x000000, TextFieldAutoSize.CENTER, 100);
holdButton.mouseChildren = false;
holdButton.buttonMode = true;
holdButton.graphics.copyFrom(rollButton.graphics);
holdButton.x = 330;
holdButton.y = rollButton.y + rollButton.height + 10;
holdButton.addChild(holdButtonText);
rollButton.addEventListener(MouseEvent.CLICK, _rollButtonClick);
holdButton.addEventListener(MouseEvent.CLICK, _holdButtonClick);
_currentPlayerText = currentPlayerText;
_p1ScoreText = p1ScoreText;
_p2ScoreText = p2ScoreText;
_ptsThisTurnText = ptsThisTurnText;
_rollButton = rollButton;
_holdButton = holdButton;
_dice = dice;
_statusText = statusText;
addChild(currentPlayerText);
addChild(p1ScoreLabel);
addChild(p1ScoreText);
addChild(p2ScoreLabel);
addChild(p2ScoreText);
addChild(ptsThisTurnLabel);
addChild(ptsThisTurnLabel);
addChild(ptsThisTurnText);
addChild(statusText);
addChild(_dice);
addChild(rollButton);
addChild(holdButton);
}
/**
* Creates a new text field.
*
* @param text The text to be displayed in the text field.
* @param size The font size of the text.
* @param x The x-coordinate of the text field.
* @param y The y-coordinate of the text field.
* @param colour The text colour.
* @param autoSize The text alignment mode.
* @param width The width of the text field.
* @return A TextField object.
* @private
*/
private function _createTextField(text:String, size:Number, x:Number, y:Number, colour:uint, autoSize:String, width:Number):TextField {
var t:TextField = new TextField();
t.defaultTextFormat = new TextFormat(null, size, colour);
t.autoSize = autoSize;
t.x = x;
t.y = y;
t.width = width;
t.text = text;
t.height = t.textHeight + 5;
return t;
}
/**
* Rolls the dice.
*
* @return The result of the roll (1-6)
* @private
*/
private function _rollDice():uint {
// Since Math.random() returns a number between 0 and 1, multiplying it by 6 and then rounding down
// gives a number between 0 and 5, so add 1 to it.
var roll:uint = uint(Math.random() * 6) + 1;
_dice.visible = true;
var diceGraphics:Graphics = _dice.graphics;
// Draw the dice.
diceGraphics.clear();
diceGraphics.lineStyle(2, 0x555555);
diceGraphics.beginFill(0xFFFFFF);
diceGraphics.drawRect(0, 0, 48, 48);
diceGraphics.beginFill(0x000000);
diceGraphics.lineStyle(0);
switch ( roll ) {
case 1:
diceGraphics.drawCircle(24, 24, 3);
break;
case 2:
diceGraphics.drawCircle(16, 16, 3);
diceGraphics.drawCircle(32, 32, 3);
break;
case 3:
diceGraphics.drawCircle(12, 12, 3);
diceGraphics.drawCircle(24, 24, 3);
diceGraphics.drawCircle(36, 36, 3);
break;
case 4:
diceGraphics.drawCircle(16, 16, 3);
diceGraphics.drawCircle(16, 32, 3);
diceGraphics.drawCircle(32, 16, 3);
diceGraphics.drawCircle(32, 32, 3);
break;
case 5:
diceGraphics.drawCircle(12, 12, 3);
diceGraphics.drawCircle(24, 24, 3);
diceGraphics.drawCircle(36, 36, 3);
diceGraphics.drawCircle(36, 12, 3);
diceGraphics.drawCircle(12, 36, 3);
break;
case 6:
diceGraphics.drawCircle(16, 12, 3);
diceGraphics.drawCircle(16, 24, 3);
diceGraphics.drawCircle(16, 36, 3);
diceGraphics.drawCircle(32, 12, 3);
diceGraphics.drawCircle(32, 24, 3);
diceGraphics.drawCircle(32, 36, 3);
break;
}
return roll;
}
/**
* The score of the first player.
*
* @private
*/
private function get _p1Score():uint {
return __p1Score;
}
/**
* @private
*/
private function set _p1Score(value:uint):void {
__p1Score = value;
_p1ScoreText.text = String(value);
if ( value >= _maxScore ) {
_currentPlayerText.text = "Game over!";
_statusText.text = _name1 + " wins!";
removeChild(_rollButton);
removeChild(_holdButton);
}
}
/**
* The score of the second player.
*
* @private
*/
private function get _p2Score():uint {
return __p2Score;
}
/**
* @private
*/
private function set _p2Score(value:uint):void {
__p2Score = value;
_p2ScoreText.text = String(value);
if ( value >= _maxScore ) {
_currentPlayerText.text = "Game over!";
_statusText.text = _name2 + " wins!";
removeChild(_rollButton);
removeChild(_holdButton);
}
}
/**
* The number of points in the current turn.
*
* @private
*/
private function get _turnPts():uint {
return __turnPts;
}
/**
* @private
*/
private function set _turnPts(value:uint):void {
__turnPts = value;
_ptsThisTurnText.text = String(value);
if ( _isPlayer2 && __p2Score + value >= _maxScore ) {
_ptsThisTurnText.text = "0";
_p2Score += value;
}
else if ( ! _isPlayer2 && __p1Score + value >= _maxScore ) {
_ptsThisTurnText.text = "0";
_p1Score += value;
}
}
/**
* Function called when the "Roll dice" button is clicked.
*
* @private
*/
private function _rollButtonClick(e:MouseEvent):void {
var roll:uint = _rollDice();
if ( roll == 1 ) {
if ( _isPlayer2 ) {
_currentPlayerText.text = _name1 + "'s turn";
_statusText.text = _name2 + " rolls 1 and loses " + __turnPts + " points. " + _name1 + "'s turn now.";
}
else {
_currentPlayerText.text = _name2 + "'s turn";
_statusText.text = _name1 + " rolls 1 and loses " + __turnPts + " points. " + _name2 + "'s turn now.";
}
_isPlayer2 = ! _isPlayer2;
_turnPts = 0;
}
else {
_turnPts += roll;
_statusText.text = "";
}
}
/**
* Function called when the "Hold" button is clicked.
*
* @private
*/
private function _holdButtonClick(e:MouseEvent):void {
if ( _isPlayer2 ) {
_currentPlayerText.text = _name1 + "'s turn";
_statusText.text = _name2 + " holds and wins " + __turnPts + " points. " + _name1 + "'s turn now.";
_p2Score += __turnPts;
}
else {
_currentPlayerText.text = _name2 + "'s turn";
_statusText.text = _name1 + " holds and wins " + __turnPts + " points. " + _name2 + "'s turn now.";
_p1Score += __turnPts;
}
_dice.visible = false;
_turnPts = 0;
_isPlayer2 = ! _isPlayer2;
}
}
}
Ada
Uses Ada 2012.
The Package Pig
We first define a package Pig, which we also use in the player task [[Pig the dice game/Player]].
Essentially, this package specifies two classes: Player provides the record keeping of the player's score saved so far, the points accumulated in the current round that may be added to the score, and the most recent roll. Actor is an abstract class to model the decision of rolling the dice once more or to save the current points into the score.
Also, there is a procedure Play to play the game, following whatever the actors do.
package Pig is
type Dice_Score is range 1 .. 6;
type Player is tagged private;
function Recent(P: Player) return Natural;
function All_Recent(P: Player) return Natural;
function Score(P: Player) return Natural;
type Actor is abstract tagged null record;
function Roll_More(A: Actor; Self, Opponent: Player'Class)
return Boolean is abstract;
procedure Play(First, Second: Actor'Class; First_Wins: out Boolean);
private
type Player is tagged record
Score: Natural := 0;
All_Recent: Natural := 0;
Recent_Roll: Dice_Score := 1;
end record;
end Pig;
The implementation of Pig is as follows:
with Ada.Numerics.Discrete_Random;
package body Pig is
function Score(P: Player) return Natural is (P.Score);
function All_Recent(P: Player) return Natural is (P.All_Recent);
function Recent(P: Player) return Natural is (Natural(P.Recent_Roll));
function Has_Won(P: Player) return Boolean is (P.Score >= 100);
package RND is new Ada.Numerics.Discrete_Random(Dice_Score);
Gen: RND.Generator;
procedure Roll(P: in out Player) is
begin
P.Recent_Roll := RND.Random(Gen);
if P.Recent = 1 then
P.All_Recent := 0;
else
P.All_Recent := P.All_Recent + P.Recent;
end if;
end Roll;
procedure Add_To_Score(P: in out Player) is
begin
P.Score := P.Score + P.All_Recent;
P.All_Recent := 0;
end Add_To_Score;
procedure Play(First, Second: Actor'Class;
First_Wins: out Boolean) is
P1, P2: Player;
begin
loop
Roll(P1);
while First.Roll_More(P1, P2) and then P1.Recent > 1 loop
Roll(P1);
end loop;
Add_To_Score(P1);
exit when P1.Score >= 100;
Roll(P2);
while Second.Roll_More(P2, P1) and then P2.Recent > 1 loop
Roll(P2);
end loop;
Add_To_Score(P2);
exit when P2.Score >= 100;
end loop;
First_Wins := P1.Score >= 100;
end Play;
begin
RND.Reset(Gen);
end Pig;
Solving the Task
Now, to actually '''play''' the game, we need a procedure Play_Pig. Mainly, we derive a class Hand from the class Actor to implement manually playing the game.
with Pig, Ada.Text_IO;
procedure Play_Pig is
use Pig;
type Hand is new Actor with record
Name: String(1 .. 5);
end record;
function Roll_More(A: Hand; Self, Opponent: Player'Class) return Boolean;
function Roll_More(A: Hand; Self, Opponent: Player'Class) return Boolean is
Ch: Character := ' ';
use Ada.Text_IO;
begin
Put(A.Name & " you:" & Natural'Image(Self.Score) &
" (opponent:" & Natural'Image(Opponent.Score) &
") this round:" & Natural'Image(Self.All_Recent) &
" this roll:" & Natural'Image(Self.Recent) &
"; add to score(+)?");
Get(Ch);
return Ch /= '+';
end Roll_More;
A1: Hand := (Name => "Alice");
A2: Hand := (Name => "Bob ");
Alice: Boolean;
begin
Play(A1, A2, Alice);
Ada.Text_IO.Put_Line("Winner = " & (if Alice then "Alice!" else "Bob!"));
end Play_Pig;
{{out}}
Alice you: 0 (opponent: 0) this round: 3 this roll: 3; add to score(+)?
Alice you: 0 (opponent: 0) this round: 5 this roll: 2; add to score(+)?
Alice you: 0 (opponent: 0) this round: 10 this roll: 5; add to score(+)?
Alice you: 0 (opponent: 0) this round: 13 this roll: 3; add to score(+)?+
Bob you: 0 (opponent: 13) this round: 6 this roll: 6; add to score(+)?
Bob you: 0 (opponent: 13) this round: 8 this roll: 2; add to score(+)?
Bob you: 0 (opponent: 13) this round: 11 this roll: 3; add to score(+)?
Bob you: 0 (opponent: 13) this round: 16 this roll: 5; add to score(+)?
Bob you: 0 (opponent: 13) this round: 18 this roll: 2; add to score(+)?
Bob you: 0 (opponent: 13) this round: 20 this roll: 2; add to score(+)?+
Alice you: 13 (opponent: 20) this round: 2 this roll: 2; add to score(+)?
... lots of more lines ...
Alice you: 76 (opponent: 66) this round: 8 this roll: 5; add to score(+)?
Alice you: 76 (opponent: 66) this round: 13 this roll: 5; add to score(+)?+
Bob you: 66 (opponent: 89) this round: 4 this roll: 4; add to score(+)?
Bob you: 66 (opponent: 89) this round: 7 this roll: 3; add to score(+)?
Bob you: 66 (opponent: 89) this round: 12 this roll: 5; add to score(+)?
Bob you: 66 (opponent: 89) this round: 15 this roll: 3; add to score(+)?
Bob you: 66 (opponent: 89) this round: 21 this roll: 6; add to score(+)?
