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{{task}} [[Category:Cards]] [[Category:Games]]
;Task: Create a program to parse a single five card poker hand and rank it according to this [[wp:List_of_poker_hands|list of poker hands]].
A poker hand is specified as a space separated list of five playing cards.
Each input card has two characters indicating face and suit. For example: '''2d''' (two of diamonds).
Faces are: '''a''', '''2''', '''3''', '''4''', '''5''', '''6''', '''7''', '''8''', '''9''', '''10''', '''j''', '''q''', '''k'''
Suits are: '''h''' (hearts), '''d''' (diamonds), '''c''' (clubs), and '''s''' (spades), or alternatively the unicode card-suit characters: ♥ ♦ ♣ ♠
Duplicate cards are illegal.
The program should analyze a single hand and produce one of the following outputs: straight-flush four-of-a-kind full-house flush straight three-of-a-kind two-pair one-pair high-card invalid
Examples: 2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind 2♥ 5♥ 7♦ 8♣ 9♠: high-card a♥ 2♦ 3♣ 4♣ 5♦: straight 2♥ 3♥ 2♦ 3♣ 3♦: full-house 2♥ 7♥ 2♦ 3♣ 3♦: two-pair 2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind 10♥ j♥ q♥ k♥ a♥: straight-flush 4♥ 4♠ k♠ 5♦ 10♠: one-pair q♣ 10♣ 7♣ 6♣ 4♣: flush
The programs output for the above examples should be displayed here on this page.
;Extra credit:
use the playing card characters introduced with Unicode 6.0 (U+1F0A1 - U+1F0DE).
allow two jokers
::* use the symbol '''joker''' ::* duplicates would be allowed (for jokers only) ::* five-of-a-kind would then be the highest hand
;More extra credit examples: joker 2♦ 2♠ k♠ q♦: three-of-a-kind joker 5♥ 7♦ 8♠ 9♦: straight joker 2♦ 3♠ 4♠ 5♠: straight joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind joker j♥ q♥ k♥ A♥: straight-flush joker 4♣ k♣ 5♦ 10♠: one-pair joker k♣ 7♣ 6♣ 4♣: flush joker 2♦ joker 4♠ 5♠: straight joker Q♦ joker A♠ 10♠: straight joker Q♦ joker A♦ 10♦: straight-flush joker 2♦ 2♠ joker q♦: four-of-a-kind
AutoHotkey
PokerHand(hand){
StringUpper, hand, hand
Sort, hand, FCardSort D%A_Space%
cardSeq := RegExReplace(hand, "[^2-9TJQKA]")
Straight:= InStr("23456789TJQKA", cardSeq) || (cardSeq = "2345A") ? true : false
hand := cardSeq = "2345A" ? RegExReplace(hand, "(.*)\h(A.)", "$2 $1") : hand
Royal := InStr(hand, "A") ? "Royal": "Straight"
return (hand ~= "[2-9TJQKA](.)\h.\1\h.\1\h.\1\h.\1") && (Straight) ? hand "`t" Royal " Flush"
: (hand ~= "([2-9TJQKA]).*?\1.*?\1.*?\1") ? hand "`tFour of a Kind"
: (hand ~= "^([2-9TJQKA]).\h\1.\h(?!\1)([2-9TJQKA]).\h\2.\h\2.$") ? hand "`tFull House" ; xxyyy
: (hand ~= "^([2-9TJQKA]).\h\1.\h\1.\h(?!\1)([2-9TJQKA]).\h\2.$") ? hand "`tFull House" ; xxxyy
: (hand ~= "[2-9TJQKA](.)\h.\1\h.\1\h.\1\h.\1") ? hand "`tFlush"
: (Straight) ? hand "`tStraight"
: (hand ~= "([2-9TJQKA]).*?\1.*?\1") ? hand "`tThree of a Kind"
: (hand ~= "([2-9TJQKA]).\h\1.*?([2-9TJQKA]).\h\2") ? hand "`tTwo Pair"
: (hand ~= "([2-9TJQKA]).\h\1") ? hand "`tOne Pair"
: hand "`tHigh Card"
}
CardSort(a, b){
a := SubStr(a, 1, 1), b := SubStr(b, 1, 1)
a := (a = "T") ? 10 : (a = "J") ? 11 : (a = "Q") ? 12 : (a = "K") ? 13 : a
b := (b = "T") ? 10 : (b = "J") ? 11 : (b = "Q") ? 12 : (b = "K") ? 13 : b
return a > b ? 1 : a < b ? -1 : 0
}
Examples:
hands =
(join`r`n
2♥ 2♦ 2♣ k♣ q♦
2♥ 5♥ 7♦ 8♣ 9♠
a♥ 2♦ 3♣ 4♣ 5♦
2♥ 3♥ 2♦ 3♣ 3♦
2♥ 3♥ 2♦ 2♣ 3♦
2♥ 7♥ 2♦ 3♣ 3♦
2♥ 7♥ 7♦ 7♣ 7♠
T♥ j♥ q♥ a♥ K♥
T♥ j♥ q♥ 9♥ K♥
4♥ 4♠ k♠ 5♦ T♠
q♣ T♣ 7♣ 6♣ 4♣
)
loop, parse, hands, `n, `r
res .= PokerHand(A_LoopField) "`n"
MsgBox, 262144, , % res
return
Outputs:
2♦ 2♣ 2♥ Q♦ K♣ Three of a Kind
2♥ 5♥ 7♦ 8♣ 9♠ High Card
A♥ 2♦ 3♣ 4♣ 5♦ Straight
2♦ 2♥ 3♣ 3♦ 3♥ Full House
2♣ 2♦ 2♥ 3♦ 3♥ Full House
2♦ 2♥ 3♣ 3♦ 7♥ Two Pair
2♥ 7♦ 7♣ 7♠ 7♥ Four of a Kind
T♥ J♥ Q♥ K♥ A♥ Royal Flush
9♥ T♥ J♥ Q♥ K♥ Straight Flush
4♠ 4♥ 5♦ T♠ K♠ One Pair
4♣ 6♣ 7♣ T♣ Q♣ Flush
C
{{trans|Kotlin}}
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#define TRUE 1
#define FALSE 0
#define FACES "23456789tjqka"
#define SUITS "shdc"
typedef int bool;
typedef struct {
int face; /* FACES map to 0..12 respectively */
char suit;
} card;
card cards[5];
int compare_card(const void *a, const void *b) {
card c1 = *(card *)a;
card c2 = *(card *)b;
return c1.face - c2.face;
}
bool equals_card(card c1, card c2) {
if (c1.face == c2.face && c1.suit == c2.suit) return TRUE;
return FALSE;
}
bool are_distinct() {
int i, j;
for (i = 0; i < 4; ++i)
for (j = i + 1; j < 5; ++j)
if (equals_card(cards[i], cards[j])) return FALSE;
return TRUE;
}
bool is_straight() {
int i;
qsort(cards, 5, sizeof(card), compare_card);
if (cards[0].face + 4 == cards[4].face) return TRUE;
if (cards[4].face == 12 && cards[0].face == 0 &&
cards[3].face == 3) return TRUE;
return FALSE;
}
bool is_flush() {
int i;
char suit = cards[0].suit;
for (i = 1; i < 5; ++i) if (cards[i].suit != suit) return FALSE;
return TRUE;
}
const char *analyze_hand(const char *hand) {
int i, j, gs = 0;
char suit, *cp;
bool found, flush, straight;
int groups[13];
if (strlen(hand) != 14) return "invalid";
for (i = 0; i < 14; i += 3) {
cp = strchr(FACES, tolower(hand[i]));
if (cp == NULL) return "invalid";
j = i / 3;
cards[j].face = cp - FACES;
suit = tolower(hand[i + 1]);
cp = strchr(SUITS, suit);
if (cp == NULL) return "invalid";
cards[j].suit = suit;
}
if (!are_distinct()) return "invalid";
for (i = 0; i < 13; ++i) groups[i] = 0;
for (i = 0; i < 5; ++i) groups[cards[i].face]++;
for (i = 0; i < 13; ++i) if (groups[i] > 0) gs++;
switch(gs) {
case 2:
found = FALSE;
for (i = 0; i < 13; ++i) if (groups[i] == 4) {
found = TRUE;
break;
}
if (found) return "four-of-a-kind";
return "full-house";
case 3:
found = FALSE;
for (i = 0; i < 13; ++i) if (groups[i] == 3) {
found = TRUE;
break;
}
if (found) return "three-of-a-kind";
return "two-pairs";
case 4:
return "one-pair";
default:
flush = is_flush();
straight = is_straight();
if (flush && straight)
return "straight-flush";
else if (flush)
return "flush";
else if (straight)
return "straight";
else
return "high-card";
}
}
int main(){
int i;
const char *type;
const char *hands[10] = {
"2h 2d 2c kc qd",
"2h 5h 7d 8c 9s",
"ah 2d 3c 4c 5d",
"2h 3h 2d 3c 3d",
"2h 7h 2d 3c 3d",
"2h 7h 7d 7c 7s",
"th jh qh kh ah",
"4h 4s ks 5d ts",
"qc tc 7c 6c 4c",
"ah ah 7c 6c 4c"
};
for (i = 0; i < 10; ++i) {
type = analyze_hand(hands[i]);
printf("%s: %s\n", hands[i], type);
}
return 0;
}
{{output}}
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pairs
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid
C++
#include <iostream>
#include <sstream>
#include <algorithm>
#include <vector>
using namespace std;
class poker
{
public:
poker() { face = "A23456789TJQK"; suit = "SHCD"; }
string analyze( string h )
{
memset( faceCnt, 0, 13 ); memset( suitCnt, 0, 4 ); vector<string> hand;
transform( h.begin(), h.end(), h.begin(), toupper ); istringstream i( h );
copy( istream_iterator<string>( i ), istream_iterator<string>(), back_inserter<vector<string> >( hand ) );
if( hand.size() != 5 ) return "invalid hand."; vector<string>::iterator it = hand.begin();
sort( it, hand.end() ); if( hand.end() != adjacent_find( it, hand.end() ) ) return "invalid hand.";
while( it != hand.end() )
{
if( ( *it ).length() != 2 ) return "invalid hand.";
int n = face.find( ( *it ).at( 0 ) ), l = suit.find( ( *it ).at( 1 ) );
if( n < 0 || l < 0 ) return "invalid hand.";
faceCnt[n]++; suitCnt[l]++; it++;
}
cout << h << ": "; return analyzeHand();
}
private:
string analyzeHand()
{
bool p1 = false, p2 = false, t = false, f = false, fl = false, st = false;
for( int x = 0; x < 13; x++ )
switch( faceCnt[x] )
{
case 2: if( p1 ) p2 = true; else p1 = true; break;
case 3: t = true; break;
case 4: f = true;
}
for( int x = 0; x < 4; x++ )if( suitCnt[x] == 5 ){ fl = true; break; }
if( !p1 && !p2 && !t && !f )
{
int s = 0;
for( int x = 0; x < 13; x++ )
{
if( faceCnt[x] ) s++; else s = 0;
if( s == 5 ) break;
}
st = ( s == 5 ) || ( s == 4 && faceCnt[0] && !faceCnt[1] );
}
if( st && fl ) return "straight-flush";
else if( f ) return "four-of-a-kind";
else if( p1 && t ) return "full-house";
else if( fl ) return "flush";
else if( st ) return "straight";
else if( t ) return "three-of-a-kind";
else if( p1 && p2 ) return "two-pair";
else if( p1 ) return "one-pair";
return "high-card";
}
string face, suit;
unsigned char faceCnt[13], suitCnt[4];
};
int main( int argc, char* argv[] )
{
poker p;
cout << p.analyze( "2h 2d 2s ks qd" ) << endl; cout << p.analyze( "2h 5h 7d 8s 9d" ) << endl;
cout << p.analyze( "ah 2d 3s 4s 5s" ) << endl; cout << p.analyze( "2h 3h 2d 3s 3d" ) << endl;
cout << p.analyze( "2h 7h 2d 3s 3d" ) << endl; cout << p.analyze( "2h 7h 7d 7s 7c" ) << endl;
cout << p.analyze( "th jh qh kh ah" ) << endl; cout << p.analyze( "4h 4c kc 5d tc" ) << endl;
cout << p.analyze( "qc tc 7c 6c 4c" ) << endl << endl; return system( "pause" );
}
{{out}}
2H 2D 2S KS QD: three-of-a-kind
2H 5H 7D 8S 9D: high-card
AH 2D 3S 4S 5S: straight
2H 3H 2D 3S 3D: full-house
2H 7H 2D 3S 3D: two-pair
2H 7H 7D 7S 7C: four-of-a-kind
TH JH QH KH AH: straight-flush
4H 4C KC 5D TC: one-pair
QC TC 7C 6C 4C: flush
Clojure
(defn rank [card]
(let [[fst _] card]
(if (Character/isDigit fst)
(Integer/valueOf (str fst))
({\T 10, \J 11, \Q 12, \K 13, \A 14} fst))))
(defn suit [card]
(let [[_ snd] card]
(str snd)))
(defn n-of-a-kind [hand n]
(not (empty? (filter #(= true %) (map #(>= % n) (vals (frequencies (map rank hand))))))))
(defn ranks-with-ace [hand]
(let [ranks (sort (map rank hand))]
(if (some #(= 14 %) ranks) (cons 1 ranks) ranks)))
(defn pair? [hand]
(n-of-a-kind hand 2))
(defn three-of-a-kind? [hand]
(n-of-a-kind hand 3))
(defn four-of-a-kind? [hand]
(n-of-a-kind hand 4))
(defn flush? [hand]
(not (empty? (filter #(= true %) (map #(>= % 5) (vals (frequencies (map suit hand))))))))
(defn full-house? [hand]
(true? (and
(some #(= 2 %) (vals (frequencies (map rank hand))))
(some #(= 3 %) (vals (frequencies (map rank hand)))))))
(defn two-pairs? [hand]
(or
(full-house? hand)
(four-of-a-kind? hand)
(= 2 (count (filter #(= true %) (map #(>= % 2) (vals (frequencies (map rank hand)))))))))
(defn straight? [hand]
(let [hand-a (ranks-with-ace hand)
fst (first hand-a)
snd (second hand-a)]
(or
(= (take 5 hand-a) (range fst (+ fst 5)))
(= (drop 1 hand-a) (range snd (+ snd 5))))))
(defn straight-flush? [hand]
(and
(straight? hand)
(flush? hand)))
(defn invalid? [hand]
(not= 5 (count (set hand))))
(defn check-hand [hand]
(cond
(invalid? hand) "invalid"
(straight-flush? hand) "straight-flush"
(four-of-a-kind? hand) "four-of-a-kind"
(full-house? hand) "full-house"
(flush? hand) "flush"
(straight? hand) "straight"
(three-of-a-kind? hand) "three-of-a-kind"
(two-pairs? hand) "two-pair"
(pair? hand) "one-pair"
:else "high-card"))
; Test examples
(def hands [["2H" "2D" "2S" "KS" "QD"]
["2H" "5H" "7D" "8S" "9D"]
["AH" "2D" "3S" "4S" "5S"]
["2H" "3H" "2D" "3S" "3D"]
["2H" "7H" "2D" "3S" "3D"]
["2H" "7H" "7D" "7S" "7C"]
["TH" "JH" "QH" "KH" "AH"]
["4H" "4C" "KC" "5D" "TC"]
["QC" "TC" "7C" "6C" "4C"]])
(run! println (map #(str % " : " (check-hand %)) hands))
{{out}}
["2H" "2D" "2S" "KS" "QD"] : three-of-a-kind
["2H" "5H" "7D" "8S" "9D"] : high-card
["AH" "2D" "3S" "4S" "5S"] : straight
["2H" "3H" "2D" "3S" "3D"] : full-house
["2H" "7H" "2D" "3S" "3D"] : two-pair
["2H" "7H" "7D" "7S" "7C"] : four-of-a-kind
["TH" "JH" "QH" "KH" "AH"] : straight-flush
["4H" "4C" "KC" "5D" "TC"] : one-pair
["QC" "TC" "7C" "6C" "4C"] : flush
D
Basic Version
No bonus for this simple version. {{trans|C++}}
import std.stdio, std.string, std.algorithm, std.range;
string analyzeHand(in string inHand) pure /*nothrow @safe*/ {
enum handLen = 5;
static immutable face = "A23456789TJQK", suit = "SHCD";
static immutable errorMessage = "invalid hand.";
/*immutable*/ const hand = inHand.toUpper.split.sort().release;
if (hand.length != handLen)
return errorMessage;
if (hand.uniq.walkLength != handLen)
return errorMessage ~ " Duplicated cards.";
ubyte[face.length] faceCount;
ubyte[suit.length] suitCount;
foreach (immutable card; hand) {
if (card.length != 2)
return errorMessage;
immutable n = face.countUntil(card[0]);
immutable l = suit.countUntil(card[1]);
if (n < 0 || l < 0)
return errorMessage;
faceCount[n]++;
suitCount[l]++;
}
return analyzeHandHelper(faceCount, suitCount);
}
private string analyzeHandHelper(const ref ubyte[13] faceCount,
const ref ubyte[4] suitCount)
pure nothrow @safe @nogc {
bool p1, p2, t, f, fl, st;
foreach (immutable fc; faceCount)
switch (fc) {
case 2: (p1 ? p2 : p1) = true; break;
case 3: t = true; break;
case 4: f = true; break;
default: // Ignore.