Bob you: 66 (opponent: 89) this round: 0 this roll: 1; add to score(+)?
Alice you: 89 (opponent: 66) this round: 6 this roll: 6; add to score(+)?
Alice you: 89 (opponent: 66) this round: 11 this roll: 5; add to score(+)?+
Winner = Alice!
AutoHotkey
Gui, Font, s12, Verdana
Gui, Add, Text, vPlayer0, Player 0
Gui, Add, Text, vSum0, 000
Gui, Add, Button, Default, Roll
Gui, Add, Text, ys vLastRoll, Roll 0
Gui, Add, Text, vTurnSum, Sum 000
Gui, Add, Button, , Hold
Gui, Add, Text, ys vPlayer1, Player 1
Gui, Add, Text, vSum1, 000
Gui, Add, Button, , Reload
Gui, Show
GuiControl, Disable, Player1
CurrentPlayer := 0
ButtonRoll:
Loop 10
{
Random, LastRoll, 1, 6
GuiControl, , LastRoll, Roll %LastRoll%
Sleep 50
}
If LastRoll != 1
{
TurnSum += LastRoll
GuiControl, , TurnSum, Sum %TurnSum%
Return
}
TurnSum := 0
ButtonHold:
Sum%CurrentPlayer% += TurnSum
TurnSum := 0
GuiControl, , LastRoll, Roll
GuiControl, , TurnSum, Sum %TurnSum%
GuiControl, , Sum%CurrentPlayer%, % Sum%CurrentPlayer%
If Sum%CurrentPlayer% >= 100
{
MsgBox Player %CurrentPlayer% Won!
GuiClose:
ExitApp
}
GuiControl, Disable, Player%CurrentPlayer%
CurrentPlayer := !CurrentPlayer
GuiControl, Enable, Player%CurrentPlayer%
Return
ButtonReload:
Reload
BASIC256
{{trans|FreeBASIC}}
numjugadores = 2
maxpuntos = 100
Dim almacenpuntos(3)
almacenpuntos[1] = 1
almacenpuntos[2] = 1
Cls: Print "The game of PIG"
Print "
### =========
" + Chr(13) + Chr(10)
Print "Si jugador saca un 1, no anota nada y se convierte en el turno del oponente."
Print "Si jugador saca 2-6, se agrega al total del turno y su turno continúa."
Print "Si jugador elige 'mantener', su total de puntos se añade a su puntuación, "
Print " y se convierte en el turno del siguiente jugador." + Chr(10)
Print "El primer jugador en anotar 100 o más puntos gana."&Chr(13)&Chr(10)
Do
For jugador = 1 To 2 #numjugadores
puntos = 0
While almacenpuntos[jugador] <= maxpuntos
Print
Print "Jugador "; jugador; ": (";almacenpuntos[jugador];",";puntos;")";
Input " ¿Tirada? (Sn) ", nuevotiro
If Upper(nuevotiro) = "S" Then
tirada = Int(Rand* 5) + 1
Print " Tirada:"; tirada
If tirada = 1 Then
Print Chr(10) + "¡Pierdes tu turno! jugador "; jugador;
Print " pero mantienes tu puntuación anterior de "; almacenpuntos[jugador]
Exit While
End If
puntos = puntos + tirada
Else
almacenpuntos[jugador] = almacenpuntos[jugador] + puntos
Print " Te quedas con: "; almacenpuntos[jugador]
If almacenpuntos[jugador] >= maxpuntos Then
Print Chr(10) + "Gana el Jugador "; jugador; " con "; almacenpuntos[jugador]; " puntos."
End
End If
Exit While
End If
End While
Next jugador
Until false
C++
#include <windows.h>
#include <iostream>
#include <string>
//--------------------------------------------------------------------------------------------------
using namespace std;
//--------------------------------------------------------------------------------------------------
const int PLAYERS = 2, MAX_POINTS = 100;
//--------------------------------------------------------------------------------------------------
class player
{
public:
player() { reset(); }
void reset()
{
name = "";
current_score = round_score = 0;
}
string getName() { return name; }
void setName( string n ) { name = n; }
int getCurrScore() { return current_score; }
void addCurrScore() { current_score += round_score; }
int getRoundScore() { return round_score; }
void addRoundScore( int rs ) { round_score += rs; }
void zeroRoundScore() { round_score = 0; }
private:
string name;
int current_score, round_score;
};
//--------------------------------------------------------------------------------------------------
class pigGame
{
public:
pigGame() { resetPlayers(); }
void play()
{
while( true )
{
system( "cls" );
int p = 0;
while( true )
{
if( turn( p ) )
{
praise( p );
break;
}
++p %= PLAYERS;
}
string r;
cout << "Do you want to play again ( y / n )? "; cin >> r;
if( r != "Y" && r != "y" ) return;
resetPlayers();
}
}
private:
void resetPlayers()
{
system( "cls" );
string n;
for( int p = 0; p < PLAYERS; p++ )
{
_players[p].reset();
cout << "Enter name player " << p + 1 << ": "; cin >> n;
_players[p].setName( n );
}
}
void praise( int p )
{
system( "cls" );
cout << "CONGRATULATIONS " << _players[p].getName() << ", you are the winner!" << endl << endl;
cout << "Final Score" << endl;
drawScoreboard();
cout << endl << endl;
}
void drawScoreboard()
{
for( int p = 0; p < PLAYERS; p++ )
cout << _players[p].getName() << ": " << _players[p].getCurrScore() << " points" << endl;
cout << endl;
}
bool turn( int p )
{
system( "cls" );
drawScoreboard();
_players[p].zeroRoundScore();
string r;
int die;
while( true )
{
cout << _players[p].getName() << ", your round score is: " << _players[p].getRoundScore() << endl;
cout << "What do you want to do (H)old or (R)oll? "; cin >> r;
if( r == "h" || r == "H" )
{
_players[p].addCurrScore();
return _players[p].getCurrScore() >= MAX_POINTS;
}
if( r == "r" || r == "R" )
{
die = rand() % 6 + 1;
if( die == 1 )
{
cout << _players[p].getName() << ", your turn is over." << endl << endl;
system( "pause" );
return false;
}
_players[p].addRoundScore( die );
}
cout << endl;
}
return false;
}
player _players[PLAYERS];
};
//--------------------------------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
srand( GetTickCount() );
pigGame pg;
pg.play();
return 0;
}
//--------------------------------------------------------------------------------------------------
Output:
Chuck: 14 points
Bob: 16 points
Chuck, your round score is: 0
What do you want to do (H)old or (R)oll? r
Chuck, your round score is: 6
What do you want to do (H)old or (R)oll? r
Chuck, your round score is: 11
What do you want to do (H)old or (R)oll? r
Chuck, your round score is: 16
What do you want to do (H)old or (R)oll?
C#
using System;
using System.IO;
namespace Pig {
class Roll {
public int TotalScore{get;set;}
public int RollScore{get;set;}
public bool Continue{get;set;}
}
class Player {
public String Name{get;set;}
public int Score {get;set;}
Random rand;
public Player() {
Score = 0;
rand = new Random();
}
public Roll Roll(int LastScore){
Roll roll = new Roll();
roll.RollScore = rand.Next(6) + 1;
if(roll.RollScore == 1){
roll.TotalScore = 0;
roll.Continue = false;
return roll;
}
roll.TotalScore = LastScore + roll.RollScore;
roll.Continue = true;
return roll;
}
public void FinalizeTurn(Roll roll){
Score = Score + roll.TotalScore;
}
}
public class Game {
public static void Main(String[] argv){
String input = null;
Player[] players = new Player[2];
// Game loop
while(true){
Console.Write("Greetings! Would you like to play a game (y/n)?");
while(input == null){
input = Console.ReadLine();
if(input.ToLowerInvariant() == "y"){
players[0] = new Player();
players[1] = new Player();
Console.Write("Player One, what's your name?");
input = Console.ReadLine();
players[0].Name = input;
Console.Write("Player Two, what's your name?");
input = Console.ReadLine();
players[1].Name = input;
Console.WriteLine(players[0].Name + " and " + players[1].Name + ", prepare to do battle!");
} else if (input.ToLowerInvariant() == "n"){
goto Goodbye; /* Not considered harmful */
} else {
input = null;
Console.Write("I'm sorry, I don't understand. Play a game (y/n)?");
}
}
// Play the game
int currentPlayer = 0;
Roll roll = null;
bool runTurn = true;
while(runTurn){
Player p = players[currentPlayer];
roll = p.Roll( (roll !=null) ? roll.TotalScore : 0 );
if(roll.Continue){
if(roll.TotalScore + p.Score > 99){
Console.WriteLine("Congratulations, " + p.Name + "! You rolled a " + roll.RollScore + " for a final score of " + (roll.TotalScore + p.Score) + "!");
runTurn = false;
} else {
Console.Write(p.Name + ": Roll " + roll.RollScore + "/Turn " + roll.TotalScore + "/Total " + (roll.TotalScore + p.Score) + ". Roll again (y/n)?");
input = Console.ReadLine();
if(input.ToLowerInvariant() == "y"){
// Do nothing
} else if (input.ToLowerInvariant() == "n"){
p.FinalizeTurn(roll);
currentPlayer = Math.Abs(currentPlayer - 1);
Console.WriteLine();
Console.WriteLine(players[0].Name + ": " + players[0].Score + " " + players[1].Name + ": " + players[1].Score);
Console.WriteLine(players[currentPlayer].Name + ", your turn begins.");
roll = null;
} else {
input = null;
Console.Write("I'm sorry, I don't understand. Play a game (y/n)?");
}
}
} else {
Console.WriteLine(p.Name + @", you rolled a 1 and lost your points for this turn.
Your current score: " + p.Score);
Console.WriteLine();
Console.WriteLine(players[0].Name + ": " + players[0].Score + " " + players[1].Name + ": " + players[1].Score);
currentPlayer = Math.Abs(currentPlayer - 1);
}
}
input = null;
}
Goodbye:
Console.WriteLine("Thanks for playing, and remember: the house ALWAYS wins!");
System.Environment.Exit(0);
}
}
}
Clojure
(def max 100)
(defn roll-dice []
(let [roll (inc (rand-int 6))]
(println "Rolled:" roll) roll))
(defn switch [player]
(if (= player :player1) :player2 :player1))
(defn find-winner [game]
(cond
(>= (:player1 game) max) :player1
(>= (:player2 game) max) :player2
:else nil))
(defn bust []
(println "Busted!") 0)
(defn hold [points]
(println "Sticking with" points) points)
(defn play-round [game player temp-points]
(println (format "%s: (%s, %s). Want to Roll? (y/n) " (name player) (player game) temp-points))
(let [input (clojure.string/upper-case (read-line))]
(if (.equals input "Y")
(let [roll (roll-dice)]
(if (= 1 roll)
(bust)
(play-round game player (+ roll temp-points))))
(hold temp-points))))
(defn play-game [game player]
(let [winner (find-winner game)]
(if (nil? winner)
(let [points (play-round game player 0)]
(recur (assoc game player (+ points (player game))) (switch player)))
(println (name winner) "wins!"))))
(defn -main [& args]
(println "Pig the Dice Game.")
(play-game {:player1 0, :player2 0} :player1))
Common Lisp
(defconstant +max-score+ 100)
(defconstant +n-of-players+ 2)
(let ((scores (make-list +n-of-players+ :initial-element 0))
(current-player 0)
(round-score 0))
(loop
(format t "Player ~d: (~d, ~d). Rolling? (Y)"
current-player
(nth current-player scores)
round-score)
(if (member (read-line) '("y" "yes" "") :test #'string=)
(let ((roll (1+ (random 6))))
(format t "~tRolled ~d~%" roll)
(if (= roll 1)
(progn
(format t
"~tBust! you lose ~d but still keep your previous ~d~%"
round-score (nth current-player scores))
(setf round-score 0)
(setf current-player
(mod (1+ current-player) +n-of-players+)))
(incf round-score roll)))
(progn
(incf (nth current-player scores) round-score)
(setf round-score 0)
(when (>= (apply #'max scores) 100)
(return))
(format t "~tSticking with ~d~%" (nth current-player scores))
(setf current-player (mod (1+ current-player) +n-of-players+)))))
(format t "~%Player ~d wins with a score of ~d~%" current-player
(nth current-player scores)))
{{out}}
Player 0: (0, 0). Rolling? (Y)
Rolled 5
Player 0: (0, 5). Rolling? (Y)
Rolled 6
Player 0: (0, 11). Rolling? (Y)n
Sticking with 11
Player 1: (0, 0). Rolling? (Y)
Rolled 4
Player 1: (0, 4). Rolling? (Y)
Rolled 3
Player 1: (0, 7). Rolling? (Y)
Rolled 6
Player 1: (0, 13). Rolling? (Y)n
Sticking with 13
...
Player 0: (81, 0). Rolling? (Y)
Rolled 2
Player 0: (81, 2). Rolling? (Y)
Rolled 2
Player 1: (85, 0). Rolling? (Y)
Rolled 3
Player 1: (85, 3). Rolling? (Y)
Rolled 3
Player 1: (85, 6). Rolling? (Y)
Rolled 5
Player 1: (85, 11). Rolling? (Y)
Rolled 6
Player 1: (85, 17). Rolling? (Y)n
Player 1 wins with a score of 102
D
{{trans|Python}}
void main() {
import std.stdio, std.string, std.algorithm, std.random;
enum maxScore = 100;
enum playerCount = 2;
immutable confirmations = ["yes", "y", ""];
int[playerCount] safeScore;
int player, score;
while (true) {
writef(" Player %d: (%d, %d). Rolling? (y/n) ", player,
safeScore[player], score);
if (safeScore[player] + score < maxScore &&
confirmations.canFind(readln.strip.toLower)) {
immutable rolled = uniform(1, 7);
writefln(" Rolled %d", rolled);
if (rolled == 1) {
writefln(" Bust! You lose %d but keep %d\n",
score, safeScore[player]);
} else {
score += rolled;
continue;
}
} else {
safeScore[player] += score;
if (safeScore[player] >= maxScore)
break;
writefln(" Sticking with %d\n", safeScore[player]);
}
score = 0;
player = (player + 1) % playerCount;
}
writefln("\n\nPlayer %d wins with a score of %d",
player, safeScore[player]);
}
{{out}}
Player 0: (0, 0). Rolling? (y/n)
Rolled 6
Player 0: (0, 6). Rolling? (y/n)
Rolled 5
Player 0: (0, 11). Rolling? (y/n)
Rolled 1
Bust! you lose 11 but keep 0
Player 1: (0, 0). Rolling? (y/n)
Rolled 3
Player 1: (0, 3). Rolling? (y/n)
Rolled 4
Player 1: (0, 7). Rolling? (y/n)
Rolled 6
Player 1: (0, 13). Rolling? (y/n) n
Sticking with 13
...
Player 0: (88, 0). Rolling? (y/n)
Rolled 6
Player 0: (88, 6). Rolling? (y/n)
Rolled 4
Player 0: (88, 10). Rolling? (y/n)
Rolled 3
Player 0: (88, 13). Rolling? (y/n)
Player 0 wins with a score of 101
Eiffel
class
PLAYER
create
set_name
feature
set_name(n:STRING)
do
name := n.twin
set_points(0)
end
strategy(cur_points:INTEGER)
local
current_points, thrown:INTEGER
do
io.put_string ("You currently have " +points.out+". %NDo you want to save your points? Press y or n.%N")
io.read_line
if io.last_string.same_string ("y") then
set_points(cur_points)
else
io.put_string ("Then throw again.%N")
thrown:=throw_dice
if thrown= 1 then
io.put_string("You loose your points%N")
else
strategy(cur_points+thrown)
end
end
end
set_points (value:INTEGER)
require
value_not_neg: value >= 0
do
points := points + value
end
random: V_RANDOM
-- Random sequence.
once
create Result
end
throw_dice: INTEGER
do
random.forth
Result := random.bounded_item (1, 6)
end
name: STRING
points: INTEGER
end
class
PIG_THE_DICE
feature
play
local
points, i: INTEGER
do
io.put_string("Welcome to the game.%N")
initiate_players
from
until
winner/=void
loop
across player as p loop
points:=p.item.throw_dice
io.put_string ("%N" + p.item.name +" you throwed " + points.out + ".%N")
if points =1 then
io.put_string ("You loose your points.%N")
else
p.item.strategy(points)
end
if p.item.points >=100 then
winner := p.item
io.put_string ("%NThe winner is " + winner.name.out + ".%N")
end
end
end
end
initiate_players
local
p1,p2: PLAYER
do
create player.make (1, 2)
create p1.set_name ("Player1")
player.put (p1, 1)
create p2.set_name ("Player2")
player.put (p2, 2)
end
player: V_ARRAY[PLAYER]
winner: PLAYER
end
Test:
class
APPLICATION
inherit
ARGUMENTS
create
make
feature {NONE} -- Initialization
make
local
do
create pig
pig.initiate_players
pig.play
end
pig: PIG_THE_DICE
end
{{out}}
Welcome to the game.
Player1 you throwed 4.
You currently have 0.
Do you want to save your points? Press y or no.
y
Player2 you throwed 3.
You currently have 0.
Do you want to save your points? Press y or no.
n
Then throw again.
...
Player2 you throwed 6.
You currently have 98.
Do you want to save your points? Press y or n.
y
The winner is Player2.
Erlang
Some of the code (ex: quit/2) is only there to make play during development easier. Some (ex: player_name/1) is only there to make [[Pig_the_dice_game/Player]] easier.
-module( pig_dice ).
-export( [game/1, goal/0, hold/2, player_name/1, players_totals/1, quit/2, roll/2, score/1, task/0] ).
-record( player, {name, score=0, total=0} ).
game( [_Player | _T]=Players ) ->
My_pid = erlang:self(),
erlang:spawn_link( fun() -> random:seed(os:timestamp()), game_loop( [#player{name=X} || X <- Players], 100, My_pid ) end ).
goal() -> 100.
hold( Player, Game ) -> Game ! {next_player, Player}.
players_totals( Game ) -> ask( Game, players_totals ).
player_name( Game ) -> ask( Game, name ).
quit( Player, Game ) -> Game ! {quit, Player}.
roll( Player, Game ) -> Game ! {roll, Player}.
score( Game ) -> ask( Game, score ).
task() ->
Game = game( ["Player1", "Player2"] ),
Play = erlang:spawn( fun() -> play_loop( Game ) end ),
receive
{pig, Result, Game} ->
erlang:exit( Play, kill ),
task_display( Result ),
Result
end.
ask( Game, Question ) ->
Game ! {Question, erlang:self()},
receive
{Question, Answer, Game} -> Answer
end.
game_loop( [], _Goal, Report_pid ) -> Report_pid ! {pig, game_over_all_quite. erlang:self()};
game_loop( [#player{name=Name}=Player | T]=Players, Goal, Report_pid ) ->
receive
{name, Pid} ->
Pid ! {name, Player#player.name, erlang:self()},
game_loop( Players, Goal, Report_pid );
{next_player, Name} ->
New_players = game_loop_next_player( Player#player.total + Player#player.score, Players, Goal, Report_pid ),
game_loop( New_players, Goal, Report_pid );
{players_totals, Pid} ->
Pid ! {players_totals, [{X#player.name, X#player.total} || X <- Players], erlang:self()},
game_loop( Players, Goal, Report_pid );
{quit, Name} -> game_loop( T, Goal, Report_pid );
{roll, Name} ->
New_players = game_loop_roll( random:uniform(6), Players ),
game_loop( New_players, Goal, Report_pid );
{score, Pid} ->
Pid ! {score, Player#player.score, erlang:self()},
game_loop( Players, Goal, Report_pid )
end.
game_loop_next_player( Total, [Player | T], Goal, Report_pid ) when Total >= Goal ->
Report_pid ! {pig, [{X#player.name, X#player.total} || X <- [Player | T]]. erlang:self()},
[];
game_loop_next_player( Total, [Player | T], _Goal, _Report_pid ) ->
T ++ [Player#player{score=0, total=Total}].
game_loop_roll( 1, [Player | T] ) -> T ++ [Player#player{score=0}];
game_loop_roll( Score, [#player{score=Old_score}=Player | T] ) -> [Player#player{score=Old_score + Score} | T].
play_loop( Game ) ->
Name = player_name( Game ),
io:fwrite( "Currently ~p.~n", [players_totals(Game)] ),
io:fwrite( "Name ~p.~n", [Name] ),
roll( Name, Game ),
Score = score( Game ),
io:fwrite( "Rolled, score this round ~p.~n", [Score] ),
play_loop_next( Score, Name, Game ),
play_loop( Game ).
play_loop_command( {ok, ["y" ++ _T]}, _Name, _Game ) -> ok;
play_loop_command( {ok, ["n" ++ _T]}, Name, Game ) -> hold( Name, Game );
play_loop_command( {ok, ["q" ++ _T]}, Name, Game ) -> quit( Name, Game );
play_loop_command( {ok, _T}, Name, Game ) -> play_loop_command( io:fread("Roll again (y/n/q): ", "~s"), Name, Game ).
play_loop_next( 0, _Name, _Game ) -> io:fwrite( "~nScore 0, next player.~n" );
play_loop_next( _Score, Name, Game ) -> play_loop_command( io:fread("Roll again (y/n/q): ", "~s"), Name, Game ).
task_display( Results ) when is_list(Results) ->
[{Name, Total} | Rest] = lists:reverse( lists:keysort(2, Results) ),
io:fwrite( "Winner is ~p with total of ~p~n", [Name, Total] ),
io:fwrite( "Then follows: " ),
[io:fwrite("~p with ~p~n", [N, T]) || {N, T} <- Rest];
task_display( Result ) -> io:fwrite( "Result: ~p~n", [Result] ).
{{out}} Start of game:
2> pig_dice:task().
Currently [{"Player1",0},{"Player2",0}].
Name "Player1".
Rolled, score this round 3.
Roll again (y/n/q): y
Currently [{"Player1",0},{"Player2",0}].
Name "Player1".
Rolled, score this round 8.
Roll again (y/n/q): y
Currently [{"Player1",0},{"Player2",0}].
Name "Player1".
Rolled, score this round 14.
Roll again (y/n/q): n
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 4.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 6.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 10.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 16.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 21.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 24.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 28.
Roll again (y/n/q): y
Currently [{"Player2",0},{"Player1",14}].
Name "Player2".
Rolled, score this round 0.
Score 0, next player.
Currently [{"Player1",14},{"Player2",0}].
Name "Player1".
Rolled, score this round 2.
Roll again (y/n/q):
Forth
{{works with|4tH|3.62.1}}
include lib/choose.4th
include lib/yesorno.4th
: turn ( n1 -- n2)
." Player " . ." is up" cr \ which player is up
0 begin \ nothing so far
s" Rolling" yes/no? \ stand or roll?
while \ now roll the dice
6 choose 1+ dup ." Rolling " . dup 1 =
if drop drop 0 else + ." (" dup 0 .r ." )" then cr dup 0=
until \ until player stands or 1 is rolled
;
: pigthedice ( --)
2 0 1 over \ setup players
begin over turn + dup ." Total score: " . cr cr dup 100 < while 2swap repeat
." Player " swap . ." won with " . ." points." cr
." Player " swap . ." lost with " . ." points." cr
; \ show the results
pigthedice
FreeBASIC
Const numjugadores = 2
Const maxpuntos = 100
Dim As Byte almacenpuntos(numjugadores), jugador, puntos, tirada
Dim As String nuevotiro
Cls: Color 15: Print "The game of PIG"
Print String(15, "=") + Chr(13) + Chr(10): Color 7
Print "Si jugador saca un 1, no anota nada y se convierte en el turno del oponente."
Print "Si jugador saca 2-6, se agrega al total del turno y su turno continúa."