}
foreach (immutable sc; suitCount)
if (sc == 5) {
fl = true;
break;
}
if (!p1 && !p2 && !t && !f) {
uint s = 0;
foreach (immutable fc; faceCount) {
if (fc)
s++;
else
s = 0;
if (s == 5)
break;
}
st = (s == 5) || (s == 4 && faceCount[0] && !faceCount[1]);
}
if (st && fl) return "straight-flush";
else if (f) return "four-of-a-kind";
else if (p1 && t) return "full-house";
else if (fl) return "flush";
else if (st) return "straight";
else if (t) return "three-of-a-kind";
else if (p1 && p2) return "two-pair";
else if (p1) return "one-pair";
else return "high-card";
}
void main() {
// S = Spades, H = Hearts, C = Clubs, D = Diamonds.
foreach (immutable hand; ["2H 2D 2S KS QD",
"2H 5H 7D 8S 9D",
"AH 2D 3S 4S 5S",
"2H 3H 2D 3S 3D",
"2H 7H 2D 3S 3D",
"2H 7H 7D 7S 7C",
"TH JH QH KH AH",
"4H 4C KC 5D TC",
"QC TC 7C 6C 4C"])
writeln(hand, ": ", hand.analyzeHand);
}
{{out}}
2H 2D 2S KS QD: three-of-a-kind
2H 5H 7D 8S 9D: high-card
AH 2D 3S 4S 5S: straight
2H 3H 2D 3S 3D: full-house
2H 7H 2D 3S 3D: two-pair
2H 7H 7D 7S 7C: four-of-a-kind
TH JH QH KH AH: straight-flush
4H 4C KC 5D TC: one-pair
QC TC 7C 6C 4C: flush
Elixir
{{trans|Ruby}} {{works with|Elixir|1.2}}
defmodule Card do
@faces ~w(2 3 4 5 6 7 8 9 10 j q k a)
@suits ~w(♥ ♦ ♣ ♠) # ~w(h d c s)
@ordinal @faces |> Enum.with_index |> Map.new
defstruct ~w[face suit ordinal]a
def new(str) do
{face, suit} = String.split_at(str, -1)
if face in @faces and suit in @suits do
ordinal = @ordinal[face]
%__MODULE__{face: face, suit: suit, ordinal: ordinal}
else
raise ArgumentError, "invalid card: #{str}"
end
end
def deck do
for face <- @faces, suit <- @suits, do: "#{face}#{suit}"
end
end
defmodule Hand do
@ranks ~w(high-card one-pair two-pair three-of-a-kind straight flush
full-house four-of-a-kind straight-flush five-of-a-kind)a |>
Enum.with_index |> Map.new
@wheel_faces ~w(2 3 4 5 a)
def new(str_of_cards) do
cards = String.downcase(str_of_cards) |>
String.split([" ", ","], trim: true) |>
Enum.map(&Card.new &1)
grouped = Enum.group_by(cards, &(&1.ordinal)) |> Map.values
face_pattern = Enum.map(grouped, &(length &1)) |> Enum.sort
{consecutive, wheel_faces} = consecutive?(cards)
rank = categorize(cards, face_pattern, consecutive)
rank_num = @ranks[rank]
tiebreaker = if wheel_faces do
for ord <- 3..-1, do: {1,ord}
else
Enum.map(grouped, &{length(&1), hd(&1).ordinal}) |>
Enum.sort |> Enum.reverse
end
{rank_num, tiebreaker, str_of_cards, rank}
end
defp one_suit?(cards) do
Enum.map(cards, &(&1.suit)) |> Enum.uniq |> length == 1
end
defp consecutive?(cards) do
sorted = Enum.sort_by(cards, &(&1.ordinal))
if Enum.map(sorted, &(&1.face)) == @wheel_faces do
{true, true}
else
flag = Enum.map(sorted, &(&1.ordinal)) |>
Enum.chunk(2,1) |>
Enum.all?(fn [a,b] -> a+1 == b end)
{flag, false}
end
end
defp categorize(cards, face_pattern, consecutive) do
case {consecutive, one_suit?(cards)} do
{true, true} -> :"straight-flush"
{true, false} -> :straight
{false, true} -> :flush
_ -> case face_pattern do
[1,1,1,1,1] -> :"high-card"
[1,1,1,2] -> :"one-pair"
[1,2,2] -> :"two-pair"
[1,1,3] -> :"three-of-a-kind"
[2,3] -> :"full-house"
[1,4] -> :"four-of-a-kind"
[5] -> :"five-of-a-kind"
end
end
end
end
test_hands = """
2♥ 2♦ 2♣ k♣ q♦
2♥ 5♥ 7♦ 8♣ 9♠
a♥ 2♦ 3♣ 4♣ 5♦
2♥ 3♥ 2♦ 3♣ 3♦
2♥ 7♥ 2♦ 3♣ 3♦
2♥ 6♥ 2♦ 3♣ 3♦
10♥ j♥ q♥ k♥ a♥
4♥ 4♠ k♠ 2♦ 10♠
4♥ 4♠ k♠ 3♦ 10♠
q♣ 10♣ 7♣ 6♣ 4♣
q♣ 10♣ 7♣ 6♣ 3♣
9♥ 10♥ q♥ k♥ j♣
2♥ 3♥ 4♥ 5♥ a♥
2♥ 2♥ 2♦ 3♣ 3♦
"""
hands = String.split(test_hands, "\n", trim: true) |> Enum.map(&Hand.new(&1))
IO.puts "High to low"
Enum.sort(hands) |> Enum.reverse |>
Enum.each(fn hand -> IO.puts "#{elem(hand,2)}: \t#{elem(hand,3)}" end)
# Extra Credit 2. Examples:
IO.puts "\nExtra Credit 2"
extra_hands = """
joker 2♦ 2♠ k♠ q♦
joker 5♥ 7♦ 8♠ 9♦
joker 2♦ 3♠ 4♠ 5♠
joker 3♥ 2♦ 3♠ 3♦
joker 7♥ 2♦ 3♠ 3♦
joker 7♥ 7♦ 7♠ 7♣
joker j♥ q♥ k♥ A♥
joker 4♣ k♣ 5♦ 10♠
joker k♣ 7♣ 6♣ 4♣
joker 2♦ joker 4♠ 5♠
joker Q♦ joker A♠ 10♠
joker Q♦ joker A♦ 10♦
joker 2♦ 2♠ joker q♦
"""
deck = Card.deck
String.split(extra_hands, "\n", trim: true) |>
Enum.each(fn hand ->
[a,b,c,d,e] = String.split(hand) |>
Enum.map(fn c -> if c=="joker", do: deck, else: [c] end)
cards_list = for v<-a, w<-b, x<-c, y<-d, z<-e, do: "#{v} #{w} #{x} #{y} #{z}"
best = Enum.map(cards_list, &Hand.new &1) |> Enum.max
IO.puts "#{hand}:\t#{elem(best,3)}"
end)
{{out}}
High to low
10♥ j♥ q♥ k♥ a♥: straight-flush
2♥ 3♥ 4♥ 5♥ a♥: straight-flush
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 2♥ 2♦ 3♣ 3♦: full-house
q♣ 10♣ 7♣ 6♣ 4♣: flush
q♣ 10♣ 7♣ 6♣ 3♣: flush
9♥ 10♥ q♥ k♥ j♣: straight
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 6♥ 2♦ 3♣ 3♦: two-pair
4♥ 4♠ k♠ 3♦ 10♠: one-pair
4♥ 4♠ k♠ 2♦ 10♠: one-pair
2♥ 5♥ 7♦ 8♣ 9♠: high-card
Extra Credit 2
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 5♥ 7♦ 8♠ 9♦: straight
joker 2♦ 3♠ 4♠ 5♠: straight
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker j♥ q♥ k♥ A♥: straight-flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker k♣ 7♣ 6♣ 4♣: flush
joker 2♦ joker 4♠ 5♠: straight
joker Q♦ joker A♠ 10♠: straight
joker Q♦ joker A♦ 10♦: straight-flush
joker 2♦ 2♠ joker q♦: four-of-a-kind
=={{header|F Sharp|F#}}==
type Card = int * int
type Cards = Card list
let joker = (69,69)
let rankInvalid = "invalid", 99
let allCards = {0..12} |> Seq.collect (fun x->({0..3} |> Seq.map (fun y->x,y)))
let allSame = function | y::ys -> List.forall ((=) y) ys | _-> false
let straightList (xs:int list) = xs |> List.sort |> List.mapi (fun i n->n - i) |> allSame
let cardList (s:string): Cards =
s.Split() |> Seq.map (fun s->s.ToLower())
|> Seq.map (fun s ->
if s="joker" then joker
else
match (s |> List.ofSeq) with
| '1'::'0'::xs -> (9, xs) | '!'::xs -> (-1, xs) | x::xs-> ("a23456789!jqk".IndexOf(x), xs) | _ as xs-> (-1, xs)
|> function | -1, _ -> (-1, '!') | x, y::[] -> (x, y) | _ -> (-1, '!')
|> function
| x, 'h' | x, '♥' -> (x, 0) | x, 'd' | x, '♦' -> (x, 1) | x, 'c' | x, '♣' -> (x, 2)
| x, 's' | x, '♠' -> (x, 3) | _ -> (-1, -1)
)
|> Seq.filter (fst >> ((<>) -1)) |> List.ofSeq
let rank (cards: Cards) =
if cards.Length<>5 then rankInvalid
else
let cts = cards |> Seq.groupBy fst |> Seq.map (snd >> Seq.length) |> List.ofSeq |> List.sort |> List.rev
if cts.[0]=5 then ("five-of-a-kind", 1)
else
let flush = cards |> List.map snd |> allSame
let straight =
let (ACE, ALT_ACE) = 0, 13
let faces = cards |> List.map fst |> List.sort
(straightList faces) || (if faces.Head<>ACE then false else (straightList (ALT_ACE::(faces.Tail))))
if straight && flush then ("straight-flush", 2)
else
let cts = cards |> Seq.groupBy fst |> Seq.map (snd >> Seq.length) |> List.ofSeq |> List.sort |> List.rev
if cts.[0]=4 then ("four-of-a-kind", 3)
elif cts.[0]=3 && cts.[1]=2 then ("full-house", 4)
elif flush then ("flush", 5)
elif straight then ("straight", 6)
elif cts.[0]=3 then ("three-of-a-kind", 7)
elif cts.[0]=2 && cts.[1]=2 then ("two-pair", 8)
elif cts.[0]=2 then ("one-pair", 9)
else ("high-card", 10)
let pickBest (xs: seq<Cards>) =
let cmp a b = (<) (snd a) (snd b)
let pick currentBest x = if (cmp (snd x) (snd currentBest)) then x else currentBest
xs |> Seq.map (fun x->x, (rank x)) |> Seq.fold pick ([], rankInvalid)
let calcHandRank handStr =
let cards = handStr |> cardList
if cards.Length<>5
then (cards, rankInvalid)
else
cards |> List.partition ((=) joker) |> fun (x,y) -> x.Length, y
|> function
| (0,xs) when (xs |> Seq.distinct |> Seq.length)=5 -> xs, (rank xs)
| (1,xs) -> allCards |> Seq.map (fun x->x::xs) |> pickBest
| (2,xs) -> allCards |> Seq.collect (fun x->allCards |> Seq.map (fun y->y::x::xs)) |> pickBest
| _ -> cards, rankInvalid
let showHandRank handStr =
// handStr |> calcHandRank |> fun (cards, (rankName,_)) -> printfn "%s: %A %s" handStr cards rankName
handStr |> calcHandRank |> (snd >> fst) |> printfn "%s: %s" handStr
[
"2♥ 2♦ 2♣ k♣ q♦"
"2♥ 5♥ 7♦ 8♣ 9♠"
"a♥ 2♦ 3♣ 4♣ 5♦"
"2♥ 3♥ 2♦ 3♣ 3♦"
"2♥ 7♥ 2♦ 3♣ 3♦"
"2♥ 7♥ 7♦ 7♣ 7♠"
"10♥ j♥ q♥ k♥ a♥"
"4♥ 4♠ k♠ 5♦ 10♠"
"q♣ 10♣ 7♣ 6♣ 4♣"
"joker 2♦ 2♠ k♠ q♦"
"joker 5♥ 7♦ 8♠ 9♦"
"joker 2♦ 3♠ 4♠ 5♠"
"joker 3♥ 2♦ 3♠ 3♦"
"joker 7♥ 2♦ 3♠ 3♦"
"joker 7♥ 7♦ 7♠ 7♣"
"joker j♥ q♥ k♥ A♥"
"joker 4♣ k♣ 5♦ 10♠"
"joker k♣ 7♣ 6♣ 4♣"
"joker 2♦ joker 4♠ 5♠"
"joker Q♦ joker A♠ 10♠"
"joker Q♦ joker A♦ 10♦"
"joker 2♦ 2♠ joker q♦"
]
|> List.iter showHandRank
{{out}}
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 5♥ 7♦ 8♠ 9♦: straight
joker 2♦ 3♠ 4♠ 5♠: straight
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker j♥ q♥ k♥ A♥: straight-flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker k♣ 7♣ 6♣ 4♣: flush
joker 2♦ joker 4♠ 5♠: straight
joker Q♦ joker A♠ 10♠: straight
joker Q♦ joker A♦ 10♦: straight-flush
joker 2♦ 2♠ joker q♦: four-of-a-kind
Factor
Factor comes with a poker hand evaluator.