Print "Si jugador elige 'mantener', su total de puntos se añade a su puntuación, "
Print " y se convierte en el turno del siguiente jugador." + Chr(10)
Print "El primer jugador en anotar 100 o más puntos gana." + Chr(13) + Chr(10): Color 7
Do
For jugador = 1 To numjugadores
puntos = 0
While almacenpuntos(jugador) <= maxpuntos
Color 15: Print
Print Using "Jugador #: (&_, &)"; jugador;almacenpuntos(jugador);puntos;: Color 11
Input " ¿Tirada? (Sn) ", nuevotiro
If Ucase(nuevotiro) = "S" Then
tirada = Int(Rnd* 5) + 1
Print " Tirada:"; tirada
If tirada = 1 Then
Color 11: Print Chr(10) + "¡Pierdes tu turno! jugador"; jugador;
Print " pero mantienes tu puntuación anterior de "; almacenpuntos(jugador): Color 7
Exit While
End If
puntos = puntos + tirada
Else
almacenpuntos(jugador) = almacenpuntos(jugador) + puntos
Print " Te quedas con:"; almacenpuntos(jugador)
If almacenpuntos(jugador) >= maxpuntos Then
Color 14: Print Chr(10) + "Gana el jugador"; jugador; " con"; almacenpuntos(jugador); " puntos."
Sleep: End
End If
Exit While
End If
Wend
Next jugador
Loop
Go
package main
import (
"fmt"
"math/rand"
"strings"
"time"
)
func main() {
rand.Seed(time.Now().UnixNano()) //Set seed to current time
playerScores := [...]int{0, 0}
turn := 0
currentScore := 0
for {
player := turn % len(playerScores)
fmt.Printf("Player %v [%v, %v], (H)old, (R)oll or (Q)uit: ", player,
playerScores[player], currentScore)
var answer string
fmt.Scanf("%v", &answer)
switch strings.ToLower(answer) {
case "h": //Hold
playerScores[player] += currentScore
fmt.Printf(" Player %v now has a score of %v.\n\n", player, playerScores[player])
if playerScores[player] >= 100 {
fmt.Printf(" Player %v wins!!!\n", player)
return
}
currentScore = 0
turn += 1
case "r": //Roll
roll := rand.Intn(6) + 1
if roll == 1 {
fmt.Printf(" Rolled a 1. Bust!\n\n")
currentScore = 0
turn += 1
} else {
fmt.Printf(" Rolled a %v.\n", roll)
currentScore += roll
}
case "q": //Quit
return
default: //Incorrent input
fmt.Print(" Please enter one of the given inputs.\n")
}
}
fmt.Printf("Player %v wins!!!\n", (turn-1)%len(playerScores))
}
Groovy
Currently hard coded for 2 players, but will work for multiple players
class PigDice {
final static int maxScore = 100;
final static yesses = ["yes", "y", "", "Y", "YES"]
static main(args) {
def playersCount = 2
Scanner sc = new Scanner(System.in)
Map scores = [:]
def current = 0
def player = 0
def gameOver = false
def firstThrow = true
Random rnd = new Random()
// Initialise the players' scores
(0..(playersCount-1)).each{ it->
scores[it] = 0
}
// Game starts
while (!gameOver) {
def nextPlayer = false
String ln
// Automatic rolls for the first dice roll
if (firstThrow){
println "player ${player+1} Auto Rolling... "
ln = 'y'
firstThrow = false
} else {
println "player ${player+1} Rolling? Yes(y) or No(n) "
ln = sc.nextLine()
}
if (ln in yesses){
// if yes then roll the dice
int rolled = rnd.nextInt(6) + 1
print "The Roll was $rolled --- "
if (rolled == 1) {
println " Bust! Player ${player+1} loses $current but keep ${scores[player]}"
current = 0
nextPlayer = true
firstThrow = true
} else {
// dice rolls 2 to 6
current = current + rolled
if ((current + scores[player]) > maxScore){
gameOver = true
}else{
// as a session score gets larger the message returned changes
switch (current){
case 6..15:
print "Good. "
break
case 15..29:
print "lucky! "
break
case 29..39:
print "Great! "
break
default:
print "Amazing "
}
println "Player ${player+1} now has $current this session (possible score of ${current + scores[player]})"
}
}
} else{
// if no then bank the session score
nextPlayer = true
firstThrow = true
scores[player] = scores[player] + current
current = 0
println "chicken! player ${player+1} now has ${scores[player]} and $gameOver"
println "Current scores :"
for (i in scores){
println "player ${i.key + 1}| ${i.value} "
}
println "------------------------------"
}
println ""
if (nextPlayer) {
player = (player+1)%playersCount
println "** Next player is ${player+1}"
}
}
// Game ends
println "Player ${player+1} wins"
}
}
Haskell
import System.Random (randomRIO)
data Score = Score { stack :: Int, score :: Int }
main :: IO ()
main = loop (Score 0 0) (Score 0 0)
loop :: Score -> Score -> IO ()
loop p1 p2 = do
putStrLn $ "\nPlayer 1 ~ " ++ show (score p1)
p1' <- askPlayer p1
if (score p1') >= 100
then putStrLn "P1 won!"
else do
putStrLn $ "\nPlayer 2 ~ " ++ show (score p2)
p2' <- askPlayer p2
if (score p2') >= 100
then putStrLn "P2 won!"
else loop p1' p2'
askPlayer :: Score -> IO Score
askPlayer (Score stack score) = do
putStr "\n(h)old or (r)oll? "
answer <- getChar
roll <- randomRIO (1,6)
case (answer, roll) of
('h', _) -> do
putStrLn $ " => Score = " ++ show (stack + score)
return $ Score 0 (stack + score)
('r', 1) -> do
putStrLn $ " => 1 => Sorry - stack was resetted"
return $ Score 0 score
('r', _) -> do
putStr $ " => " ++ show roll ++ " => current stack = " ++ show (stack + roll)
askPlayer $ Score (stack + roll) score
_ -> do
putStrLn "\nInvalid input - please try again."
askPlayer $ Score stack score
Example output:
Player 1 ~ 0
(h)old or (r)oll? r => 5 => current stack = 5
(h)old or (r)oll? r => 5 => current stack = 10
(h)old or (r)oll? r => 3 => current stack = 13
(h)old or (r)oll? r => 4 => current stack = 17
(h)old or (r)oll? h => Score = 17
Player 2 ~ 0
(h)old or (r)oll? r => 4 => current stack = 4
(h)old or (r)oll? r => 3 => current stack = 7
(h)old or (r)oll? r => 1 => Sorry - stack was resetted
Player 1 ~ 17
(h)old or (r)oll? r => 5 => current stack = 5
(h)old or (r)oll? r => 2 => current stack = 7
(h)old or (r)oll? h => Score = 24
...
Player 1 ~ 52
(h)old or (r)oll? r => 4 => current stack = 4
(h)old or (r)oll? r => 3 => current stack = 7
(h)old or (r)oll? r => 4 => current stack = 11
(h)old or (r)oll? r => 4 => current stack = 15
(h)old or (r)oll? r => 1 => Sorry - stack was resetted
Player 2 ~ 97
(h)old or (r)oll? r => 4 => current stack = 4
(h)old or (r)oll? h => Score = 101
P2 won!
J
require'general/misc/prompt' NB. was require'misc' in j6
status=:3 :0
'pid cur tot'=. y
player=. 'player ',":pid
potential=. ' potential: ',":cur
total=. ' total: ',":tot
smoutput player,potential,total
)
getmove=:3 :0
whilst.1~:+/choice do.
choice=.'HRQ' e. prompt '..Roll the dice or Hold or Quit? [R or H or Q]: '
end.
choice#'HRQ'
)
NB. simulate an y player game of pig
pigsim=:3 :0
smoutput (":y),' player game of pig'
scores=.y#0
while.100>>./scores do.
for_player.=i.y do.
smoutput 'begining of turn for player ',":pid=.1+I.player
current=. 0
whilst. (1 ~: roll) *. 'R' = move do.
status pid, current, player+/ .*scores
if.'R'=move=. getmove'' do.
smoutput 'rolled a ',":roll=. 1+?6
current=. (1~:roll)*current+roll end. end.
scores=. scores+(current*player)+100*('Q'e.move)*-.player
smoutput 'player scores now: ',":scores end. end.
smoutput 'player ',(":1+I.scores>:100),' wins'
)
Example game:
...
..Roll the dice or Hold or Quit? [R or H or Q]: R rolled a 6 player 1 potential: 22 total: 62 ..Roll the dice or Hold or Quit? [R or H or Q]: H player scores now: 84 90 begining of turn for player 2 player 2 potential: 0 total: 90 ..Roll the dice or Hold or Quit? [R or H or Q]: R rolled a 6 player 2 potential: 6 total: 90 ..Roll the dice or Hold or Quit? [R or H or Q]: R rolled a 6 player 2 potential: 12 total: 90 ..Roll the dice or Hold or Quit? [R or H or Q]: H player scores now: 84 102 player 2 wins
## Java
{{trans|D}}
```java
import java.util.*;
public class PigDice {
public static void main(String[] args) {
final int maxScore = 100;
final int playerCount = 2;
final String[] yesses = {"y", "Y", ""};
int[] safeScore = new int[2];
int player = 0, score = 0;
Scanner sc = new Scanner(System.in);
Random rnd = new Random();
while (true) {
System.out.printf(" Player %d: (%d, %d) Rolling? (y/n) ", player,
safeScore[player], score);
if (safeScore[player] + score < maxScore
&& Arrays.asList(yesses).contains(sc.nextLine())) {
final int rolled = rnd.nextInt(6) + 1;
System.out.printf(" Rolled %d\n", rolled);
if (rolled == 1) {
System.out.printf(" Bust! You lose %d but keep %d\n\n",
score, safeScore[player]);
} else {
score += rolled;
continue;
}
} else {
safeScore[player] += score;
if (safeScore[player] >= maxScore)
break;
System.out.printf(" Sticking with %d\n\n", safeScore[player]);
}
score = 0;
player = (player + 1) % playerCount;
}
System.out.printf("\n\nPlayer %d wins with a score of %d",
player, safeScore[player]);
}
}
{{works with|Java|8+}}
import java.util.Arrays;
import java.util.Random;
import java.util.Scanner;
import java.util.stream.IntStream;
public interface PigDice {
public static void main(String... arguments) {
final int maxScore = 100;
final int playerCount = 2;
final String[] yesses = {"y", "Y", ""};
final Scanner scanner = new Scanner(System.in);
final Random random = new Random();
final int[] safeScore = new int[2];
final int[] score = new int[2];
IntStream.iterate(0, player -> (player + 1) % playerCount)
.map(player -> {
boolean isRolling = true;
while (isRolling) {
System.out.printf(
"Player %d: (%d, %d) Rolling? (y/n) ",
player,
safeScore[player],
score[player]
);
isRolling =
safeScore[player] + score[player] < maxScore
&& Arrays.asList(yesses).contains(scanner.nextLine())
;
if (isRolling) {
final int rolled = random.nextInt(6) + 1;
System.out.printf("Rolled %d\n", rolled);
if (rolled == 1) {
System.out.printf(
"Bust! You lose %d but keep %d\n\n",
score[player],
safeScore[player]
);
return -1;
} else {
score[player] += rolled;
}
} else {
safeScore[player] += score[player];
if (safeScore[player] >= maxScore) {
return player;
}
System.out.printf("Sticking with %d\n\n", safeScore[player]);
}
}
score[player] = 0;
return -1;
})
.filter(player -> player > -1)
.findFirst()
.ifPresent(player ->
System.out.printf(
"\n\nPlayer %d wins with a score of %d",
player,
safeScore[player]
)
)
;
}
}
Player 0: (0, 0) Rolling? (y/n) y
Rolled 3
Player 0: (0, 3) Rolling? (y/n) Y
Rolled 5
Player 0: (0, 8) Rolling? (y/n)
Rolled 2
Player 0: (0, 10) Rolling? (y/n) n
Sticking with 10
Player 1: (0, 0) Rolling? (y/n)
Rolled 1
Bust! You lose 0 but keep 0
Player 0: (10, 0) Rolling? (y/n)
Rolled 1
Bust! You lose 0 but keep 10
Player 1: (0, 0) Rolling? (y/n)
Rolled 4
Player 1: (0, 4) Rolling? (y/n)
Rolled 5
Player 1: (0, 9) Rolling? (y/n)
Rolled 1
Bust! You lose 9 but keep 0
(...)
Player 1: (96, 0) Rolling? (y/n)
Rolled 4
Player 1: (96, 4) Rolling? (y/n)
Rolled 2
Player 1: (96, 6) Rolling? (y/n) n
Player 1 wins with a score of 102
Julia
The game is built around the PigPlayer type, which contains the player information, including a reference to the strategy function, strat, that is to be used to determined whether a player is going to continue to roll. In this incarnation of the game, there is only one strategy function available, pig_manual, which gets this decision from user input.
type PigPlayer
name::String
score::Int
strat::Function
end
function PigPlayer(a::String)
PigPlayer(a, 0, pig_manual)
end
function scoreboard(pps::Array{PigPlayer,1})
join(map(x->@sprintf("%s has %d", x.name, x.score), pps), " | ")
end
function pig_manual(pps::Array{PigPlayer,1}, pdex::Integer, pot::Integer)
pname = pps[pdex].name
print(pname, " there is ", @sprintf("%3d", pot), " in the pot. ")
print("<ret> to continue rolling? ")
return chomp(readline()) == ""
end
function pig_round(pps::Array{PigPlayer,1}, pdex::Integer)
pot = 0
rcnt = 0
while pps[pdex].strat(pps, pdex, pot)
rcnt += 1
roll = rand(1:6)
if roll == 1
return (0, rcnt, false)
else
pot += roll
end
end
return (pot, rcnt, true)
end
function pig_game(pps::Array{PigPlayer,1}, winscore::Integer=100)
pnum = length(pps)
pdex = pnum
println("Playing a game of Pig the Dice.")
while(pps[pdex].score < winscore)
pdex = rem1(pdex+1, pnum)
println(scoreboard(pps))
println(pps[pdex].name, " is now playing.")
(pot, rcnt, ispotwon) = pig_round(pps, pdex)
print(pps[pdex].name, " played ", rcnt, " rolls ")
if ispotwon
println("and scored ", pot, " points.")
pps[pdex].score += pot
else
println("and butsted.")
end
end
println(pps[pdex].name, " won, scoring ", pps[pdex].score, " points.")
end
pig_game([PigPlayer("Alice"), PigPlayer("Bob")])
{{out}}
Playing a game of Pig the Dice.
Alice has 0 | Bob has 0
Alice is now playing.
Alice there is 0 in the pot. <ret> to continue rolling?
Alice there is 3 in the pot. <ret> to continue rolling?
Alice there is 7 in the pot. <ret> to continue rolling?
Alice there is 13 in the pot. <ret> to continue rolling?
Alice there is 15 in the pot. <ret> to continue rolling?
Alice there is 18 in the pot. <ret> to continue rolling?
Alice played 5 rolls and scored 18 points.
Alice has 18 | Bob has 0
Bob is now playing.
Bob there is 0 in the pot. <ret> to continue rolling?
Bob played 1 rolls and butsted.
Alice has 18 | Bob has 0
Alice is now playing.
Alice there is 0 in the pot. <ret> to continue rolling?
Alice there is 2 in the pot. <ret> to continue rolling?
Alice played 2 rolls and butsted.
...
Alice has 54 | Bob has 94
Alice is now playing.
Alice there is 0 in the pot. <ret> to continue rolling?
Alice there is 3 in the pot. <ret> to continue rolling?
Alice there is 9 in the pot. <ret> to continue rolling?
Alice there is 12 in the pot. <ret> to continue rolling?
Alice there is 17 in the pot. <ret> to continue rolling?
Alice there is 22 in the pot. <ret> to continue rolling?
Alice there is 27 in the pot. <ret> to continue rolling?
Alice there is 31 in the pot. <ret> to continue rolling?
Alice played 7 rolls and scored 31 points.
Alice has 85 | Bob has 94
Bob is now playing.
Bob there is 0 in the pot. <ret> to continue rolling?
Bob there is 3 in the pot. <ret> to continue rolling?
Bob there is 5 in the pot. <ret> to continue rolling?
Bob there is 8 in the pot. <ret> to continue rolling?
Bob played 3 rolls and scored 8 points.
Bob won, scoring 102 points.
Kotlin
// version 1.1.2
fun main(Args: Array<String>) {
print("Player 1 - Enter your name : ")
val name1 = readLine()!!.trim().let { if (it == "") "PLAYER 1" else it.toUpperCase() }
print("Player 2 - Enter your name : ")
val name2 = readLine()!!.trim().let { if (it == "") "PLAYER 2" else it.toUpperCase() }
val names = listOf(name1, name2)
val r = java.util.Random()
val totals = intArrayOf(0, 0)
var player = 0
while (true) {
println("\n${names[player]}")
println(" Your total score is currently ${totals[player]}")
var score = 0
while (true) {
print(" Roll or Hold r/h : ")
val rh = readLine()!![0].toLowerCase()
if (rh == 'h') {
totals[player] += score
println(" Your total score is now ${totals[player]}")
if (totals[player] >= 100) {
println(" So, ${names[player]}, YOU'VE WON!")
return
}
player = if (player == 0) 1 else 0
break
}
if (rh != 'r') {
println(" Must be 'r'or 'h', try again")
continue
}
val dice = 1 + r.nextInt(6)
println(" You have thrown a $dice")
if (dice == 1) {
println(" Sorry, your score for this round is now 0")
println(" Your total score remains at ${totals[player]}")
player = if (player == 0) 1 else 0
break
}
score += dice
println(" Your score for the round is now $score")
}
}
}
{{out}}
Player 1 - Enter your name : Donald
Player 2 - Enter your name : Barack
DONALD
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 6
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 8
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 12
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 14
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 18
Roll or Hold r/h : r
You have thrown a 6
Your score for the round is now 24
Roll or Hold r/h : h
Your total score is now 24
BARACK
Your total score is currently 0
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 7
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 15
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 19
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 23
Roll or Hold r/h : h
Your total score is now 23
DONALD
Your total score is currently 24
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 4
Your score for the round is now 14
Roll or Hold r/h : r
You have thrown a 1
Sorry, your score for this round is now 0
Your total score remains at 24
.........
.........
DONALD
Your total score is currently 81
Roll or Hold r/h : r
You have thrown a 1
Sorry, your score for this round is now 0
Your total score remains at 81
BARACK
Your total score is currently 85
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 5
Roll or Hold r/h : r
You have thrown a 2
Your score for the round is now 7
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 10
Roll or Hold r/h : r
You have thrown a 3
Your score for the round is now 13
Roll or Hold r/h : r
You have thrown a 5
Your score for the round is now 18
Roll or Hold r/h : h
Your total score is now 103
So, BARACK, YOU'VE WON!
Lua
{{works with|lua|5.1}} Supports any number of players
local numPlayers = 2
local maxScore = 100
local scores = { }
for i = 1, numPlayers do
scores[i] = 0 -- total safe score for each player
end
math.randomseed(os.time())
print("Enter a letter: [h]old or [r]oll?")
local points = 0 -- points accumulated in current turn
local p = 1 -- start with first player
while true do
io.write("\nPlayer "..p..", your score is ".. scores[p]..", with ".. points.." temporary points. ")
local reply = string.sub(string.lower(io.read("*line")), 1, 1)
if reply == 'r' then
local roll = math.random(6)
io.write("You rolled a " .. roll)
if roll == 1 then
print(". Too bad. :(")
p = (p % numPlayers) + 1
points = 0
else
points = points + roll
end
elseif reply == 'h' then
scores[p] = scores[p] + points
if scores[p] >= maxScore then
print("Player "..p..", you win with a score of "..scores[p])
break
end
print("Player "..p..", your new score is " .. scores[p])
p = (p % numPlayers) + 1
points = 0
end
end
M2000 Interpreter
Module GamePig {
Print "Game of Pig"
dice=-1
res$=""
Player1points=0
Player1sum=0
Player2points=0
Player2sum=0
HaveWin=False
score()
\\ for simulation, feed the keyboard buffer with R and H
simulate$=String$("R", 500)
For i=1 to 100
Insert Random(1,Len(simulate$)) simulate$="H"
Next i
Keyboard simulate$
\\ end simulation
while res$<>"Q" {
Print "Player 1 turn"
PlayerTurn(&Player1points, &player1sum)
if res$="Q" then exit
Player1sum+=Player1points
Score()
Print "Player 2 turn"
PlayerTurn(&Player2points,&player2sum)
if res$="Q" then exit
Player2sum+=Player2points
Score()
}
If HaveWin then {
Score()
If Player1Sum>Player2sum then {
Print "Player 1 Win"
} Else Print "Player 2 Win"
}
Sub Rolling()
dice=random(1,6)
Print "dice=";dice
End Sub
Sub PlayOrQuit()
Print "R -Roling Q -Quit"
Repeat {
res$=Ucase$(Key$)
} Until Instr("RQ", res$)>0
End Sub
Sub PlayAgain()
Print "R -Roling H -Hold Q -Quit"
Repeat {
res$=Ucase$(Key$)
} Until Instr("RHQ", res$)>0
End Sub
Sub PlayerTurn(&playerpoints, &sum)
PlayOrQuit()
If res$="Q" then Exit Sub
playerpoints=0
Rolling()
While dice<>1 and res$="R" {
playerpoints+=dice
if dice>1 and playerpoints+sum>100 then {
sum+=playerpoints
HaveWin=True
res$="Q"
} Else {
PlayAgain()
if res$="R" then Rolling()
}
}
if dice=1 then playerpoints=0
End Sub
Sub Score()
Print "Player1 points="; Player1sum
Print "Player2 points="; Player2sum
End Sub
}
GamePig
Maple
pig := proc()
local Points, pointsThisTurn, answer, rollNum, i, win;
randomize();
Points := [0, 0];
win := [false, 0];
while not win[1] do
for i to 2 do
if not win[1] then
printf("Player %a's turn.\n", i);
answer := "";
pointsThisTurn := 0;
while not answer = "HOLD" do
while not answer = "ROLL" and not answer = "HOLD" do
printf("Would you like to ROLL or HOLD?\n");
answer := StringTools:-UpperCase(readline());
if not answer = "ROLL" and not answer = "HOLD" then
printf("Invalid answer.\n\n");
end if;
end do;
if answer = "ROLL" then
rollNum := rand(1..6)();
printf("You rolled a %a!\n", rollNum);
if rollNum = 1 then
pointsThisTurn := 0;
answer := "HOLD";
else
pointsThisTurn := pointsThisTurn + rollNum;
answer := "";
printf("Your points so far this turn: %a.\n\n", pointsThisTurn);
end if;
end if;
end do;
printf("This turn is over! Player %a gained %a points this turn.\n\n", i, pointsThisTurn);
Points[i] := Points[i] + pointsThisTurn;
if Points[i] >= 100 then
win := [true, i];
end if;
printf("Player 1 has %a points. Player 2 has %a points.\n\n", Points[1], Points[2]);
end if;
end do;
end do;
printf("Player %a won with %a points!\n", win[2], Points[win[2]]);
end proc;
pig();
{{out}}
Player 1's turn.
Would you like to ROLL or HOLD?
You rolled a 5!
Your points so far this turn: 5.
Would you like to ROLL or HOLD?
This turn is over! Player 1 gained 5 points this turn.
Player 1 has 5 points. Player 2 has 0 points.
Player 2's turn.
Would you like to ROLL or HOLD?
You rolled a 6!
Your points so far this turn: 6.
Would you like to ROLL or HOLD?
You rolled a 1!
This turn is over! Player 2 gained 0 points this turn.
Player 1 has 5 points. Player 2 has 0 points.
Player 1's turn.
Would you like to ROLL or HOLD?
...
Mathematica
## MiniScript
```MiniScript
// Pig the Dice for two players.