USING: formatting kernel poker sequences ;
{
"2H 2D 2C KC QD"
"2H 5H 7D 8C 9S"
"AH 2D 3C 4C 5D"
"2H 3H 2D 3C 3D"
"2H 7H 2D 3C 3D"
"2H 7H 7D 7C 7S"
"TH JH QH KH AH"
"4H 4S KS 5D TS"
"QC TC 7C 6C 4C"
} [ dup string>hand-name "%s: %s\n" printf ] each
{{out}}
2H 2D 2C KC QD: Three of a Kind
2H 5H 7D 8C 9S: High Card
AH 2D 3C 4C 5D: Straight
2H 3H 2D 3C 3D: Full House
2H 7H 2D 3C 3D: Two Pair
2H 7H 7D 7C 7S: Four of a Kind
TH JH QH KH AH: Straight Flush
4H 4S KS 5D TS: One Pair
QC TC 7C 6C 4C: Flush
Go
{{trans|Kotlin}}
Basic Version
package main
import (
"fmt"
"sort"
"strings"
)
type card struct {
face byte
suit byte
}
const faces = "23456789tjqka"
const suits = "shdc"
func isStraight(cards []card) bool {
sorted := make([]card, 5)
copy(sorted, cards)
sort.Slice(sorted, func(i, j int) bool {
return sorted[i].face < sorted[j].face
})
if sorted[0].face+4 == sorted[4].face {
return true
}
if sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5 {
return true
}
return false
}
func isFlush(cards []card) bool {
suit := cards[0].suit
for i := 1; i < 5; i++ {
if cards[i].suit != suit {
return false
}
}
return true
}
func analyzeHand(hand string) string {
temp := strings.Fields(strings.ToLower(hand))
splitSet := make(map[string]bool)
var split []string
for _, s := range temp {
if !splitSet[s] {
splitSet[s] = true
split = append(split, s)
}
}
if len(split) != 5 {
return "invalid"
}
var cards []card
for _, s := range split {
if len(s) != 2 {
return "invalid"
}
fIndex := strings.IndexByte(faces, s[0])
if fIndex == -1 {
return "invalid"
}
sIndex := strings.IndexByte(suits, s[1])
if sIndex == -1 {
return "invalid"
}
cards = append(cards, card{byte(fIndex + 2), s[1]})
}
groups := make(map[byte][]card)
for _, c := range cards {
groups[c.face] = append(groups[c.face], c)
}
switch len(groups) {
case 2:
for _, group := range groups {
if len(group) == 4 {
return "four-of-a-kind"
}
}
return "full-house"
case 3:
for _, group := range groups {
if len(group) == 3 {
return "three-of-a-kind"
}
}
return "two-pair"
case 4:
return "one-pair"
default:
flush := isFlush(cards)
straight := isStraight(cards)
switch {
case flush && straight:
return "straight-flush"
case flush:
return "flush"
case straight:
return "straight"
default:
return "high-card"
}
}
}
func main() {
hands := [...]string{
"2h 2d 2c kc qd",
"2h 5h 7d 8c 9s",
"ah 2d 3c 4c 5d",
"2h 3h 2d 3c 3d",
"2h 7h 2d 3c 3d",
"2h 7h 7d 7c 7s",
"th jh qh kh ah",
"4h 4s ks 5d ts",
"qc tc 7c 6c 4c",
"ah ah 7c 6c 4c",
}
for _, hand := range hands {
fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
}
}
{{out}}
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pair
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid
Extra Credit Version
package main
import (
"fmt"
"sort"
"strings"
)
type card struct {
face byte
suit byte
}
func isStraight(cards []card, jokers int) bool {
sorted := make([]card, 5)
copy(sorted, cards)
sort.Slice(sorted, func(i, j int) bool {
return sorted[i].face < sorted[j].face
})
switch jokers {
case 0:
switch {
case sorted[0].face+4 == sorted[4].face,
sorted[4].face == 14 && sorted[3].face == 5:
return true
default:
return false
}
case 1:
switch {
case sorted[0].face+3 == sorted[3].face,
sorted[0].face+4 == sorted[3].face,
sorted[3].face == 14 && sorted[2].face == 4,
sorted[3].face == 14 && sorted[2].face == 5:
return true
default:
return false
}
default:
switch {
case sorted[0].face+2 == sorted[2].face,
sorted[0].face+3 == sorted[2].face,
sorted[0].face+4 == sorted[2].face,
sorted[2].face == 14 && sorted[1].face == 3,
sorted[2].face == 14 && sorted[1].face == 4,
sorted[2].face == 14 && sorted[1].face == 5:
return true
default:
return false
}
}
}
func isFlush(cards []card) bool {
sorted := make([]card, 5)
copy(sorted, cards)
sort.Slice(sorted, func(i, j int) bool {
return sorted[i].face < sorted[j].face
})
suit := sorted[0].suit
for i := 1; i < 5; i++ {
if sorted[i].suit != suit && sorted[i].suit != 'j' {
return false
}
}
return true
}
func analyzeHand(hand string) string {
temp := strings.Fields(strings.ToLower(hand))
splitSet := make(map[string]bool)
var split []string
for _, s := range temp {
if !splitSet[s] {
splitSet[s] = true
split = append(split, s)
}
}
if len(split) != 5 {
return "invalid"
}
var cards []card
var jokers = 0
for _, s := range split {
if len(s) != 4 {
return "invalid"
}
cp := []rune(s)[0]
var cd card
switch {
case cp == 0x1f0a1:
cd = card{14, 's'}
case cp == 0x1f0b1:
cd = card{14, 'h'}
case cp == 0x1f0c1:
cd = card{14, 'd'}
case cp == 0x1f0d1:
cd = card{14, 'c'}
case cp == 0x1f0cf:
jokers++
cd = card{15, 'j'} // black joker
case cp == 0x1f0df:
jokers++
cd = card{16, 'j'} // white joker
case cp >= 0x1f0a2 && cp <= 0x1f0ab:
cd = card{byte(cp - 0x1f0a0), 's'}
case cp >= 0x1f0ad && cp <= 0x1f0ae:
cd = card{byte(cp - 0x1f0a1), 's'}
case cp >= 0x1f0b2 && cp <= 0x1f0bb:
cd = card{byte(cp - 0x1f0b0), 'h'}
case cp >= 0x1f0bd && cp <= 0x1f0be:
cd = card{byte(cp - 0x1f0b1), 'h'}
case cp >= 0x1f0c2 && cp <= 0x1f0cb:
cd = card{byte(cp - 0x1f0c0), 'd'}
case cp >= 0x1f0cd && cp <= 0x1f0ce:
cd = card{byte(cp - 0x1f0c1), 'd'}
case cp >= 0x1f0d2 && cp <= 0x1f0db:
cd = card{byte(cp - 0x1f0d0), 'c'}
case cp >= 0x1f0dd && cp <= 0x1f0de:
cd = card{byte(cp - 0x1f0d1), 'c'}
default:
cd = card{0, 'j'} // invalid
}
if cd.face == 0 {
return "invalid"
}
cards = append(cards, cd)
}
groups := make(map[byte][]card)
for _, c := range cards {
groups[c.face] = append(groups[c.face], c)
}
switch len(groups) {
case 2:
for _, group := range groups {
if len(group) == 4 {
switch jokers {
case 0:
return "four-of-a-kind"
default:
return "five-of-a-kind"
}
}
}
return "full-house"
case 3:
for _, group := range groups {
if len(group) == 3 {
switch jokers {
case 0:
return "three-of-a-kind"
case 1:
return "four-of-a-kind"
default:
return "five-of-a-kind"
}
}
}
if jokers == 0 {
return "two-pair"
}
return "full-house"
case 4:
switch jokers {
case 0:
return "one-pair"
case 1:
return "three-of-a-kind"
default:
return "four-of-a-kind"
}
default:
flush := isFlush(cards)
straight := isStraight(cards, jokers)
switch {
case flush && straight:
return "straight-flush"
case flush:
return "flush"
case straight:
return "straight"
default:
if jokers == 0 {
return "high-card"
} else {
return "one-pair"
}
}
}
}
func main() {
hands := [...]string{
"🃏 🃂 🂢 🂮 🃍",
"🃏 🂵 🃇 🂨 🃉",
"🃏 🃂 🂣 🂤 🂥",
"🃏 🂳 🃂 🂣 🃃",
"🃏 🂷 🃂 🂣 🃃",
"🃏 🂷 🃇 🂧 🃗",
"🃏 🂻 🂽 🂾 🂱",
"🃏 🃔 🃞 🃅 🂪",
"🃏 🃞 🃗 🃖 🃔",
"🃏 🃂 🃟 🂤 🂥",
"🃏 🃍 🃟 🂡 🂪",
"🃏 🃍 🃟 🃁 🃊",
"🃏 🃂 🂢 🃟 🃍",
"🃏 🃂 🂢 🃍 🃍",
"🃂 🃞 🃍 🃁 🃊",
}
for _, hand := range hands {
fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
}
}
{{out}}
🃏 🃂 🂢 🂮 🃍 : three-of-a-kind
🃏 🂵 🃇 🂨 🃉 : straight
🃏 🃂 🂣 🂤 🂥 : straight
🃏 🂳 🃂 🂣 🃃 : four-of-a-kind
🃏 🂷 🃂 🂣 🃃 : three-of-a-kind
🃏 🂷 🃇 🂧 🃗 : five-of-a-kind
🃏 🂻 🂽 🂾 🂱 : straight-flush
🃏 🃔 🃞 🃅 🂪 : one-pair
🃏 🃞 🃗 🃖 🃔 : flush
🃏 🃂 🃟 🂤 🂥 : straight
🃏 🃍 🃟 🂡 🂪 : straight
🃏 🃍 🃟 🃁 🃊 : straight-flush
🃏 🃂 🂢 🃟 🃍 : four-of-a-kind
🃏 🃂 🂢 🃍 🃍 : invalid
🃂 🃞 🃍 🃁 🃊 : high-card
J
parseHand=: <;._2@,&' '@u:~&7 NB. hand must be well formed
Suits=: <"> 7 u: '♥♦♣♦' NB. or Suits=: 'hdcs'
Faces=: <;._1 ' 2 3 4 5 6 7 8 9 10 j q k a'
suits=: {:&.>
faces=: }:&.>
flush=: 1 =&#&~. suits
straight=: 1 = (i.#Faces) +/@E.~ Faces /:~@i. faces
kinds=: #/.~ @:faces
five=: 5 e. kinds NB. jokers or other cheat
four=: 4 e. kinds
three=: 3 e. kinds
two=: 2 e. kinds
twoPair=: 2 = 2 +/ .= kinds
highcard=: 5 = 1 +/ .= kinds
IF=: 2 :'(,&(<m) ^: v)"1'
Or=: 2 :'u ^:(5 e. $) @: v'
Deck=: ,Faces,&.>/Suits
Joker=: <'joker'
joke=: [: ,/^:(#@$ - 2:) (({. ,"1 Deck ,"0 1 }.@}.)^:(5>[)~ i.&Joker)"1^:2@,:
punchLine=: {:@-.&a:@,@|:
rateHand=: [:;:inv [: (, [: punchLine -1 :(0 :0-.LF)@joke) parseHand
('invalid' IF 1:) Or
('high-card' IF highcard) Or
('one-pair' IF two) Or
('two-pair' IF twoPair) Or
('three-of-a-kind' IF three) Or
('straight' IF straight) Or
('flush' IF flush) Or
('full-house' IF (two * three)) Or
('four-of-a-kind' IF four) Or
('straight-flush' IF (straight * flush)) Or
('five-of-a-kind' IF five)
)
Note that * acts as "logical and" on logical values (if you need to deal with boolean values in the original sense - which were not constrained to logical values - you should use *. instead of * to achieve boolean multiplication, but that's not needed here).
Output for required examples:
2♥ 2♦ 2♣ k♣ q♦ three-of-a-kind 2♥ 5♥ 7♦ 8♣ 9♠ high-card a♥ 2♦ 3♣ 4♣ 5♦ high-card 2♥ 3♥ 2♦ 3♣ 3♦ full-house 2♥ 7♥ 2♦ 3♣ 3♦ two-pair 2♥ 7♥ 7♦ 7♣ 7♠ four-of-a-kind 10♥ j♥ q♥ k♥ a♥ straight-flush 4♥ 4♠ k♠ 5♦ 10♠ one-pair q♣ 10♣ 7♣ 6♣ 4♣ flush
Output for extra-credit examples
joker 2♦ 2♠ k♠ q♦ three-of-a-kind joker 5♥ 7♦ 8♠ 9♦ straight joker 2♦ 3♠ 4♠ 5♠ straight joker 3♥ 2♦ 3♠ 3♦ four-of-a-kind joker 7♥ 2♦ 3♠ 3♦ three-of-a-kind joker 7♥ 7♦ 7♠ 7♣ five-of-a-kind joker j♥ q♥ k♥ a♥ straight-flush joker 4♣ k♣ 5♦ 10♠ one-pair joker k♣ 7♣ 6♣ 4♣ flush joker 2♦ joker 4♠ 5♠ straight joker q♦ joker a♠ 10♠ straight joker q♦ joker a♦ 10♦ straight-flush joker 2♦ 2♠ joker q♦ four-of-a-kind
Java
{{works with|Java|7}} This code does not qualify for extra credit. Although it supports wildcards, it does not allow for duplicates.
import java.util.Arrays;
import java.util.Collections;
import java.util.HashSet;
public class PokerHandAnalyzer {
final static String faces = "AKQJT98765432";
final static String suits = "HDSC";
final static String[] deck = buildDeck();
public static void main(String[] args) {
System.out.println("Regular hands:\n");
for (String input : new String[]{"2H 2D 2S KS QD",
"2H 5H 7D 8S 9D",
"AH 2D 3S 4S 5S",
"2H 3H 2D 3S 3D",
"2H 7H 2D 3S 3D",
"2H 7H 7D 7S 7C",
"TH JH QH KH AH",
"4H 4C KC 5D TC",
"QC TC 7C 6C 4C",
"QC TC 7C 7C TD"}) {
System.out.println(analyzeHand(input.split(" ")));
}
System.out.println("\nHands with wildcards:\n");
for (String input : new String[]{"2H 2D 2S KS WW",
"2H 5H 7D 8S WW",
"AH 2D 3S 4S WW",
"2H 3H 2D 3S WW",
"2H 7H 2D 3S WW",
"2H 7H 7D WW WW",
"TH JH QH WW WW",
"4H 4C KC WW WW",
"QC TC 7C WW WW",
"QC TC 7H WW WW"}) {
System.out.println(analyzeHandWithWildcards(input.split(" ")));
}
}
private static Score analyzeHand(final String[] hand) {
if (hand.length != 5)
return new Score("invalid hand: wrong number of cards", -1, hand);
if (new HashSet<>(Arrays.asList(hand)).size() != hand.length)
return new Score("invalid hand: duplicates", -1, hand);
int[] faceCount = new int[faces.length()];
long straight = 0, flush = 0;
for (String card : hand) {
int face = faces.indexOf(card.charAt(0));
if (face == -1)
return new Score("invalid hand: non existing face", -1, hand);
straight |= (1 << face);
faceCount[face]++;
if (suits.indexOf(card.charAt(1)) == -1)
return new Score("invalid hand: non-existing suit", -1, hand);
flush |= (1 << card.charAt(1));
}
// shift the bit pattern to the right as far as possible
while (straight % 2 == 0)
straight >>= 1;
// straight is 00011111; A-2-3-4-5 is 1111000000001
boolean hasStraight = straight == 0b11111 || straight == 0b1111000000001;
// unsets right-most 1-bit, which may be the only one set
boolean hasFlush = (flush & (flush - 1)) == 0;
if (hasStraight && hasFlush)
return new Score("straight-flush", 9, hand);
int total = 0;
for (int count : faceCount) {
if (count == 4)
return new Score("four-of-a-kind", 8, hand);
if (count == 3)
total += 3;
else if (count == 2)
total += 2;
}
if (total == 5)
return new Score("full-house", 7, hand);
if (hasFlush)
return new Score("flush", 6, hand);
if (hasStraight)
return new Score("straight", 5, hand);
if (total == 3)
return new Score("three-of-a-kind", 4, hand);
if (total == 4)
return new Score("two-pair", 3, hand);
if (total == 2)
return new Score("one-pair", 2, hand);
return new Score("high-card", 1, hand);
}
private static WildScore analyzeHandWithWildcards(String[] hand) {
if (Collections.frequency(Arrays.asList(hand), "WW") > 2)
throw new IllegalArgumentException("too many wildcards");
return new WildScore(analyzeHandWithWildcardsR(hand, null), hand.clone());
}
private static Score analyzeHandWithWildcardsR(String[] hand,
Score best) {
for (int i = 0; i < hand.length; i++) {
if (hand[i].equals("WW")) {
for (String card : deck) {
if (!Arrays.asList(hand).contains(card)) {
hand[i] = card;
best = analyzeHandWithWildcardsR(hand, best);
}
}
hand[i] = "WW";
break;
}
}
Score result = analyzeHand(hand);
if (best == null || result.weight > best.weight)
best = result;
return best;
}
private static String[] buildDeck() {
String[] dck = new String[suits.length() * faces.length()];
int i = 0;
for (char s : suits.toCharArray()) {
for (char f : faces.toCharArray()) {
dck[i] = "" + f + s;
i++;
}
}
return dck;
}
private static class Score {
final int weight;
final String name;
final String[] hand;
Score(String n, int w, String[] h) {
weight = w;
name = n;
hand = h != null ? h.clone() : h;
}
@Override
public String toString() {
return Arrays.toString(hand) + " " + name;
}
}
private static class WildScore {
final String[] wild;
final Score score;
WildScore(Score s, String[] w) {
score = s;
wild = w;
}
@Override
public String toString() {
return String.format("%s%n%s%n", Arrays.toString(wild),
score.toString());
}
}
}
{{out}}
Regular hands:
[2H, 2D, 2S, KS, QD] three-of-a-kind
[2H, 5H, 7D, 8S, 9D] high-card
[AH, 2D, 3S, 4S, 5S] straight
[2H, 3H, 2D, 3S, 3D] full-house
[2H, 7H, 2D, 3S, 3D] two-pair
[2H, 7H, 7D, 7S, 7C] four-of-a-kind
[TH, JH, QH, KH, AH] straight-flush
[4H, 4C, KC, 5D, TC] one-pair
[QC, TC, 7C, 6C, 4C] flush
[QC, TC, 7C, 7C, TD] invalid hand: duplicates
Hands with wildcards:
[2H, 2D, 2S, KS, WW]
[2H, 2D, 2S, KS, 2C] four-of-a-kind
[2H, 5H, 7D, 8S, WW]
[2H, 5H, 7D, 8S, 8H] one-pair
[AH, 2D, 3S, 4S, WW]
[AH, 2D, 3S, 4S, 5H] straight
[2H, 3H, 2D, 3S, WW]
[2H, 3H, 2D, 3S, 3D] full-house
[2H, 7H, 2D, 3S, WW]
[2H, 7H, 2D, 3S, 2S] three-of-a-kind
[2H, 7H, 7D, WW, WW]
[2H, 7H, 7D, 7S, 7C] four-of-a-kind
[TH, JH, QH, WW, WW]
[TH, JH, QH, AH, KH] straight-flush
[4H, 4C, KC, WW, WW]
[4H, 4C, KC, 4D, 4S] four-of-a-kind
[QC, TC, 7C, WW, WW]
[QC, TC, 7C, AC, KC] flush
[QC, TC, 7H, WW, WW]
[QC, TC, 7H, QH, QD] three-of-a-kind
JavaScript
{{works with|JavaScript|ECMAScript 6}}
const FACES = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'j', 'q', 'k', 'a'];
const SUITS = ['♥', '♦', '♣', '♠'];
function analyzeHand(hand){
let cards = hand.split(' ').filter(x => x !== 'joker');
let jokers = hand.split(' ').length - cards.length;
let faces = cards.map( card => FACES.indexOf(card.slice(0,-1)) );
let suits = cards.map( card => SUITS.indexOf(card.slice(-1)) );
if( cards.some( (card, i, self) => i !== self.indexOf(card) ) || faces.some(face => face === -1) || suits.some(suit => suit === -1) )
return 'invalid';
let flush = suits.every(suit => suit === suits[0]);
let groups = FACES.map( (face,i) => faces.filter(j => i === j).length).sort( (x, y) => y - x );
let shifted = faces.map(x => (x + 1) % 13);
let distance = Math.min( Math.max(...faces) - Math.min(...faces), Math.max(...shifted) - Math.min(...shifted));
let straight = groups[0] === 1 && distance < 5;
groups[0] += jokers;
if (groups[0] === 5) return 'five-of-a-kind'
else if (straight && flush) return 'straight-flush'
else if (groups[0] === 4) return 'four-of-a-kind'
else if (groups[0] === 3 && groups[1] === 2) return 'full-house'
else if (flush) return 'flush'
else if (straight) return 'straight'
else if (groups[0] === 3) return 'three-of-a-kind'
else if (groups[0] === 2 && groups[1] === 2) return 'two-pair'
else if (groups[0] === 2) return 'one-pair'
else return 'high-card';
}
Demonstrating:
let testHands = [
"2♥ 2♦ 2♣ k♣ q♦",
"2♥ 5♥ 7♦ 8♣ 9♠",
"a♥ 2♦ 3♣ 4♣ 5♦",
"2♥ 3♥ 2♦ 3♣ 3♦",
"2♥ 7♥ 2♦ 3♣ 3♦",
"2♥ 7♥ 7♦ 7♣ 7♠",
"10♥ j♥ q♥ k♥ a♥",
"4♥ 4♠ k♠ 5♦ 10♠",
"q♣ 10♣ 7♣ 6♣ 4♣",
"joker 4♣ k♣ 5♦ 10♠",
"joker 2♦ 2♠ k♠ q♦",
"joker 3♥ 2♦ 3♠ 3♦",
"joker 7♥ 7♦ 7♠ 7♣",
"joker 2♦ joker 4♠ 5♠",
"joker 2♠ joker a♠ 10♠",
"joker q♦ joker a♦ 10♦"
];
for(hand of testHands) console.log(hand + ": " + analyzeHand(hand));
{{out}}
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker 2♦ joker 4♠ 5♠: straight
joker 2♠ joker a♠ 10♠: flush
joker q♦ joker a♦ 10♦: straight-flush
Julia
sorteddeck = [string(r) * s for s in "♣♦♥♠", r in "23456789TJQKA"]
cardlessthan(card1, card2) = indexin(x, sorteddeck)[1] < indexin(y, sorteddeck)[1]
decksort(d) = sort(d, lt=cardlessthan)
highestrank(d) = string(highestcard(d)[1])
function hasduplicate(d)
s = sort(d)
for i in 1:length(s)-1
if s[i] == s[i+1]
return true
end
end
false
end
invalid(d) = !all(x -> x in sorteddeck, d) || hasduplicate(d)
function countranks(d)
ranks = Dict()
for c in d
r = string(c[1])
if !haskey(ranks, r)
ranks[r] = 1
else
ranks[r] += 1
end
end
ranks
end
function countsuits(d)
suits = Dict()
for c in d
s = string(c[2])
if !haskey(suits, s)
suits[s] = 1
else
suits[s] += 1
end
end
suits
end
const rankmodifiers = Dict("A" => 130, "K" => 120, "Q" => 110, "J" => 100, "T" => 90,
"9" => 80, "8" => 70, "7" => 60, "6" => 50, "5" => 40,
"4" => 30, "3" => 20, "2" => 10)
rank(card) = rankmodifiers[string(card[1])]
const suitmodifiers = Dict("♠" => 4, "♥" => 3, "♦" => 2, "♣" => 1)
suitrank(card) = suitmodifiers[string(card[2])]
function isstraight(ranksdict)
v = collect(values(ranksdict))
if maximum(v) != 1
return false
else
s = sort(map(x->rankmodifiers[x], collect(keys(ranksdict))))
if s == [10, 20, 30, 40, 130] # aces low straight
return true
else
for i in 1:length(s)-1
if abs(s[i] - s[i+1]) > 10
return false
end
end
end
end
true
end
highestsuit(suitsdict) = sort(collect(keys(suitsdict)), lt=(x,y)->suitsdict[x] < suitsdict[y])[end]
isflush(suitsdict) = length(collect(values(suitsdict))) == 1
isstraightflush(ranks, suits) = isstraight(ranks) && isflush(suits)
isfourofakind(ranksdict) = maximum(values(ranksdict)) == 4 ? true : false
isfullhouse(ranksdict) = sort(collect(values(ranksdict))) == [2, 3]
isthreeofakind(ranksdict) = maximum(values(ranksdict)) == 3 && !isfullhouse(ranksdict) ? true : false
istwopair(ranksdict) = sort(collect(values(ranksdict)))[end-1: end] == [2,2]
isonepair(ranksdict) = sort(collect(values(ranksdict)))[end-1: end] == [1,2]
ishighcard(ranks, suits) = maximum(values(ranks)) == 1 && !isflush(suits) && !isstraight(ranks)
function scorehand(d)
suits = countsuits(d)
ranks = countranks(d)
if invalid(d)
return "invalid"
end
if isstraightflush(ranks, suits) return "straight-flush"
elseif isfourofakind(ranks) return "four-of-a-kind"
elseif isfullhouse(ranks) return "full-house"
elseif isflush(suits) return "flush"
elseif isstraight(ranks) return "straight"
elseif isthreeofakind(ranks) return "three-of-a-kind"
elseif istwopair(ranks) return "two-pair"
elseif isonepair(ranks) return "one-pair"
elseif ishighcard(ranks, suits) return "high-card"
end
end
const hands = [["2♥", "2♦", "2♣", "K♣", "Q♦"], ["2♥", "5♥", "7♦", "8♣", "9♠"],
["A♥", "2♦", "3♣", "4♣", "5♦"], ["2♥", "3♥", "2♦", "3♣", "3♦"],
["2♥", "7♥", "2♦", "3♣", "3♦"], ["2♥", "7♥", "7♦", "7♣", "7♠"],
["T♥", "J♥", "Q♥", "K♥", "A♥"], ["4♥", "4♠", "K♠", "5♦", "T♠"],
["Q♣", "T♣", "7♣", "6♣", "4♣"]]
for hand in hands
println("Hand $hand is a ", scorehand(hand), " hand.")
end
{{output}}
Hand ["2♥", "2♦", "2♣", "K♣", "Q♦"] is a three-of-a-kind hand.
Hand ["2♥", "5♥", "7♦", "8♣", "9♠"] is a high-card hand.
Hand ["A♥", "2♦", "3♣", "4♣", "5♦"] is a straight hand.
Hand ["2♥", "3♥", "2♦", "3♣", "3♦"] is a full-house hand.
Hand ["2♥", "7♥", "2♦", "3♣", "3♦"] is a two-pair hand.
Hand ["2♥", "7♥", "7♦", "7♣", "7♠"] is a four-of-a-kind hand.
Hand ["T♥", "J♥", "Q♥", "K♥", "A♥"] is a straight-flush hand.
Hand ["4♥", "4♠", "K♠", "5♦", "T♠"] is a one-pair hand.
Hand ["Q♣", "T♣", "7♣", "6♣", "4♣"] is a flush hand.