Player = {}
Player.score = 0
Player.doTurn = function()
rolls = 0
pot = 0
print self.name + "'s Turn!"
while true
if self.score + pot >= goal then
print " " + self.name.upper + " WINS WITH " + (self.score + pot) + "!"
inp = "H"
else
inp = input(self.name + ", you have " + pot + " in the pot. [R]oll or Hold? ")
end if
if inp == "" or inp[0].upper == "R" then
die = ceil(rnd*6)
if die == 1 then
print " You roll a 1. Busted!"
return
else
print " You roll a " + die + "."
pot = pot + die
end if
else
self.score = self.score + pot
return
end if
end while
end function
p1 = new Player
p1.name = "Alice"
p2 = new Player
p2.name = "Bob"
goal = 100
while p1.score < goal and p2.score < goal
for player in [p1, p2]
print
print p1.name + ": " + p1.score + " | " + p2.name + ": " + p2.score
player.doTurn
if player.score >= goal then break
end for
end while
{{out}}
Alice: 0 | Bob: 0
Alice's Turn!
Alice, you have 0 in the pot. [R]oll or Hold?
You roll a 4.
Alice, you have 4 in the pot. [R]oll or Hold?
You roll a 5.
Alice, you have 9 in the pot. [R]oll or Hold?
You roll a 5.
Alice, you have 14 in the pot. [R]oll or Hold? h
Alice: 14 | Bob: 0
Bob's Turn!
Bob, you have 0 in the pot. [R]oll or Hold?
You roll a 6.
Bob, you have 6 in the pot. [R]oll or Hold?
You roll a 4.
Bob, you have 10 in the pot. [R]oll or Hold?
You roll a 4.
Bob, you have 14 in the pot. [R]oll or Hold?
You roll a 6.
Bob, you have 20 in the pot. [R]oll or Hold? h
Alice: 14 | Bob: 20
Alice's Turn!
Alice, you have 0 in the pot. [R]oll or Hold?
You roll a 1. Busted!
...
Alice: 49 | Bob: 90
Bob's Turn!
Bob, you have 0 in the pot. [R]oll or Hold?
You roll a 5.
Bob, you have 5 in the pot. [R]oll or Hold?
You roll a 3.
Bob, you have 8 in the pot. [R]oll or Hold?
You roll a 6.
BOB WINS WITH 104!
Objeck
class Pig {
function : Main(args : String[]) ~ Nil {
player_count := 2;
max_score := 100;
safe_score := Int->New[player_count];
player := 0; score := 0;
while(true) {
safe := safe_score[player];
" Player {$player}: ({$safe}, {$score}) Rolling? (y/n) "->PrintLine();
rolling := IO.Console->ReadString();
if(safe_score[player] + score < max_score & (rolling->Equals("y") | rolling->Equals("yes"))) {
rolled := ((Float->Random() * 100.0)->As(Int) % 6) + 1;
" Rolled {$rolled}"->PrintLine();
if(rolled = 1) {
safe := safe_score[player];
" Bust! you lose {$score} but still keep your previous {$safe}\n"->PrintLine();
score := 0;
player := (player + 1) % player_count;
}
else {
score += rolled;
};
}
else {
safe_score[player] += score;
if(safe_score[player] >= max_score) {
break;
};
safe := safe_score[player];
" Sticking with {$safe}\n"->PrintLine();
score := 0;
player := (player + 1) % player_count;
};
};
safe := safe_score[player];
"\n\nPlayer {$player} wins with a score of {$safe}"->PrintLine();
}
}
Player 0: (0, 0) Rolling? (y/n)
y
Rolled 3
Player 0: (0, 3) Rolling? (y/n)
y
Rolled 2
Player 0: (0, 5) Rolling? (y/n)
...
Rolled 4
Player 1: (56, 30) Rolling? (y/n)
n
Sticking with 86
Player 0: (94, 0) Rolling? (y/n)
y
Rolled 6
Player 0: (94, 6) Rolling? (y/n)
n
...
Rolled 4
Player 1: (56, 30) Rolling? (y/n)
n
Sticking with 86
Player 0: (94, 0) Rolling? (y/n)
y
Rolled 6
Player 0: (94, 6) Rolling? (y/n)
n
OCaml
class player (name_init : string) =
object
val name = name_init
val mutable total = 0
val mutable turn_score = 0
method get_name = name
method get_score = total
method end_turn = total <- total + turn_score;
turn_score <- 0;
method has_won = total >= 100;
method rolled roll = match roll with
1 -> turn_score <- 0;
|_ -> turn_score <- turn_score + roll;
end;;
let print_seperator () =
print_endline "#####";;
let rec one_turn p1 p2 =
Printf.printf "What do you want to do %s?\n" p1#get_name;
print_endline " 1)Roll the dice?";
print_endline " 2)Or end your turn?";
let choice = read_int () in
if choice = 1 then
begin
let roll = 1 + Random.int 6 in
Printf.printf "Rolled a %d\n" roll;
p1#rolled roll;
match roll with
1 -> print_seperator ();
one_turn p2 p1
|_ -> one_turn p1 p2
end
else if choice = 2 then
begin
p1#end_turn;
match p1#has_won with
false -> Printf.printf "%s's score is now %d\n" p1#get_name p1#get_score;
print_seperator();
one_turn p2 p1;
|true -> Printf.printf "Congratulations %s! You've won\n" p1#get_name
end
else
begin
print_endline "That's not a choice! Make a real one!";
one_turn p1 p2
end;;
Random.self_init ();
let p1 = new player "Steven"
and p2 = new player "John" in
one_turn p1 p2;;
Pascal
{{works with|Free Pascal|2.6.4}}
program Pig;
const
WinningScore = 100;
type
DieRoll = 1..6;
Score = integer;
Player = record
Name: string;
Points: score;
Victory: Boolean
end;
{ Assume a 2-player game. }
var Player1, Player2: Player;
function RollTheDie: DieRoll;
{ Return a random number 1 thru 6. }
begin
RollTheDie := random(6) + 1
end;
procedure TakeTurn (var P: Player);
{ Play a round of Pig. }
var
Answer: char;
Roll: DieRoll;
NewPoints: Score;
KeepPlaying: Boolean;
begin
NewPoints := 0;
writeln ;
writeln('It''s your turn, ', P.Name, '!');
writeln('So far, you have ', P.Points, ' points in all.');
writeln ;
{ Keep playing until the user rolls a 1 or chooses not to roll. }
write('Do you want to roll the die (y/n)? ');
readln(Answer);
KeepPlaying := upcase(Answer) = 'Y';
while KeepPlaying do
begin
Roll := RollTheDie;
if Roll = 1 then
begin
NewPoints := 0;
KeepPlaying := false;
writeln('Oh no! You rolled a 1! No new points after all.')
end
else
begin
NewPoints := NewPoints + Roll;
write('You rolled a ', Roll:1, '. ');
writeln('That makes ', NewPoints, ' new points so far.');
writeln ;
write('Roll again (y/n)? ');
readln(Answer);
KeepPlaying := upcase(Answer) = 'Y'
end
end;
{ Update the player's score and check for a winner. }
writeln ;
if NewPoints = 0 then
writeln(P.Name, ' still has ', P.Points, ' points.')
else
begin
P.Points := P.Points + NewPoints;
writeln(P.Name, ' now has ', P.Points, ' points total.');
P.Victory := P.Points >= WinningScore
end
end;
procedure Congratulate(Winner: Player);
begin
writeln ;
write('Congratulations, ', Winner.Name, '! ');
writeln('You won with ', Winner.Points, ' points.');
writeln
end;
begin
{ Greet the players and initialize their data. }
writeln('Let''s play Pig!');
writeln ;
write('Player 1, what is your name? ');
readln(Player1.Name);
Player1.Points := 0;
Player1.Victory := false;
writeln ;
write('Player 2, what is your name? ');
readln(Player2.Name);
Player2.Points := 0;
Player2.Victory := false;
{ Take turns until there is a winner. }
randomize;
repeat
TakeTurn(Player1);
if not Player1.Victory then TakeTurn(Player2)
until Player1.Victory or Player2.Victory;
{ Announce the winner. }
if Player1.Victory then
Congratulate(Player1)
else
Congratulate(Player2)
end.
Perl
You can have as many players as you want, simply provide their names on the command line.
#!perl
use strict;
use warnings;
my @players = @ARGV;
@players = qw(Joe Mike);
my @scores = (0) x @players;
while( 1 ) {
PLAYER: for my $i ( 0 .. $#players ) {
my $name = $players[$i];
my $score = $scores[$i];
my $roundscore = 1 + int rand 6;
print "$name, your score so far is $score.\n";
print "You rolled a $roundscore.\n";
next PLAYER if $roundscore == 1;
while($score + $roundscore < 100) {
print "Roll again, or hold [r/h]: ";
my $answer = <>;
$answer = 'h' unless defined $answer;
if( $answer =~ /^h/i ) {
$score += $roundscore;
$scores[$i] = $score;
print "Your score is now $score.\n";
next PLAYER;
} elsif( $answer =~ /^r/ ) {
my $die = 1 + int rand 6;
print "$name, you rolled a $die.\n";
next PLAYER if $die == 1;
$roundscore += $die;
print "Your score for the round is now $roundscore.\n";
} else {
print "I did not understand that.\n";
}
}
$score += $roundscore;
print "With that, your score became $score.\n";
print "You won!\n";
exit;
}
}
__END__
Perl 6
{{works with|rakudo|2015-09-30}}
constant DIE = 1..6;
sub MAIN (Int :$players = 2, Int :$goal = 100) {
my @safe = 0 xx $players;
for |^$players xx * -> $player {
say "\nOK, player #$player is up now.";
my $safe = @safe[$player];
my $ante = 0;
until $safe + $ante >= $goal or
prompt("#$player, you have $safe + $ante = {$safe+$ante}. Roll? [Yn] ") ~~ /:i ^n/
{
given DIE.roll {
say " You rolled a $_.";
when 1 {
say " Bust! You lose $ante but keep your previous $safe.";
$ante = 0;
last;
}
when 2..* {
$ante += $_;
}
}
}
$safe += $ante;
if $safe >= $goal {
say "\nPlayer #$player wins with a score of $safe!";
last;
}
@safe[$player] = $safe;
say " Sticking with $safe." if $ante;
}
}
The game defaults to the specified task, but we'll play a shorter game with three players for our example: {{out}}
> pig help
Usage:
pig [--players=<Int>] [--goal=<Int>]
> pig --players=3 --goal=20
OK, player #0 is up now.
#0, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 6.
#0, you have 0 + 6 = 6. Roll? [Yn]
You rolled a 6.
#0, you have 0 + 12 = 12. Roll? [Yn] n
Sticking with 12.
OK, player #1 is up now.
#1, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 4.
#1, you have 0 + 4 = 4. Roll? [Yn]
You rolled a 6.
#1, you have 0 + 10 = 10. Roll? [Yn]
You rolled a 6.
#1, you have 0 + 16 = 16. Roll? [Yn] n
Sticking with 16.
OK, player #2 is up now.
#2, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 5.
#2, you have 0 + 5 = 5. Roll? [Yn]
You rolled a 1.
Bust! You lose 5 but keep your previous 0.
OK, player #0 is up now.
#0, you have 12 + 0 = 12. Roll? [Yn]
You rolled a 1.
Bust! You lose 0 but keep your previous 12.
OK, player #1 is up now.
#1, you have 16 + 0 = 16. Roll? [Yn] n
OK, player #2 is up now.
#2, you have 0 + 0 = 0. Roll? [Yn]
You rolled a 6.
#2, you have 0 + 6 = 6. Roll? [Yn]
You rolled a 6.
#2, you have 0 + 12 = 12. Roll? [Yn]
You rolled a 4.
#2, you have 0 + 16 = 16. Roll? [Yn]
You rolled a 6.
Player #2 wins with a score of 22!