Kotlin
Basic Version
// version 1.1.2
class Card(val face: Int, val suit: Char)
const val FACES = "23456789tjqka"
const val SUITS = "shdc"
fun isStraight(cards: List<Card>): Boolean {
val sorted = cards.sortedBy { it.face }
if (sorted[0].face + 4 == sorted[4].face) return true
if (sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5) return true
return false
}
fun isFlush(cards: List<Card>): Boolean {
val suit = cards[0].suit
if (cards.drop(1).all { it.suit == suit }) return true
return false
}
fun analyzeHand(hand: String): String {
val h = hand.toLowerCase()
val split = h.split(' ').filterNot { it == "" }.distinct()
if (split.size != 5) return "invalid"
val cards = mutableListOf<Card>()
for (s in split) {
if (s.length != 2) return "invalid"
val fIndex = FACES.indexOf(s[0])
if (fIndex == -1) return "invalid"
val sIndex = SUITS.indexOf(s[1])
if (sIndex == -1) return "invalid"
cards.add(Card(fIndex + 2, s[1]))
}
val groups = cards.groupBy { it.face }
when (groups.size) {
2 -> {
if (groups.any { it.value.size == 4 }) return "four-of-a-kind"
return "full-house"
}
3 -> {
if (groups.any { it.value.size == 3 }) return "three-of-a-kind"
return "two-pair"
}
4 -> return "one-pair"
else -> {
val flush = isFlush(cards)
val straight = isStraight(cards)
when {
flush && straight -> return "straight-flush"
flush -> return "flush"
straight -> return "straight"
else -> return "high-card"
}
}
}
}
fun main(args: Array<String>) {
val hands = arrayOf(
"2h 2d 2c kc qd",
"2h 5h 7d 8c 9s",
"ah 2d 3c 4c 5d",
"2h 3h 2d 3c 3d",
"2h 7h 2d 3c 3d",
"2h 7h 7d 7c 7s",
"th jh qh kh ah",
"4h 4s ks 5d ts",
"qc tc 7c 6c 4c",
"ah ah 7c 6c 4c"
)
for (hand in hands) {
println("$hand: ${analyzeHand(hand)}")
}
}
{{out}}
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pair
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid
Extra Credit Version
// version 1.1.2
class Card(val face: Int, val suit: Char)
fun isStraight(cards: List<Card>, jokers: Int): Boolean {
val sorted = cards.sortedBy { it.face }
when (jokers) {
0 -> {
if (sorted[0].face + 4 == sorted[4].face) return true
if (sorted[4].face == 14 && sorted[3].face == 5) return true
return false
}
1 -> {
if (sorted[0].face + 3 == sorted[3].face) return true
if (sorted[0].face + 4 == sorted[3].face) return true
if (sorted[3].face == 14 && sorted[2].face == 4) return true
if (sorted[3].face == 14 && sorted[2].face == 5) return true
return false
}
else -> {
if (sorted[0].face + 2 == sorted[2].face) return true
if (sorted[0].face + 3 == sorted[2].face) return true
if (sorted[0].face + 4 == sorted[2].face) return true
if (sorted[2].face == 14 && sorted[1].face == 3) return true
if (sorted[2].face == 14 && sorted[1].face == 4) return true
if (sorted[2].face == 14 && sorted[1].face == 5) return true
return false
}
}
}
fun isFlush(cards: List<Card>): Boolean {
val sorted = cards.sortedBy { it.face }
val suit = sorted[0].suit
if (sorted.drop(1).all { it.suit == suit || it.suit == 'j' }) return true
return false
}
fun analyzeHand(hand: String): String {
val split = hand.split(' ').filterNot { it == "" }.distinct()
if (split.size != 5) return "invalid"
val cards = mutableListOf<Card>()
var jokers = 0
for (s in split) {
if (s.length != 2) return "invalid"
val cp = s.codePointAt(0)
val card = when (cp) {
0x1f0a1 -> Card(14, 's')
0x1f0b1 -> Card(14, 'h')
0x1f0c1 -> Card(14, 'd')
0x1f0d1 -> Card(14, 'c')
0x1f0cf -> { jokers++; Card(15, 'j') } // black joker
0x1f0df -> { jokers++; Card(16, 'j') } // white joker
in 0x1f0a2..0x1f0ab -> Card(cp - 0x1f0a0, 's')
in 0x1f0ad..0x1f0ae -> Card(cp - 0x1f0a1, 's')
in 0x1f0b2..0x1f0bb -> Card(cp - 0x1f0b0, 'h')
in 0x1f0bd..0x1f0be -> Card(cp - 0x1f0b1, 'h')
in 0x1f0c2..0x1f0cb -> Card(cp - 0x1f0c0, 'd')
in 0x1f0cd..0x1f0ce -> Card(cp - 0x1f0c1, 'd')
in 0x1f0d2..0x1f0db -> Card(cp - 0x1f0d0, 'c')
in 0x1f0dd..0x1f0de -> Card(cp - 0x1f0d1, 'c')
else -> Card(0, 'j') // invalid
}
if (card.face == 0) return "invalid"
cards.add(card)
}
val groups = cards.groupBy { it.face }
when (groups.size) {
2 -> {
if (groups.any { it.value.size == 4 }) {
return when (jokers) {
0 -> "four-of-a-kind"
else -> "five-of-a-kind"
}
}
return "full-house"
}
3 -> {
if (groups.any { it.value.size == 3 }) {
return when (jokers) {
0 -> "three-of-a-kind"
1 -> "four-of-a-kind"
else -> "five-of-a-kind"
}
}
return if (jokers == 0) "two-pair" else "full-house"
}
4 -> return when (jokers) {
0 -> "one-pair"
1 -> "three-of-a-kind"
else -> "four-of-a-kind"
}
else -> {
val flush = isFlush(cards)
val straight = isStraight(cards,jokers)
when {
flush && straight -> return "straight-flush"
flush -> return "flush"
straight -> return "straight"
else -> return if (jokers == 0) "high-card" else "one-pair"
}
}
}
}
fun main(args: Array<String>) {
val hands = arrayOf(
"🃏 🃂 🂢 🂮 🃍",
"🃏 🂵 🃇 🂨 🃉",
"🃏 🃂 🂣 🂤 🂥",
"🃏 🂳 🃂 🂣 🃃",
"🃏 🂷 🃂 🂣 🃃",
"🃏 🂷 🃇 🂧 🃗",
"🃏 🂻 🂽 🂾 🂱",
"🃏 🃔 🃞 🃅 🂪",
"🃏 🃞 🃗 🃖 🃔",
"🃏 🃂 🃟 🂤 🂥",
"🃏 🃍 🃟 🂡 🂪",
"🃏 🃍 🃟 🃁 🃊",
"🃏 🃂 🂢 🃟 🃍",
"🃏 🃂 🂢 🃍 🃍",
"🃂 🃞 🃍 🃁 🃊"
)
for (hand in hands) {
println("$hand : ${analyzeHand(hand)}")
}
}
{{out}}
🃏 🃂 🂢 🂮 🃍 : three-of-a-kind
🃏 🂵 🃇 🂨 🃉 : straight
🃏 🃂 🂣 🂤 🂥 : straight
🃏 🂳 🃂 🂣 🃃 : four-of-a-kind
🃏 🂷 🃂 🂣 🃃 : three-of-a-kind
🃏 🂷 🃇 🂧 🃗 : five-of-a-kind
🃏 🂻 🂽 🂾 🂱 : straight-flush
🃏 🃔 🃞 🃅 🂪 : one-pair
🃏 🃞 🃗 🃖 🃔 : flush
🃏 🃂 🃟 🂤 🂥 : straight
🃏 🃍 🃟 🂡 🂪 : straight
🃏 🃍 🃟 🃁 🃊 : straight-flush
🃏 🃂 🂢 🃟 🃍 : four-of-a-kind
🃏 🃂 🂢 🃍 🃍 : invalid
🃂 🃞 🃍 🃁 🃊 : high-card
Lua
-- Check whether t is a valid poker hand
function valid (t)
if #t ~= 5 then return false end
for k, v in pairs(t) do
for key, card in pairs(t) do
if v.value == card.value and
v.suit == card.suit and
k ~= key
then
return false
end
end
end
return true
end
-- Return numerical value of a single card
function cardValue (card)
local val = card:sub(1, -2)
local n = tonumber(val)
if n then return n end
if val == "j" then return 11 end
if val == "q" then return 12 end
if val == "k" then return 13 end
if val == "a" then return 1 end
error("Invalid card value: " .. val)
end
-- Detect whether hand t is a straight
function straight (t)
table.sort(t, function (a, b) return a.value < b.value end)
local ace, thisValue, lastValue = false
for i = 2, #t do
thisValue, lastValue = t[i].value, t[i-1].value
if lastValue == 1 then ace = i - 1 end
if thisValue ~= lastValue + 1 then
if ace then
t[ace].value = 14
return straight(t)
else
return false
end
end
end
return true
end
-- Detect whether hand t is a flush
function isFlush (t)
local suit = t[1].suit
for card = 2, #t do
if t[card].suit ~= suit then return false end
end
return true
end
-- Return a table of the count of each card value in hand t
function countValues (t)
local countTab, maxCount = {}, 0
for k, v in pairs(t) do
if countTab[v.value] then
countTab[v.value] = countTab[v.value] + 1
else
countTab[v.value] = 1
end
end
return countTab
end
-- Find the highest value in t
function highestCount (t)
local maxCount = 0
for k, v in pairs(t) do
if v > maxCount then maxCount = v end
end
return maxCount
end
-- Detect full-house and two-pair using the value counts in t
function twoTypes (t)
local threes, twos = 0, 0
for k, v in pairs(t) do
if v == 3 then threes = threes + 1 end
if v == 2 then twos = twos + 1 end
end
return threes, twos
end
-- Return the rank of a poker hand represented as a string
function rank (cards)
local hand = {}
for card in cards:gmatch("%S+") do
table.insert(hand, {value = cardValue(card), suit = card:sub(-1, -1)})
end
if not valid(hand) then return "invalid" end
local st, fl = straight(hand), isFlush(hand)
if st and fl then return "straight-flush" end
local valCount = countValues(hand)
local highCount = highestCount(valCount)
if highCount == 4 then return "four-of-a-kind" end
local n3, n2 = twoTypes(valCount)
if n3 == 1 and n2 == 1 then return "full-house" end
if fl then return "flush" end
if st then return "straight" end
if highCount == 3 then return "three-of-a-kind" end
if n3 == 0 and n2 == 2 then return "two-pair" end
if highCount == 2 then return "one-pair" end
return "high-card"
end
-- Main procedure
local testCases = {
"2h 2d 2c kc qd", -- three-of-a-kind
"2h 5h 7d 8c 9s", -- high-card
"ah 2d 3c 4c 5d", -- straight
"2h 3h 2d 3c 3d", -- full-house
"2h 7h 2d 3c 3d", -- two-pair
"2h 7h 7d 7c 7s", -- four-of-a-kind
"10h jh qh kh ah",-- straight-flush
"4h 4s ks 5d 10s",-- one-pair
"qc 10c 7c 6c 4c" -- flush
}
for _, case in pairs(testCases) do print(case, ": " .. rank(case)) end
{{out}}
2h 2d 2c kc qd : three-of-a-kind
2h 5h 7d 8c 9s : high-card
ah 2d 3c 4c 5d : straight
2h 3h 2d 3c 3d : full-house
2h 7h 2d 3c 3d : two-pair
2h 7h 7d 7c 7s : four-of-a-kind
10h jh qh kh ah : straight-flush
4h 4s ks 5d 10s : one-pair
qc 10c 7c 6c 4c : flush
Perl
I dont like jokers. Instead I decided to give hands proper names. For example, "Kings full of Tens" rather than just "full-house".
use strict;
use warnings;
use utf8;
use feature 'say';
use open qw<:encoding(utf-8) :std>;
package Hand {
sub describe {
my $str = pop;
my $hand = init($str);
return "$str: INVALID" if !$hand;
return analyze($hand);
}
sub init {
(my $str = lc shift) =~ tr/234567891jqka♥♦♣♠//cd;
return if $str !~ m/\A (?: [234567891jqka] [♥♦♣♠] ){5} \z/x;
for (my ($i, $cnt) = (0, 0); $i < 10; $i += 2, $cnt = 0) {
my $try = substr $str, $i, 2;
++$cnt while $str =~ m/$try/g;
return if $cnt > 1;
}
my $suits = $str =~ tr/234567891jqka//dr;
my $ranks = $str =~ tr/♥♦♣♠//dr;
return {
hand => $str,
suits => $suits,
ranks => $ranks,
};
}
sub analyze {
my $hand = shift;
my @ranks = split //, $hand->{ranks};
my %cards;
for (@ranks) {
$_ = 10, next if $_ eq '1';
$_ = 11, next if $_ eq 'j';
$_ = 12, next if $_ eq 'q';
$_ = 13, next if $_ eq 'k';
$_ = 14, next if $_ eq 'a';
} continue {
++$cards{ $_ };
}
my $kicker = 0;
my (@pairs, $set, $quads, $straight, $flush);
while (my ($card, $count) = each %cards) {
if ($count == 1) {
$kicker = $card if $kicker < $card;
}
elsif ($count == 2) {
push @pairs, $card;
}
elsif ($count == 3) {
$set = $card;
}
elsif ($count == 4) {
$quads = $card;
}
else {
die "Five of a kind? Cheater!\n";
}
}
$flush = 1 if $hand->{suits} =~ m/\A (.) \1 {4}/x;
$straight = check_straight(@ranks);
return get_high($kicker, \@pairs, $set, $quads, $straight, $flush,);
}
sub check_straight {
my $sequence = join ' ', sort { $a <=> $b } @_;
return 1 if index('2 3 4 5 6 7 8 9 10 11 12 13 14', $sequence) != -1;
return 'wheel' if index('2 3 4 5 14 6 7 8 9 10 11 12 13', $sequence) == 0;
return undef;
}
sub get_high {
my ($kicker, $pairs, $set, $quads, $straight, $flush) = @_;
$kicker = to_s($kicker, 's');
return 'straight-flush: Royal Flush!'
if $straight && $flush && $kicker eq 'Ace' && $straight ne 'wheel';
return "straight-flush: Steel Wheel!"
if $straight && $flush && $straight eq 'wheel';
return "straight-flush: $kicker high"
if $straight && $flush;
return 'four-of-a-kind: '. to_s($quads, 'p')
if $quads;
return 'full-house: '. to_s($set, 'p') .' full of '. to_s($pairs->[0], 'p')
if $set && @$pairs;
return "flush: $kicker high"
if $flush;
return 'straight: Wheel!'
if $straight && $straight eq 'wheel';
return "straight: $kicker high"
if $straight;
return 'three-of-a-kind: '. to_s($set, 'p')
if $set;
return 'two-pairs: '. to_s($pairs->[0], 'p') .' and '. to_s($pairs->[1], 'p')
if @$pairs == 2;
return 'one-pair: '. to_s($pairs->[0], 'p')
if @$pairs == 1;
return "high-card: $kicker";
}
my %to_str = (
2 => 'Two', 3 => 'Three', 4 => 'Four', 5 => 'Five', 6 => 'Six',
7 => 'Seven', 8 => 'Eight', 9 => 'Nine', 10 => 'Ten', 11 => 'Jack',
12 => 'Queen', 13 => 'King', 14 => 'Ace',
);
my %to_str_diffs = (2 => 'Deuces', 6 => 'Sixes',);
sub to_s {
my ($num, $verb) = @_;
# verb is 'singular' or 'plural' (or 's' or 'p')
if ($verb =~ m/\A p/xi) {
return $to_str_diffs{ $num } if $to_str_diffs{ $num };
return $to_str{ $num } .'s';
}
return $to_str{ $num };
}
}
my @cards = (
'10♥ j♥ q♥ k♥ a♥',
'2♥ 3♥ 4♥ 5♥ a♥',
'2♥ 2♣ 2♦ 3♣ 2♠',
'10♥ K♥ K♦ K♣ 10♦',
'q♣ 10♣ 7♣ 6♣ 3♣',
'5♣ 10♣ 7♣ 6♣ 4♣',
'9♥ 10♥ q♥ k♥ j♣',
'a♥ a♣ 3♣ 4♣ 5♦',
'2♥ 2♦ 2♣ k♣ q♦',
'6♥ 7♥ 6♦ j♣ j♦',
'2♥ 6♥ 2♦ 3♣ 3♦',
'7♥ 7♠ k♠ 3♦ 10♠',
'4♥ 4♠ k♠ 2♦ 10♠',
'2♥ 5♥ j♦ 8♣ 9♠',
'2♥ 5♥ 7♦ 8♣ 9♠',
'a♥ a♥ 3♣ 4♣ 5♦', # INVALID: duplicate aces
);
say Hand::describe($_) for @cards;
{{out}}
straight-flush: Royal Flush!