Phix
Initially a translation of [[Pig_the_dice_game#Lua|Lua]], but now quite different.
constant numPlayers = 2,
maxScore = 100
sequence scores = repeat(0,numPlayers)
printf(1,"\nPig The Dice Game\n\n")
integer points = 0, -- points accumulated in current turn, 0=swap turn
player = 1 -- start with first player
while true do
integer roll = rand(6)
printf(1,"Player %d, your score is %d, you rolled %d. ",{player,scores[player],roll})
if roll=1 then
printf(1," Too bad. :(\n")
points = 0 -- swap turn
else
points += roll
if scores[player]+points>=maxScore then exit end if
printf(1,"Round score %d. Roll or Hold?",{points})
integer reply = upper(wait_key())
printf(1,"%c\n",{reply})
if reply == 'H' then
scores[player] += points
points = 0 -- swap turn
end if
end if
if points=0 then
player = mod(player,numPlayers) + 1
end if
end while
printf(1,"\nPlayer %d wins with a score of %d!\n",{player,scores[player]+points})
{{out}}
Pig The Dice Game
Player 1, your score is 0, you rolled 2. Round score 2. Roll or Hold?R
Player 1, your score is 0, you rolled 5. Round score 7. Roll or Hold?R
Player 1, your score is 0, you rolled 3. Round score 10. Roll or Hold?R
Player 1, your score is 0, you rolled 4. Round score 14. Roll or Hold?H
Player 2, your score is 0, you rolled 5. Round score 5. Roll or Hold?R
Player 2, your score is 0, you rolled 1. Too bad. :(
Player 1, your score is 14, you rolled 3. Round score 3. Roll or Hold?H
...
Player 2, your score is 86, you rolled 3. Round score 9. Roll or Hold?R
Player 2, your score is 86, you rolled 6.
Player 2 wins with a score of 101!
PHP
{{trans|D}}
error_reporting(E_ALL & ~ ( E_NOTICE | E_WARNING ));
define('MAXSCORE', 100);
define('PLAYERCOUNT', 2);
$confirm = array('Y', 'y', '');
while (true) {
printf(' Player %d: (%d, %d) Rolling? (Yn) ', $player,
$safeScore[$player], $score);
if ($safeScore[$player] + $score < MAXSCORE &&
in_array(trim(fgets(STDIN)), $confirm)) {
$rolled = rand(1, 6);
echo " Rolled $rolled \n";
if ($rolled == 1) {
printf(' Bust! You lose %d but keep %d \n\n',
$score, $safeScore[$player]);
} else {
$score += $rolled;
continue;
}
} else {
$safeScore[$player] += $score;
if ($safeScore[$player] >= MAXSCORE)
break;
echo ' Sticking with ', $safeScore[$player], '\n\n';
}
$score = 0;
$player = ($player + 1) % PLAYERCOUNT;
}
printf('\n\nPlayer %d wins with a score of %d ',
$player, $safeScore[$player]);
C:\UniServer\usr\local\php\php pig.php
Player 0: (0, 0) Rolling? (Yn)
Rolled 2
Player 0: (0, 2) Rolling? (Yn)
Rolled 1
Bust! You lose 2 but keep 0
Player 1: (0, 0) Rolling? (Yn)
Rolled 2
Player 1: (0, 2) Rolling? (Yn)
Rolled 1
Bust! You lose 2 but keep 0
Player 0: (0, 0) Rolling? (Yn)
Rolled 3
Player 0: (0, 3) Rolling? (Yn)
Rolled 6
Player 0: (0, 9) Rolling? (Yn) n
sticking with 9
Player 1: (0, 0) Rolling? (Yn)
Rolled 5
Player 1: (0, 5) Rolling? (Yn)
Rolled 3
Player 1: (0, 8) Rolling? (Yn) n
sticking with 8
(...)
Player 1: (93, 0) Rolling? (Yn)
Rolled 5
Player 1: (93, 5) Rolling? (Yn)
Rolled 3
Player 1: (93, 8) Rolling? (Yn)
Player 1 wins with a score of 101
Python
#!/usr/bin/python3
'''
See: http://en.wikipedia.org/wiki/Pig_(dice)
This program scores and throws the dice for a two player game of Pig
'''
from random import randint
playercount = 2
maxscore = 100
safescore = [0] * playercount
player = 0
score=0
while max(safescore) < maxscore:
rolling = input("Player %i: (%i, %i) Rolling? (Y) "
% (player, safescore[player], score)).strip().lower() in {'yes', 'y', ''}
if rolling:
rolled = randint(1, 6)
print(' Rolled %i' % rolled)
if rolled == 1:
print(' Bust! you lose %i but still keep your previous %i'
% (score, safescore[player]))
score, player = 0, (player + 1) % playercount
else:
score += rolled
else:
safescore[player] += score
if safescore[player] >= maxscore:
break
print(' Sticking with %i' % safescore[player])
score, player = 0, (player + 1) % playercount
print('\nPlayer %i wins with a score of %i' %(player, safescore[player]))
;Samples from a game:
Player 0: (0, 0) Rolling? (Y)
Rolled 6
Player 0: (0, 6) Rolling? (Y)
Rolled 5
Player 0: (0, 11) Rolling? (Y)
Rolled 1
Bust! you lose 11 but still keep your previous 0
Player 1: (0, 0) Rolling? (Y)
Rolled 3
Player 1: (0, 3) Rolling? (Y)
Rolled 4
Player 1: (0, 7) Rolling? (Y)
Rolled 6
Player 1: (0, 13) Rolling? (Y) n
Sticking with 13
...
Player 0: (78, 10) Rolling? (Y) n
Sticking with 88
Player 1: (63, 0) Rolling? (Y)
Rolled 6
Player 1: (63, 6) Rolling? (Y)
Rolled 1
Bust! you lose 6 but still keep your previous 63
Player 0: (88, 0) Rolling? (Y) n
Sticking with 88
Player 1: (63, 0) Rolling? (Y) n
Sticking with 63
Player 0: (88, 0) Rolling? (Y)
Rolled 6
Player 0: (88, 6) Rolling? (Y)
Rolled 4
Player 0: (88, 10) Rolling? (Y)
Rolled 3
Player 0: (88, 13) Rolling? (Y) n
Player 0 wins with a score of 101
Racket
#lang racket
(define (pig-the-dice #:print? [print? #t] . players)
(define prn (if print? (λ xs (apply printf xs) (flush-output)) void))
(define names (for/list ([p players] [n (in-naturals 1)]) n))
(define points (for/list ([p players]) (box 0)))
(with-handlers ([(negate exn?) identity])
(for ([nm (in-cycle names)] [tp (in-cycle points)] [pl (in-cycle players)])
(prn (string-join (for/list ([n names] [p points])
(format "Player ~a, ~a points" n (unbox p)))
"; " #:before-first "Status: " #:after-last ".\n"))
(let turn ([p 0] [n 0])
(prn "Player ~a, round #~a, [R]oll or [P]ass? " nm (+ 1 n))
(define roll? (pl (unbox tp) p n))
(unless (eq? pl human) (prn "~a\n" (if roll? 'R 'P)))
(if (not roll?) (set-box! tp (+ (unbox tp) p))
(let ([r (+ 1 (random 6))])
(prn " Dice roll: ~s => " r)
(if (= r 1) (prn "turn lost\n")
(let ([p (+ p r)]) (prn "~a points\n" p) (turn p (+ 1 n)))))))
(prn "--------------------\n")
(when (<= 100 (unbox tp)) (prn "Player ~a wins!\n" nm) (raise nm)))))
(define (human total-points turn-points round#)
(case (string->symbol (car (regexp-match #px"[A-Za-z]?" (read-line))))
[(R r) #t] [(P p) #f] [else (human total-points turn-points round#)]))
(pig-the-dice #:print? #t human human)
REXX
This REXX program has the following features: :::* any number of human players can play :::* any number of computer players can play :::* human and computers can play together (humans always go first) :::* names of the human players can be specified :::* names of the computer players can be specified :::* the score needed to win may be specified :::* verbosity was chosen as it's assumed that a human is playing :::* code was written to allow for an '''N''' sided die :::* names are used for the die faces (in addition to the pip value) :::* a simple (but aggressive) strategy is used (that favors a human player)
/*REXX program plays "pig the dice game" (any number of CBLFs and/or silicons or HALs).*/
sw=linesize() - 1 /*get the width of the terminal screen,*/
parse arg hp cp win die _ . '(' names ")" /*obtain optional arguments from the CL*/
/*names with blanks should use an _ */
if _\=='' then call err 'too many arguments were specified: ' _
@nhp = 'number of human players' ; hp =scrutinize( hp, @nhp , 0, 0, 0)
@ncp = 'number of computer players'; cp =scrutinize( cp, @ncp , 0, 0, 2)
@sn2w = 'score needed to win' ; win=scrutinize(win, @sn2w, 1, 1e6, 60)
@nsid = 'number of sides in die' ; die=scrutinize(die, @nsid, 2, 999, 6)
if hp==0 & cp==0 then cp=2 /*if both counts are zero, two HALs. */
if hp==1 & cp==0 then cp=1 /*if one human, then use one HAL. */
name.= /*nullify all names (to a blank). */
L=0 /*maximum length of a player name. */
do i=1 for hp+cp /*get the player's names, ... maybe. */
if i>hp then @= 'HAL_'i"_the_computer" /*use this for default name. */
else @= 'player_'i /* " " " " " */
name.i = translate( word( strip( word(names,i)) @, 1),,'_')
L=max(L, length(name.i)) /*use L for nice name formatting. */
end /*i*/ /*underscores are changed ──► blanks. */
hpn=hp; if hpn==0 then hpn='no' /*use normal English for the display. */
cpn=cp; if cpn==0 then cpn="no" /* " " " " " " */
say 'Pig (the dice game) is being played with:' /*the introduction to pig-the-dice-game*/
if cpn\==0 then say right(cpn,9) 'computer player's(cp)
if hpn\==0 then say right(hpn,9) 'human player's(hp)
!.=
say 'and the' @sn2w "is: " win ' (or greater).'
dieNames= 'ace deuce trey square nickle boxcar' /*some slangy vernacular die─face names*/
/*note: snake eyes is for two aces. */
!w=0; do i=1 for die /*assign the vernacular die─face names.*/
!.i=' ['word(dieNames,i)"]" /*pick a word from die─face name lists.*/
!w=max(!w, length(!.i)) /*!w ──► maximum length die─face name. */
end /*i*/
s.=0 /*set all player's scores to zero. */
!w=!w+length(die)+3 /*pad the die number and die names. */
@=copies('─',9) /*eyecatcher (for the prompting text). */
@jra= 'just rolled a ' /*a nice literal to have laying 'round.*/
@ati= 'and the inning' /*" " " " " " " */
/*════════════════════════════════════════════════════════════let's play some pig.*/
do game=1; in.=0 /*set each inning's score to zero. */
call score /*display the current score. */
do j=1 for hp+cp /*let each player roll their dice. */
say; say copies('─', sw) /*display a fence for da ole eyeballs. */
it=name.j
say it', your total score (so far) in this pig game is: ' s.j"."
do until stopped /*keep prompting/rolling 'til stopped. */
r=random(1, die) /*get a random die face (number). */
!=left(space(r !.r','), !w) /*for color, use a die─face name. */
in.j=in.j + r /*add die─face number to the inning. */
if r==1 then do; say it @jra ! || @ati "is a bust."; leave; end
say it @jra ! || @ati "total is: " in.j
stopped=what2do(j) /*determine or ask to stop rolling. */
if j>hp & stopped then say ' and' name.j "elected to stop rolling."
end /*until stopped*/
if r\==1 then s.j=s.j + in.j /*if not a bust, then add to the inning*/
if s.j>=win then leave game /*we have a winner, so the game ends. */
end /*j*/ /*that's the end of the players. */
end /*game*/
call score
say; say; say; say; say center(''name.j "won! ",sw,'═'); say; say; exit
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
s: if arg(1)==1 then return arg(3); return word(arg(2) 's',1) /*pluralizer.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
score: say; say copies('█', sw) /*display a fence for da ole eyeballs. */
do k=1 for hp+cp /*display the scores (as a recap). */
say 'The score for ' left(name.k, L) " is " right(s.k, length(win) )'.'
end /*k*/
say copies('█', sw); return /*display a fence for da ole eyeballs. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
scrutinize: parse arg ?,what,min,max /*? is the number, ... or maybe not. */
if ?=='' | ?==',' then return arg(5)
if \datatype(?, 'N') then call err what "isn't numeric: " ?; ?=?/1
if \datatype(?, 'W') then call err what "isn't an integer: " ?
if ?==0 & min>0 then call err what "can't be zero."
if ?<min then call err what "can't be less than" min': ' ?
if ?==0 & max>0 then call err what "can't be zero."
if ?>max & max\==0 then call err what "can't be greater than" max': ' ?
return ?
/*──────────────────────────────────────────────────────────────────────────────────────*/
what2do: parse arg who /*"who" is a human or a computer.*/
if j>hp & s.j+in.j>=win then return 1 /*an easy choice for HAL. */
if j>hp & in.j>=win%4 then return 1 /*a simple strategy for HAL. */
if j>hp then return 0 /*HAL says, keep truckin'! */
say @ name.who', what do you want to do? (a QUIT will stop the game),'
say @ 'press ENTER to roll again, or anything else to STOP rolling.'
pull action; action=space(action) /*remove any superfluous blanks. */
if \abbrev('QUIT', action, 1) then return action\==''
say; say; say center(' quitting. ',sw,'─'); say; say; exit
/*──────────────────────────────────────────────────────────────────────────────────────*/
err: say; say; say center(' error! ', max(40, linesize() % 2), "*"); say
do j=1 for arg(); say arg(j); say; end; say; exit 13
This REXX program makes use of '''LINESIZE''' REXX program (or BIF) which is used to determine the screen width (or linesize) of the terminal (console).
The '''LINESIZE.REX''' REXX program is included here ──► [[LINESIZE.REX]].
{{out|output|text= when using the input of: 0 2 44 ( HAL R2D2 }}
[This plays a simulated game with '''no''' humans, '''two''' computers, and the score to win is '''44''', player names are specified.]
Pig (the dice game) is being played with: 2 computer players no human players and the score needed to win is: 44 (or greater). ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 0. The score for RdD2 is 0. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ─────────────────────────────────────────────────────────────────────────────────────────────────────────── HAL, your total score (so far) in this pig game is: 0. HAL just rolled a 4 [square], and the inning total is: 4 HAL just rolled a 5 [nickle], and the inning total is: 9 HAL just rolled a 3 [trey], and the inning total is: 12 and HAL elected to stop rolling. ─────────────────────────────────────────────────────────────────────────────────────────────────────────── RdD2, your total score (so far) in this pig game is: 0. RdD2 just rolled a 4 [square], and the inning total is: 4 RdD2 just rolled a 4 [square], and the inning total is: 8 RdD2 just rolled a 4 [square], and the inning total is: 12 and RdD2 elected to stop rolling. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 12. The score for RdD2 is 12. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ─────────────────────────────────────────────────────────────────────────────────────────────────────────── HAL, your total score (so far) in this pig game is: 12. HAL just rolled a 2 [deuce], and the inning total is: 2 HAL just rolled a 1 [ace], and the inning is a bust. ─────────────────────────────────────────────────────────────────────────────────────────────────────────── RdD2, your total score (so far) in this pig game is: 12. RdD2 just rolled a 2 [deuce], and the inning total is: 2 RdD2 just rolled a 1 [ace], and the inning is a bust. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 12. The score for RdD2 is 12. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ─────────────────────────────────────────────────────────────────────────────────────────────────────────── HAL, your total score (so far) in this pig game is: 12. HAL just rolled a 6 [boxcar], and the inning total is: 6 HAL just rolled a 5 [nickle], and the inning total is: 11 and HAL elected to stop rolling. ─────────────────────────────────────────────────────────────────────────────────────────────────────────── RdD2, your total score (so far) in this pig game is: 12. RdD2 just rolled a 2 [deuce], and the inning total is: 2 RdD2 just rolled a 6 [boxcar], and the inning total is: 8 RdD2 just rolled a 3 [trey], and the inning total is: 11 and RdD2 elected to stop rolling. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 23. The score for RdD2 is 23. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ─────────────────────────────────────────────────────────────────────────────────────────────────────────── HAL, your total score (so far) in this pig game is: 23. HAL just rolled a 1 [ace], and the inning is a bust. ─────────────────────────────────────────────────────────────────────────────────────────────────────────── RdD2, your total score (so far) in this pig game is: 23. RdD2 just rolled a 6 [boxcar], and the inning total is: 6 RdD2 just rolled a 5 [nickle], and the inning total is: 11 and RdD2 elected to stop rolling. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 23. The score for RdD2 is 34. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ─────────────────────────────────────────────────────────────────────────────────────────────────────────── HAL, your total score (so far) in this pig game is: 23. HAL just rolled a 6 [boxcar], and the inning total is: 6 HAL just rolled a 1 [ace], and the inning is a bust. ─────────────────────────────────────────────────────────────────────────────────────────────────────────── RdD2, your total score (so far) in this pig game is: 34. RdD2 just rolled a 1 [ace], and the inning is a bust. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 23. The score for RdD2 is 34. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ─────────────────────────────────────────────────────────────────────────────────────────────────────────── HAL, your total score (so far) in this pig game is: 23. HAL just rolled a 6 [boxcar], and the inning total is: 6 HAL just rolled a 6 [boxcar], and the inning total is: 12 and HAL elected to stop rolling. ─────────────────────────────────────────────────────────────────────────────────────────────────────────── RdD2, your total score (so far) in this pig game is: 34. RdD2 just rolled a 6 [boxcar], and the inning total is: 6 RdD2 just rolled a 2 [deuce], and the inning total is: 8 RdD2 just rolled a 2 [deuce], and the inning total is: 10 and RdD2 elected to stop rolling. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ The score for HAL is 35. The score for RdD2 is 44. ███████████████████████████████████████████████████████████████████████████████████████████████████████████ ════════════════════════════════════════════════RdD2 won! ═════════════════════════════════════════════════ ``` ## Ring ```ring # Project : Pig the dice game numPlayers = 2 maxScore = 100 safescore = list(numPlayers) while true rolling = "" for player = 1 to numPlayers score = 0 while safeScore[player] < maxScore see "Player " + player + " Rolling? (Y) " give rolling if upper(rolling) = "Y" rolled = random(5) + 1 see "Player " + player + " rolled " + rolled + nl if rolled = 1 see "Bust! you lose player " + player + " but still keep your previous score of " + safeScore[player] + nl exit ok score = score + rolled else safeScore[player] = safeScore[player] + score ok end next end see "Player " + player + " wins with a score of " + safeScore[player] ``` Output: ```txt Player 1 Rolling? (Y) y Player 1 rolled 6 Player 1 Rolling? (Y) y Player 1 rolled 5 Player 1 Rolling? (Y) y Player 1 rolled 6 Player 1 Rolling? (Y) y Player 1 rolled 4 Player 1 Rolling? (Y) y Player 1 rolled 3 Player 1 Rolling? (Y) y Player 1 rolled 3 Player 1 Rolling? (Y) y Player 1 rolled 3 Player 1 Rolling? (Y) y Player 1 rolled 3 Player 1 Rolling? (Y) y Player 1 rolled 3 Player 1 Rolling? (Y) y Player 1 rolled 2 Player 1 Rolling? (Y) y Player 1 rolled 6 Player 1 Rolling? (Y) y Player 1 rolled 2 Player 1 Rolling? (Y) y Player 1 rolled 4 Player 1 Rolling? (Y) y Player 1 rolled 5 Player 1 Rolling? (Y) y Player 1 rolled 4 Player 1 Rolling? (Y) y Player 1 rolled 1 Bust! you lose player 1 but still keep your previous score of 0 Player 2 Rolling? (Y) ``` ## Ruby Features: * arbitrary number of players, max score, and die sides * players with names * transparent game logic ```ruby class PigGame Player = Struct.new(:name, :safescore, :score) do def bust!() self.score = safescore end def stay!() self.safescore = score end def to_s() "#{name} (#{safescore}, #{score})" end end def initialize(names, maxscore=100, die_sides=6) rotation = names.map {|name| Player.new(name,0,0) } rotation.cycle do |player| loop do if wants_to_roll?(player) puts "Rolled: #{roll=roll_dice(die_sides)}" if bust?(roll) puts "Busted!",'' player.bust! break else player.score += roll if player.score >= maxscore puts player.name + " wins!" return end end else player.stay! puts "Staying with #{player.safescore}!", '' break end end end end def roll_dice(die_sides) rand(1..die_sides) end def bust?(roll) roll==1 end def wants_to_roll?(player) print "#{player}: Roll? (Y) " ['Y','y',''].include?(gets.chomp) end end PigGame.new( %w|Samuel Elizabeth| ) ``` ;Samples from a game:Samuel (0, 0): Roll? (Y) Rolled: 2 Samuel (0, 2): Roll? (Y) Rolled: 4 Samuel (0, 6): Roll? (Y) Rolled: 1 Busted! Elizabeth (0, 0): Roll? (Y) Rolled: 3 Elizabeth (0, 3): Roll? (Y) Rolled: 5 Elizabeth (0, 8): Roll? (Y) Rolled: 2 Elizabeth (0, 10): Roll? (Y) n Staying with 10! Samuel (0, 0): Roll? (Y) Rolled: 4 Samuel (0, 4): Roll? (Y) Rolled: 1 Busted! Elizabeth (10, 10): Roll? (Y) Rolled: 2 Elizabeth (10, 12): Roll? (Y) Rolled: 6 Elizabeth (10, 18): Roll? (Y) n Staying with 18! ... Elizabeth (83, 97): Roll? (Y) Rolled: 5 Elizabeth wins! ``` ## Run BASIC ```runbasic numPlayers = 2 maxScore = 100 dim safeScore(numPlayers) [loop] for player = 1 to numPlayers score = 0 while safeScore(player) < maxScore input "Player ";player;" Rolling? (Y) ";rolling$ if upper$(rolling$) = "Y" then rolled = int(rnd(0) * 5) + 1 print "Player ";player;" rolled ";rolled if rolled = 1 then print "Bust! you lose player ";player;" but still keep your previous score of ";safeScore(plater) exit while end if score = score + rolled else safeScore(player) = safeScore(player) + score end if wend next player goto [loop] [winner] print "Player ";plater;" wins with a score of ";safeScore(player) ``` ## Scala ===Functional Style, Tail recursive=== {{libheader|Scala CLI Game}} {{works with|Scala|2.13}} {{libheader|Scala Functional Style}} {{libheader|Scala Tail recursion}} {{libheader|Scala 100% Immutable variables}} {{libheader|Scala Concise}} ```Scala object PigDice extends App { private val (maxScore, nPlayers) = (100, 2) private val rnd = util.Random private case class Game(gameOver: Boolean, idPlayer: Int, score: Int, stickedScores: Vector[Int]) @scala.annotation.tailrec private def loop(play: Game): Unit = play match { case Game(true, _, _, _) => case Game(false, gPlayer, gScore, gStickedVals) => val safe = gStickedVals(gPlayer) val stickScore = safe + gScore val gameOver = stickScore >= maxScore def nextPlayer = (gPlayer + 1) % nPlayers def gamble: Game = play match { case Game(_: Boolean, lPlayer: Int, lScore: Int, lStickedVals: Vector[Int]) => val rolled: Int = rnd.nextInt(6) + 1 println(s" Rolled $rolled") if (rolled == 1) { println(s" Bust! You lose $lScore but keep ${lStickedVals(lPlayer)}\n") play.copy(idPlayer = nextPlayer, score = 0) } else play.copy(score = lScore + rolled) } def stand: Game = play match { case Game(_, lPlayer, _, lStickedVals) => println( (if (gameOver) s"\n\nPlayer $lPlayer wins with a score of" else " Sticking with") + s" $stickScore.\n") Game(gameOver, nextPlayer, 0, lStickedVals.updated(lPlayer, stickScore)) } if (!gameOver && Seq("y", "").contains( io.StdIn.readLine(f" Player $gPlayer%d: ($safe%d, $gScore%d) Rolling? ([y]/n): ").toLowerCase) ) loop(gamble )else loop(stand) } loop(Game(gameOver = false, 0, 0, Array.ofDim[Int](nPlayers).toVector)) } ``` ## Tcl
{{works with|Tcl|8.6}} | or alternatively with Tcl 8.5 and | {{libheader|TclOO}} |