straight-flush: Steel Wheel!
four-of-a-kind: Deuces
full-house: Kings full of Tens
flush: Queen high
flush: Ten high
straight: King high
one-pair: Aces
three-of-a-kind: Deuces
two-pairs: Sixes and Jacks
two-pairs: Threes and Deuces
one-pair: Sevens
one-pair: Fours
high-card: Jack
high-card: Nine
a♥ a♥ 3♣ 4♣ 5♦: INVALID
Perl 6
This solution handles jokers. It has been written to use a Perl 6 grammar.
use v6;
grammar PokerHand {
# Perl6 Grammar to parse and rank 5-card poker hands
# E.g. PokerHand.parse("2♥ 3♥ 2♦ 3♣ 3♦");
# 2013-12-21: handle 'joker' wildcards; maximum of two
rule TOP {
:my %*PLAYED;
{ %*PLAYED = () }
[ <face-card> | <joker> ]**5
}
token face-card {<face><suit> <?{
my $card = ~$/.lc;
# disallow duplicates
++%*PLAYED{$card} <= 1;
}>
}
token joker {:i 'joker' <?{
my $card = ~$/.lc;
# allow two jokers in a hand
++%*PLAYED{$card} <= 2;
}>
}
token face {:i <[2..9 jqka]> | 10 }
token suit {<[♥ ♦ ♣ ♠]>}
}
class PokerHand::Actions {
method TOP($/) {
my UInt @n = n-of-a-kind($/);
my $flush = flush($/);
my $straight = straight($/);
make rank(@n[0], @n[1], $flush, $straight);
}
multi sub rank(5,$,$,$) { 'five-of-a-kind' }
multi sub rank($,$,$f,$s where {$f && $s}) { 'straight-flush' }
multi sub rank(4,$,$,$) { 'four-of-a-kind' }
multi sub rank($,$,$f,$ where {$f}) { 'flush' }
multi sub rank($,$,$,$s where {$s}) { 'straight' }
multi sub rank(3,2,$,$) { 'full-house' }
multi sub rank(3,$,$,$) { 'three-of-a-kind' }
multi sub rank(2,2,$,$) { 'two-pair' }
multi sub rank(2,$,$,$) { 'one-pair' }
multi sub rank($,$,$,$) is default { 'high-card' }
sub n-of-a-kind($/) {
my %faces := bag @<face-card>.map: -> $/ {~$<face>.lc};
my @counts = %faces.values.sort.reverse;
@counts[0] += @<joker>;
return @counts;
}
sub flush($/) {
my @suits = unique @<face-card>.map: -> $/ {~$<suit>};
return +@suits == 1;
}
sub straight($/) {
# allow both ace-low and ace-high straights
constant @Faces = [ "a 2 3 4 5 6 7 8 9 10 j q k a".split: ' ' ];
constant @Possible-Straights = [ (0 .. (+@Faces - 5)).map: { set @Faces[$_ .. $_+4] } ];
my $faces = set @<face-card>.map: -> $/ {~$<face>.lc};
my $jokers = +@<joker>;
return ?( @Possible-Straights.first: { +($faces ∩ $_) + $jokers == 5 } );
}
}
my PokerHand::Actions $actions .= new;
for ("2♥ 2♦ 2♣ k♣ q♦", # three-of-a-kind
"2♥ 5♥ 7♦ 8♣ 9♠", # high-card
"a♥ 2♦ 3♣ 4♣ 5♦", # straight
"2♥ 3♥ 2♦ 3♣ 3♦", # full-house
"2♥ 7♥ 2♦ 3♣ 3♦", # two-pair
"2♥ 7♥ 7♦ 7♣ 7♠", # four-of-a-kind
"10♥ j♥ q♥ k♥ a♥", # straight-flush
"4♥ 4♠ k♠ 5♦ 10♠", # one-pair
"q♣ 10♣ 7♣ 6♣ 4♣", # flush
"a♥ a♥ 3♣ 4♣ 5♦", # invalid
## EXTRA CREDIT ##
"joker 2♦ 2♠ k♠ q♦", # three-of-a-kind
"joker 5♥ 7♦ 8♠ 9♦", # straight
"joker 2♦ 3♠ 4♠ 5♠", # straight
"joker 3♥ 2♦ 3♠ 3♦", # four-of-a-kind
"joker 7♥ 2♦ 3♠ 3♦", # three-of-a-kind
"joker 7♥ 7♦ 7♠ 7♣", # five-of-a-kind
"joker j♥ q♥ k♥ A♥", # straight-flush
"joker 4♣ k♣ 5♦ 10♠", # one-pair
"joker k♣ 7♣ 6♣ 4♣", # flush
"joker 2♦ joker 4♠ 5♠", # straight
"joker Q♦ joker A♠ 10♠", # straight
"joker Q♦ joker A♦ 10♦", # straight-flush
"joker 2♦ 2♠ joker q♦", # four of a kind
) {
my $rank = do with PokerHand.parse($_, :$actions) {
.ast;
}
else {
'invalid';
}
say "$_: $rank";
}
{{out}}
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♠ 7♦ 8♣ 9♠: high-card
a♠ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♠ 2♦ 3♣ 3♦: full-house
2♥ 7♠ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♠ j♠ q♠ k♠ a♠: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
a♥ a♥ 3♣ 4♣ 5♦: invalid
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 5♠ 7♦ 8♠ 9♦: straight
joker 2♦ 3♠ 4♠ 5♠: straight
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker j♠ q♠ k♠ A♠: straight-flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker k♣ 7♣ 6♣ 4♣: flush
joker 2♦ joker 4♠ 5♠: straight
joker Q♦ joker A♠ 10♠: straight
joker Q♦ joker A♦ 10♦: straight-flush
joker 2♦ 2♠ joker q♦: four-of-a-kind
Phix
Woke up this morning with a neat idea for detecting straights, though jokers messed it up a bit.
Uses an ad-hoc ranking system/tie breaker, not recommended for use in tournaments! Displays hands best-first.
Note: I have left a copy of this in demo\HelloUTF8.exw to prove it works, but non-ascii on a Windows console is not Phix's forte.
For an example of using the unicode card characters see [[Playing_cards#Phix]]
function poker(string hand)
hand = substitute(hand,"10","t")
sequence cards = split(hand,no_empty:=1)
if length(cards)!=5 then return "invalid hand" end if
sequence ranks = repeat(0,13),
suits = repeat(0,4)
integer jokers = 0
for i=1 to length(cards) do
sequence ci = utf8_to_utf32(cards[i])
if ci="joker" then
jokers += 1
if jokers>2 then return "invalid hand" end if
else
if length(ci)!=2 then return "invalid hand" end if
integer rank = find(lower(ci[1]),"23456789tjqka")
integer suit = find(ci[2],utf8_to_utf32("♥♣♦♠"))
if rank=0 or suit=0 then return "invalid hand" end if
ranks[rank] += 1
suits[suit] += 1
end if
end for
integer straight = match({1,1,1,1,1},ranks)
if not straight then
straight = sort(ranks)[$]=1 and match({0,0,0,0,0,0,0,0},ranks)
end if
integer _flush = (max(suits)+jokers = 5)
integer _pairs = max(ranks)+jokers
integer pair = find(2,ranks)
integer full_house = _pairs=3 and pair and (jokers=0 or find(2,ranks,pair+1))
integer two_pair = find(2,ranks,pair+1)
integer high_card = rfind(1,sq_ne(ranks,0))+1
if jokers and _pairs=jokers+1 then
straight = 1
integer k = find(1,ranks), j = jokers
for l=k to min(k+5-j,13) do
if ranks[l]=0 then
if j=0 then
straight = 0
exit
end if
j -= 1
end if
end for
if straight and j then
high_card = min(high_card+j,14)
end if
elsif straight and ranks[1]!=0 then
high_card = find(0,ranks)
end if
if _pairs=5 then return {10,"five of a kind", find(5-jokers,ranks)+1} end if
if straight and _flush then return {9,"straight flush", high_card} end if
if _pairs=4 then return {8,"four of a kind", find(4-jokers,ranks)+1} end if
if full_house then return {7,"full house", find(3-jokers,ranks)+1} end if
if _flush then return {6,"flush", high_card} end if
if straight then return {5,"straight", high_card} end if
if _pairs=3 then return {4,"three of a kind", find(3-jokers,ranks)+1} end if
if pair and two_pair then return {3,"two pair", two_pair+1} end if
if pair then return {2,"one pair", pair+1} end if
if jokers then return {2,"one pair", high_card} end if
return {1,"high card",high_card}
end function
sequence hands = {{0,"2♥ 2♦ 2♣ k♣ q♦"},
{0,"2♥ 5♥ 7♦ 8♣ 9♠"},
{0,"a♥ 2♦ 3♣ 4♣ 5♦"},
{0,"2♥ 3♥ 2♦ 3♣ 3♦"},
{0,"2♥ 7♥ 2♦ 3♣ 3♦"},
{0,"2♥ 7♥ 7♦ 7♣ 7♠"},
{0,"10♥ j♥ q♥ k♥ a♥"},
{0,"4♥ 4♠ k♠ 5♦ 10♠"},
{0,"q♣ 10♣ 7♣ 6♣ 4♣"},
{0,"joker 2♦ 2♠ k♠ q♦"},
{0,"joker 5♥ 7♦ 8♠ 9♦"},
{0,"joker 2♦ 3♠ 4♠ 5♠"},
{0,"joker 3♥ 2♦ 3♠ 3♦"},
{0,"joker 7♥ 2♦ 3♠ 3♦"},
{0,"joker 7♥ 7♦ 7♠ 7♣"},
{0,"joker j♥ q♥ k♥ A♥"},
{0,"joker 4♣ k♣ 5♦ 10♠"},
{0,"joker k♣ 7♣ 6♣ 4♣"},
{0,"joker 2♦ joker 4♠ 5♠"},
{0,"joker Q♦ joker A♠ 10♠"},
{0,"joker Q♦ joker A♦ 10♦"},
{0,"joker 2♦ 2♠ joker q♦"}}
for i=1 to length(hands) do
hands[i][1] = poker(hands[i][2])
end for
ppOpt({pp_Ascii,{#20,#FF}})
pp(reverse(sort(hands)))
{{out}}
{{{10, "five of a kind", 7}, "joker 7♥ 7♦ 7♠ 7♣"},
{{9, "straight flush", 14}, "joker j♥ q♥ k♥ A♥"},
{{9, "straight flush", 14}, "joker Q♦ joker A♦ 10♦"},
{{9, "straight flush", 14}, "10♥ j♥ q♥ k♥ a♥"},
{{8, "four of a kind", 7}, "2♥ 7♥ 7♦ 7♣ 7♠"},
{{8, "four of a kind", 3}, "joker 3♥ 2♦ 3♠ 3♦"},
{{8, "four of a kind", 2}, "joker 2♦ 2♠ joker q♦"},
{{7, "full house", 3}, "2♥ 3♥ 2♦ 3♣ 3♦"},
{{6, "flush", 13}, "joker k♣ 7♣ 6♣ 4♣"},
{{6, "flush", 12}, "q♣ 10♣ 7♣ 6♣ 4♣"},
{{5, "straight", 14}, "joker Q♦ joker A♠ 10♠"},
{{5, "straight", 9}, "joker 5♥ 7♦ 8♠ 9♦"},
{{5, "straight", 6}, "joker 2♦ joker 4♠ 5♠"},
{{5, "straight", 5}, "joker 2♦ 3♠ 4♠ 5♠"},
{{5, "straight", 5}, "a♥ 2♦ 3♣ 4♣ 5♦"},
{{4, "three of a kind", 3}, "joker 7♥ 2♦ 3♠ 3♦"},
{{4, "three of a kind", 2}, "joker 2♦ 2♠ k♠ q♦"},
{{4, "three of a kind", 2}, "2♥ 2♦ 2♣ k♣ q♦"},
{{3, "two pair", 3}, "2♥ 7♥ 2♦ 3♣ 3♦"},
{{2, "one pair", 13}, "joker 4♣ k♣ 5♦ 10♠"},
{{2, "one pair", 4}, "4♥ 4♠ k♠ 5♦ 10♠"},
{{1, "high card", 9}, "2♥ 5♥ 7♦ 8♣ 9♠"}}
PicoLisp
(rassoc) function in picolisp after 3.1.9.10.
(setq *Rank
'(("2" . 0) ("3" . 1) ("4" . 2)
("5" . 3) ("6" . 4) ("7" . 5)
("8" . 6) ("9" . 7) ("t" . 8)
("j" . 9) ("q" . 10) ("k" . 11)
("a" . 12) ) )
(de poker (Str)
(let (S NIL R NIL Seq NIL)
(for (L (chop Str) (cdr L) (cdddr L))
(accu 'R (cdr (assoc (car L) *Rank)) 1)
(accu 'S (cadr L) 1) )
(setq Seq
(make
(for (L (by car sort R) (cdr L) (cdr L))
(link (- (caar L) (caadr L))) ) ) )
(cond
((and
(= 5 (cdar S))
(or
(= (-1 -1 -1 -1) Seq)
(= (-1 -1 -1 -9) Seq) ) )
'straight-flush )
((rassoc 4 R) 'four-of-a-kind)
((and (rassoc 2 R) (rassoc 3 R)) 'full-house)
((= 5 (cdar S)) 'flush)
((or
(= (-1 -1 -1 -1) Seq)
(= (-1 -1 -1 -9) Seq) )
'straight )
((rassoc 3 R) 'three-of-a-kind)
((=
2
(cnt '((L) (= 2 (cdr L))) R) )
'two-pair )
((rassoc 2 R) 'pair)
(T 'high-card) ) ) )
Prolog
{{works with|GNU Prolog|1.4.4}} Not very efficient version.
:- initialization(main).
faces([a,k,q,j,10,9,8,7,6,5,4,3,2]).
face(F) :- faces(Fs), member(F,Fs).
suit(S) :- member(S, ['♥','♦','♣','♠']).
best_hand(Cards,H) :-
straight_flush(Cards,C) -> H = straight-flush(C)
; many_kind(Cards,F,4) -> H = four-of-a-kind(F)
; full_house(Cards,F1,F2) -> H = full-house(F1,F2)
; flush(Cards,S) -> H = flush(S)
; straight(Cards,F) -> H = straight(F)
; many_kind(Cards,F,3) -> H = three-of-a-kind(F)
; two_pair(Cards,F1,F2) -> H = two-pair(F1,F2)
; many_kind(Cards,F,2) -> H = one-pair(F)
; many_kind(Cards,F,1) -> H = high-card(F)
; H = invalid
.
straight_flush(Cards, c(F,S)) :- straight(Cards,F), flush(Cards,S).
full_house(Cards,F1,F2) :-
many_kind(Cards,F1,3), many_kind(Cards,F2,2), F1 \= F2.
flush(Cards,S) :- maplist(has_suit(S), Cards).
has_suit(S, c(_,S)).
straight(Cards,F) :-
select(c(F,_), Cards, Cs), pred_face(F,F1), straight(Cs,F1).
straight([],_).
pred_face(F,F1) :- F = 2 -> F1 = a ; faces(Fs), append(_, [F,F1|_], Fs).
two_pair(Cards,F1,F2) :-
many_kind(Cards,F1,2), many_kind(Cards,F2,2), F1 \= F2.
many_kind(Cards,F,N) :-
face(F), findall(_, member(c(F,_), Cards), Xs), length(Xs,N).
% utils/parser
parse_line(Cards) --> " ", parse_line(Cards).
parse_line([C|Cs]) --> parse_card(C), parse_line(Cs).
parse_line([]) --> [].
parse_card(c(F,S)) --> parse_face(F), parse_suit(S).
parse_suit(S,In,Out) :- suit(S), atom_codes(S,Xs), append(Xs,Out,In).
parse_face(F,In,Out) :- face(F), face_codes(F,Xs), append(Xs,Out,In).
face_codes(F,Xs) :- number(F) -> number_codes(F,Xs) ; atom_codes(F,Xs).
% tests
test(" 2♥ 2♦ 2♣ k♣ q♦").
test(" 2♥ 5♥ 7♦ 8♣ 9♠").
test(" a♥ 2♦ 3♣ 4♣ 5♦").
test(" 2♥ 3♥ 2♦ 3♣ 3♦").
test(" 2♥ 7♥ 2♦ 3♣ 3♦").
test(" 2♥ 7♥ 7♦ 7♣ 7♠").
test("10♥ j♥ q♥ k♥ a♥").
test(" 4♥ 4♠ k♠ 5♦ 10♠").
test(" q♣ 10♣ 7♣ 6♣ 4♣").
run_tests :-
test(Line), phrase(parse_line(Cards), Line), best_hand(Cards,H)
, write(Cards), write('\t'), write(H), nl
.
main :- findall(_, run_tests, _), halt.
{{out}}
[c(2,♥),c(2,♦),c(2,♣),c(k,♣),c(q,♦)] three-of-a-kind(2)
[c(2,♥),c(5,♥),c(7,♦),c(8,♣),c(9,♠)] high-card(9)
[c(a,♥),c(2,♦),c(3,♣),c(4,♣),c(5,♦)] straight(5)
[c(2,♥),c(3,♥),c(2,♦),c(3,♣),c(3,♦)] full-house(3,2)
[c(2,♥),c(7,♥),c(2,♦),c(3,♣),c(3,♦)] two-pair(3,2)
[c(2,♥),c(7,♥),c(7,♦),c(7,♣),c(7,♠)] four-of-a-kind(7)
[c(10,♥),c(j,♥),c(q,♥),c(k,♥),c(a,♥)] straight-flush(c(a,♥))
[c(4,♥),c(4,♠),c(k,♠),c(5,♦),c(10,♠)] one-pair(4)
[c(q,♣),c(10,♣),c(7,♣),c(6,♣),c(4,♣)] flush(♣)
Python
Goes a little further in also giving the ordered tie-breaker information from the wikipedia page.
from collections import namedtuple
class Card(namedtuple('Card', 'face, suit')):
def __repr__(self):
return ''.join(self)
suit = '♥ ♦ ♣ ♠'.split()
# ordered strings of faces
faces = '2 3 4 5 6 7 8 9 10 j q k a'
lowaces = 'a 2 3 4 5 6 7 8 9 10 j q k'
# faces as lists
face = faces.split()
lowace = lowaces.split()
def straightflush(hand):
f,fs = ( (lowace, lowaces) if any(card.face == '2' for card in hand)
else (face, faces) )
ordered = sorted(hand, key=lambda card: (f.index(card.face), card.suit))
first, rest = ordered[0], ordered[1:]
if ( all(card.suit == first.suit for card in rest) and
' '.join(card.face for card in ordered) in fs ):
return 'straight-flush', ordered[-1].face
return False
def fourofakind(hand):
allfaces = [f for f,s in hand]
allftypes = set(allfaces)
if len(allftypes) != 2:
return False
for f in allftypes:
if allfaces.count(f) == 4:
allftypes.remove(f)
return 'four-of-a-kind', [f, allftypes.pop()]
else:
return False
def fullhouse(hand):
allfaces = [f for f,s in hand]
allftypes = set(allfaces)
if len(allftypes) != 2:
return False
for f in allftypes:
if allfaces.count(f) == 3:
allftypes.remove(f)
return 'full-house', [f, allftypes.pop()]
else:
return False
def flush(hand):
allstypes = {s for f, s in hand}
if len(allstypes) == 1:
allfaces = [f for f,s in hand]
return 'flush', sorted(allfaces,
key=lambda f: face.index(f),
reverse=True)
return False
def straight(hand):
f,fs = ( (lowace, lowaces) if any(card.face == '2' for card in hand)
else (face, faces) )
ordered = sorted(hand, key=lambda card: (f.index(card.face), card.suit))
first, rest = ordered[0], ordered[1:]
if ' '.join(card.face for card in ordered) in fs:
return 'straight', ordered[-1].face
return False
def threeofakind(hand):
allfaces = [f for f,s in hand]
allftypes = set(allfaces)
if len(allftypes) <= 2:
return False
for f in allftypes:
if allfaces.count(f) == 3:
allftypes.remove(f)
return ('three-of-a-kind', [f] +
sorted(allftypes,
key=lambda f: face.index(f),
reverse=True))
else:
return False
def twopair(hand):
allfaces = [f for f,s in hand]
allftypes = set(allfaces)
pairs = [f for f in allftypes if allfaces.count(f) == 2]
if len(pairs) != 2:
return False
p0, p1 = pairs
other = [(allftypes - set(pairs)).pop()]
return 'two-pair', pairs + other if face.index(p0) > face.index(p1) else pairs[::-1] + other
def onepair(hand):
allfaces = [f for f,s in hand]
allftypes = set(allfaces)
pairs = [f for f in allftypes if allfaces.count(f) == 2]
if len(pairs) != 1:
return False
allftypes.remove(pairs[0])
return 'one-pair', pairs + sorted(allftypes,
key=lambda f: face.index(f),
reverse=True)
def highcard(hand):
allfaces = [f for f,s in hand]
return 'high-card', sorted(allfaces,
key=lambda f: face.index(f),
reverse=True)
handrankorder = (straightflush, fourofakind, fullhouse,
flush, straight, threeofakind,
twopair, onepair, highcard)
def rank(cards):
hand = handy(cards)
for ranker in handrankorder:
rank = ranker(hand)
if rank:
break
assert rank, "Invalid: Failed to rank cards: %r" % cards
return rank
def handy(cards='2♥ 2♦ 2♣ k♣ q♦'):
hand = []
for card in cards.split():
f, s = card[:-1], card[-1]
assert f in face, "Invalid: Don't understand card face %r" % f
assert s in suit, "Invalid: Don't understand card suit %r" % s
hand.append(Card(f, s))
assert len(hand) == 5, "Invalid: Must be 5 cards in a hand, not %i" % len(hand)
assert len(set(hand)) == 5, "Invalid: All cards in the hand must be unique %r" % cards
return hand
if __name__ == '__main__':
hands = ["2♥ 2♦ 2♣ k♣ q♦",
"2♥ 5♥ 7♦ 8♣ 9♠",
"a♥ 2♦ 3♣ 4♣ 5♦",
"2♥ 3♥ 2♦ 3♣ 3♦",
"2♥ 7♥ 2♦ 3♣ 3♦",
"2♥ 7♥ 7♦ 7♣ 7♠",
"10♥ j♥ q♥ k♥ a♥"] + [
"4♥ 4♠ k♠ 5♦ 10♠",
"q♣ 10♣ 7♣ 6♣ 4♣",
]
print("%-18s %-15s %s" % ("HAND", "CATEGORY", "TIE-BREAKER"))
for cards in hands:
r = rank(cards)
print("%-18r %-15s %r" % (cards, r[0], r[1]))
{{out}}
HAND CATEGORY TIE-BREAKER
'2♥ 2♦ 2♣ k♣ q♦' three-of-a-kind ['2', 'k', 'q']
'2♥ 5♥ 7♦ 8♣ 9♠' high-card ['9', '8', '7', '5', '2']
'a♥ 2♦ 3♣ 4♣ 5♦' straight '5'
'2♥ 3♥ 2♦ 3♣ 3♦' full-house ['3', '2']
'2♥ 7♥ 2♦ 3♣ 3♦' two-pair ['3', '2', '7']
'2♥ 7♥ 7♦ 7♣ 7♠' four-of-a-kind ['7', '2']
'10♥ j♥ q♥ k♥ a♥' straight-flush 'a'
'4♥ 4♠ k♠ 5♦ 10♠' one-pair ['4', 'k', '10', '5']
'q♣ 10♣ 7♣ 6♣ 4♣' flush ['q', '10', '7', '6', '4']
Racket
#lang racket
(require (only-in srfi/1 car+cdr))
;;; --------------------------------------------------------------------------------------------------
;;; The analyser is first... the rest of it is prettiness surrounding strings and parsing!
;;; --------------------------------------------------------------------------------------------------
;; (cons f _) and (cons _ s) appear too frequently in patterns to not factor out
(define-match-expander F._ (λ (stx) (syntax-case stx () [(_ f) #'(cons f _)])))
(define-match-expander _.S (λ (stx) (syntax-case stx () [(_ s) #'(cons _ s)])))
;; Matches are easier when the cards are lined up by face: and I always put the cards in my hand with
;; the highest card on the left (should I be telling this?)... anyway face<? is written to leave high
;; cards on the left. There is no need to sort by suit, flushes are all-or-nothing
(define (face-sort hand)
(sort hand (match-lambda** [(_ 'joker) #f] [('joker _) #t] [((F._ f1) (F._ f2)) (> f1 f2)])))
;; even playing poker for money, I never managed to consistently determine what effect jokers were
;; having on my hand... so I'll do an exhaustive search of what's best!
;;
;; scoring hands allows us to choose a best value for joker(s)
;; hand-names provides an order (and therefore a score) for each of the available hands
(define hand-names (list 'five-of-a-kind 'straight-flush 'four-of-a-kind 'full-house 'flush 'straight
'three-of-a-kind 'two-pair 'one-pair 'high-card))
(define hand-order# (for/hash ((h hand-names) (i (in-range (add1 (length hand-names)) 0 -1)))
(values h i)))
;; The score of a hand is (its order*15^5)+(first tiebreaker*15^4)+(2nd tiebreaker*15^3)...
;; powers of 15 because we have a maxmium face value of 14 (ace) -- even though there are 13 cards
;; in a suit.
(define (calculate-score analysis)
(define-values (hand-name tiebreakers) (car+cdr analysis))
(for/sum ((n (in-naturals)) (tb (cons (hash-ref hand-order# hand-name -1) tiebreakers)))
(* tb (expt 15 (- 5 n)))))
;; score hand produces an analysis of a hand (which can then be returned to analyse-sorted-hand,
;; and a score that can be maximised by choosing the right jokers.
(define (score-hand hand . jokers) ; gives an orderable list of hands with tiebreakers
(define analysis (analyse-sorted-hand (face-sort (append jokers hand))))
(cons analysis (calculate-score analysis)))
;; if we have two (or more) jokers, they will be consumed by the recursive call to
;; analyse-sorted-hand score-hand
(define all-cards/promise (delay (for*/list ((f (in-range 2 15)) (s '(h d s c))) (cons f s))))
(define (best-jokered-hand cards) ; we've lost the first joker from cards
(define-values (best-hand _bhs)
(for*/fold ((best-hand #f) (best-score 0))
((joker (in-list (force all-cards/promise)))
(score (in-value (score-hand cards joker)))
#:when (> (cdr score) best-score))
(car+cdr score)))
best-hand)
;; we can abbreviate 2/3/4/5-of-a-kind 2-pair full-house with 2 and 3
(define-match-expander F*2 (λ (stx) (syntax-case stx () [(_ f) #'(list (F._ f) (F._ f))])))
(define-match-expander F*3 (λ (stx) (syntax-case stx () [(_ f) #'(list (F._ f) (F._ f) (F._ f))])))
;; note that flush? is cheaper to calculate than straight?, so do it first when we test for
;; straight-flush
(define flush?
(match-lambda [(and `(,(_.S s) ,(_.S s) ,(_.S s) ,(_.S s) ,(_.S s)) `(,(F._ fs) ...)) `(flush ,@fs)]
[_ #f]))
(define straight?
(match-lambda
;; '(straight 5) puts this at the bottom of the pile w.r.t the ordering of straights
[`(,(F._ 14) ,(F._ 5) ,(F._ 4) ,(F._ 3) ,(F._ 2)) '(straight 5)]
[`(,(F._ f5) ,(F._ f4) ,(F._ f3) ,(F._ f2) ,(F._ f1))
(and (= f1 (- f5 4)) (< f1 f2 f3 f4 f5) `(straight ,f5))]))
(define analyse-sorted-hand
(match-lambda
[(list 'joker cards ...) (best-jokered-hand cards)]
[`(,@(F*3 f) ,@(F*2 f)) `(five-of-a-kind ,f)]
;; get "top" from the straight. a the top card of the flush when there is a (straight 5) will
;; be the ace ... putting it in the wrong place for the ordering.
[(and (? flush?) (app straight? (list 'straight top _ ...))) `(straight-flush ,top)]
[(or `(,@(F*2 f) ,@(F*2 f) ,_) `(,_ ,@(F*2 f) ,@(F*2 f))) `(four-of-a-kind ,f)]
[(or `(,@(F*3 fh) ,@(F*2 fl)) `(,@(F*2 fh) ,@(F*3 fl))) `(full-house ,fh, fl)]
[(app flush? (and rv (list 'flush _ ...))) rv]
[(app straight? (and rv (list 'straight _ ...))) rv]
;; pairs and threes may be padded to the left, middle and right with tie-breakers; the lists of
;; which we will call l, m and r, respectively (four and 5-of-a-kind don't need tiebreaking,
;; they're well hard!)
[`(,(F._ l) ... ,@(F*3 f) ,(F._ r) ...) `(three-of-a-kind ,f ,@l ,@r)]
[`(,(F._ l) ... ,@(F*2 f1) ,(F._ m) ... ,@(F*2 f2) ,(F._ r) ...) `(two-pair ,f1 ,f2 ,@l ,@m ,@r)]
[`(,(F._ l) ... ,@(F*2 f) ,(F._ r) ...) `(one-pair ,f ,@l ,@r)]
[`(,(F._ f) ...) `(high-card ,@f)]
[hand (error 'invalid-hand hand)]))
(define (analyse-hand/string hand-string)
(analyse-sorted-hand (face-sort (string->hand hand-string))))
;;; --------------------------------------------------------------------------------------------------
;;; Strings to cards, cards to strings -- that kind of thing
;;; --------------------------------------------------------------------------------------------------
(define suit->unicode (match-lambda ('h "♥") ('d "♦") ('c "♣") ('s "♠") (x x)))
(define unicode->suit (match-lambda ("♥" 'h) ("♦" 'd) ("♣" 'c) ("♠" 's) (x x)))
(define (face->number f)
(match (string-upcase f)
["T" 10] ["J" 11] ["Q" 12] ["K" 13] ["A" 14] [(app string->number (? number? n)) n] [else 0]))
(define number->face (match-lambda (10 "T") (11 "J") (12 "Q") (13 "K") (14 "A") ((app ~s x) x)))
(define string->card
(match-lambda
("joker" 'joker)
((regexp #px"^(.*)(.)$" (list _ (app face->number num) (app unicode->suit suit)))
(cons num suit))))
(define (string->hand str)
(map string->card (regexp-split #rx" +" (string-trim str))))
(define card->string
(match-lambda ['joker "[]"]
[(cons (app number->face f) (app suit->unicode s)) (format "~a~a" f s)]))
(define (hand->string h)
(string-join (map card->string h) " "))
;; used for both testing and output
(define e.g.-hands
(list " 2♥ 2♦ 2♣ k♣ q♦" " 2♥ 5♥ 7♦ 8♣ 9♠" " a♥ 2♦ 3♣ 4♣ 5♦" "10♥ j♦ q♣ k♣ a♦"
" 2♥ 3♥ 2♦ 3♣ 3♦" " 2♥ 7♥ 2♦ 3♣ 3♦" " 2♥ 7♥ 7♦ 7♣ 7♠" "10♥ j♥ q♥ k♥ a♥"
" 4♥ 4♠ k♠ 5♦ 10♠" " q♣ 10♣ 7♣ 6♣ 4♣"
" joker 2♦ 2♠ k♠ q♦" " joker 5♥ 7♦ 8♠ 9♦" " joker 2♦ 3♠ 4♠ 5♠"
" joker 3♥ 2♦ 3♠ 3♦" " joker 7♥ 2♦ 3♠ 3♦" " joker 7♥ 7♦ 7♠ 7♣"
" joker j♥ q♥ k♥ A♥" " joker 4♣ k♣ 5♦ 10♠" " joker k♣ 7♣ 6♣ 4♣"
" joker 2♦ joker 4♠ 5♠" " joker Q♦ joker A♠ 10♠" " joker Q♦ joker A♦ 10♦"
" joker 2♦ 2♠ joker q♦"))
;;; --------------------------------------------------------------------------------------------------
;;; Main and test modules
;;; --------------------------------------------------------------------------------------------------
(module+ main
(define scored-hands
(for/list ((h (map string->hand e.g.-hands)))
(define-values (analysis score) (car+cdr (score-hand h)))
(list h analysis score)))
(for ((a.s (sort scored-hands > #:key third)))
(match-define (list (app hand->string h) a _) a.s)
(printf "~a: ~a ~a" h (~a (first a) #:min-width 15) (number->face (second a)))
(when (pair? (cddr a)) (printf " [tiebreak: ~a]" (string-join (map number->face (cddr a)) ", ")))
(newline)))
(module+ test
(require rackunit)
(let ((e.g.-strght-flsh '((14 . h) (13 . h) (12 . h) (11 . h) (10 . h))))
(check-match (straight? e.g.-strght-flsh) '(straight 14))
(check-match (flush? e.g.-strght-flsh) '(flush 14 13 12 11 10))
(check-match e.g.-strght-flsh (and (? flush?) (app straight? (list 'straight top _ ...)))))
(define expected-results
'((three-of-a-kind 2 13 12)
(high-card 9 8 7 5 2) (straight 5) (straight 14) (full-house 3 2) (two-pair 3 2 7)
(four-of-a-kind 7) (straight-flush 14) (one-pair 4 13 10 5) (flush 12 10 7 6 4)
(three-of-a-kind 2 13 12) (straight 9) (straight 6) (four-of-a-kind 3) (three-of-a-kind 3 7 2)
(five-of-a-kind 7) (straight-flush 14) (one-pair 13 10 5 4) (flush 14 13 7 6 4) (straight 6)
(straight 14) (straight-flush 14) (four-of-a-kind 2)))
(for ((h e.g.-hands) (r expected-results)) (check-equal? (analyse-hand/string h) r)))
{{out}}
[] 7♥ 7♦ 7♠ 7♣: five-of-a-kind 7
T♥ J♥ Q♥ K♥ A♥: straight-flush A
[] J♥ Q♥ K♥ A♥: straight-flush A
[] Q♦ [] A♦ T♦: straight-flush A
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind 7
[] 3♥ 2♦ 3♠ 3♦: four-of-a-kind 3
[] 2♦ 2♠ [] Q♦: four-of-a-kind 2
2♥ 3♥ 2♦ 3♣ 3♦: full-house 3 [tiebreak: 2]
[] K♣ 7♣ 6♣ 4♣: flush A [tiebreak: K, 7, 6, 4]
Q♣ T♣ 7♣ 6♣ 4♣: flush Q [tiebreak: T, 7, 6, 4]
T♥ J♦ Q♣ K♣ A♦: straight A
[] Q♦ [] A♠ T♠: straight A
[] 5♥ 7♦ 8♠ 9♦: straight 9
[] 2♦ 3♠ 4♠ 5♠: straight 6
[] 2♦ [] 4♠ 5♠: straight 6
A♥ 2♦ 3♣ 4♣ 5♦: straight 5
[] 7♥ 2♦ 3♠ 3♦: three-of-a-kind 3 [tiebreak: 7, 2]
2♥ 2♦ 2♣ K♣ Q♦: three-of-a-kind 2 [tiebreak: K, Q]
[] 2♦ 2♠ K♠ Q♦: three-of-a-kind 2 [tiebreak: K, Q]
2♥ 7♥ 2♦ 3♣ 3♦: two-pair 3 [tiebreak: 2, 7]
[] 4♣ K♣ 5♦ T♠: one-pair K [tiebreak: T, 5, 4]
4♥ 4♠ K♠ 5♦ T♠: one-pair 4 [tiebreak: K, T, 5]
2♥ 5♥ 7♦ 8♣ 9♠: high-card 9 [tiebreak: 8, 7, 5, 2]
REXX
version 1
/* REXX ---------------------------------------------------------------
* 10.12.2013 Walter Pachl
*--------------------------------------------------------------------*/
d.1='2h 2d 2s ks qd'; x.1='three-of-a-kind'
d.2='2h 5h 7d 8s 9d'; x.2='high-card'
d.3='ah 2d 3s 4s 5s'; x.3='straight'
d.4='2h 3h 2d 3s 3d'; x.4='full-house'
d.5='2h 7h 2d 3s 3d'; x.5='two-pair'
d.6='2h 7h 7d 7s 7c'; x.6='four-of-a-kind'
d.7='th jh qh kh ah'; x.7='straight-flush'
d.8='4h 4c kc 5d tc'; x.8='one-pair'
d.9='qc tc 7c 6c 4c'; x.9='flush'
d.10='ah 2h 3h 4h'
d.11='ah 2h 3h 4h 5h 6h'
d.12='2h 2h 3h 4h 5h'
d.13='xh 2h 3h 4h 5h'
d.14='2x 2h 3h 4h 5h'
Do ci=1 To 14
Call poker d.ci,x.ci
end
Exit
poker:
Parse Arg deck,expected
have.=0
f.=0; fmax=0
s.=0; smax=0
cnt.=0
If words(deck)<5 Then Return err('less than 5 cards')
If words(deck)>5 Then Return err('more than 5 cards')
Do i=1 To 5
c=word(deck,i)
Parse Var c f +1 s
If have.f.s=1 Then Return err('duplicate card:' c)
have.f.s=1
m=pos(f,'a23456789tjqk')
If m=0 Then Return err('invalid face' f 'in' c)
cnt.m=cnt.m+1
n=pos(s,'hdcs')
If n=0 Then Return err('invalid suit' s 'in' c)
f.m=f.m+1; fmax=max(fmax,f.m)
s.n=s.n+1; smax=max(smax,s.n)
End
cntl=''
cnt.14=cnt.1
Do i=1 To 14
cntl=cntl||cnt.i
End
Select
When fmax=4 Then res='four-of-a-kind'
When fmax=3 Then Do
If x_pair() Then
res='full-house'
Else
res='three-of-a-kind'
End
When fmax=2 Then Do
If x_2pair() Then
res='two-pair'
Else
res='one-pair'
End
When smax=5 Then Do
If x_street() Then
res='straight-flush'
Else
res='flush'
End
When x_street() Then
res='straight'
Otherwise
res='high-card'
End
Say deck res
If res<>expected Then
Say copies(' ',14) expected
Return
x_pair:
Do p=1 To 13
If f.p=2 Then return 1
End
Return 0
x_2pair:
pp=0
Do p=1 To 13
If f.p=2 Then pp=pp+1
End
Return pp=2
x_street:
Return pos('11111',cntl)>0
err:
Say deck 'Error:' arg(1)
Return 0
{{out}}
2h 2d 2s ks qd three-of-a-kind
2h 5h 7d 8s 9d high-card
ah 2d 3s 4s 5s straight
2h 3h 2d 3s 3d full-house
2h 7h 2d 3s 3d two-pair
2h 7h 7d 7s 7c four-of-a-kind
th jh qh kh ah straight-flush
4h 4c kc 5d tc one-pair
qc tc 7c 6c 4c flush
ah 2h 3h 4h Error: less than 5 cards
ah 2h 3h 4h 5h 6h Error: more than 5 cards
2h 2h 3h 4h 5h Error: duplicate card: 2h
xh 2h 3h 4h 5h Error: invalid face x in xh
2x 2h 3h 4h 5h Error: invalid suit x in 2x
version 2 with suit glyphs
This REXX version supports: ::* upper/lower/mixed case for suits and pips ::* allows commas or blanks for card separation ::* alternate names for aces and tens ::* alphabetic letters for suits and/or glyphs ::* specification of number of cards in a hand ::* the dealt hands can be in a file (blank lines are ignored) ::* dealt hands in the file can have comments after a semicolon (''';''')
/*REXX program analyzes an N─card poker hand, and displays what the poker hand is. */
parse arg iFID .; if iFID=='' | iFID=="," then iFID= 'POKERHAN.DAT'
/* [↓] read the poker hands dealt. */
do while lines(iFID)\==0; ox= linein(iFID); if ox='' then iterate
say right(ox, max(30, length(ox) ) ) ' ◄─── ' analyze(ox)
end /*while*/ /* [↑] analyze/validate the poker hand*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
analyze: procedure; arg x ';',mc; hand= translate(x, '♥♦♣♠1', "HDCSA,"); flush= 0
kinds= 0; suit.= 0; pairs= 0; @.= 0; run= copies(0, 13); pips= run
if mc=='' then mc= 5; n= words(hand); if n\==mc then return 'invalid'
/* [↓] PIP can be 1 or 2 characters.*/
do j=1 for n; _= word(hand, j) /*obtain a card from the dealt hand. */
pip= left(_, length(_) - 1); ws= right(_, 1) /*obtain the card's pip; and the suit.*/
if pip==10 then pip= 'T' /*allow an alternate form for a "TEN". */
@._= @._ + 1 /*bump the card counter for this hand. */
#= pos(pip, 123456789TJQK) /*obtain the pip index for the card. */
if pos(ws, "♥♣♦♠")==0 then return 'invalid suit in card:' _
if #==0 then return 'invalid pip in card:' _
if @._\==1 then return 'invalid, duplicate card:' _
suit.ws= suit.ws + 1 /*count the suits for a possible flush.*/
flush= max(flush, suit.ws) /*count number of cards in the suits. */
run= overlay(., run, #) /*convert runs to a series of periods. */
_= substr(pips, #, 1) + 1 /*obtain the number of the pip in hand.*/
pips= overlay(_, pips, #) /*convert the pip to legitimate number.*/
kinds= max(kinds, _) /*convert certain pips to their number.*/
end /*i*/ /* [↑] keep track of N─of─a─kind. */
run= run || left(run, 1) /*An ace can be high ─or─ low. */
pairs= countstr(2, pips) /*count number of pairs (2s in PIPS).*/
straight= pos(....., run || left(run, 1) ) \== 0 /*does the RUN contains a straight? */
if flush==5 & straight then return 'straight-flush'
if kinds==4 then return 'four-of-a-kind'
if kinds==3 & pairs==1 then return 'full-house'
if flush==5 then return 'flush'
if straight then return 'straight'
if kinds==3 then return 'three-of-a-kind'
if kinds==2 & pairs==2 then return 'two-pair'
if kinds==2 then return 'one-pair'
return 'high-card'
Programming note: some older REXXes don't have the '''countstr''' BIF, so that REXX statement (above, line '''48''') can be replaced with:
pairs= 13 - length( space( translate( pips, , 2), 0) ) /*count # of 2's in PIPS.*/
{{out|input|text= file:}}
2♥ 2♦ 2♠ k♠ q♦
2♥ 5♥ 7♦ 8♠ 9♦
a♥ 2♦ 3♠ 4♠ 5♠
2♥ 3♥ 2♦ 3♠ 3♦
2♥ 7♥ 2♦ 3♠ 3♦
2♥ 7♥ 7♦ 7♠ 7♣
10♥ j♥ q♥ k♥ A♥
4♥ 4♣ k♣ 5♦ 10♠
q♣ t♣ 7♣ 6♣ 4♣
J♥ Q♦ K♠ A♠ 10♠
ah 2h 3h 4h
{{out|output|text= when using the (above) input file}}
2♥ 2♦ 2♠ k♠ q♦ ◄─── three-of-a-kind
2♥ 5♥ 7♦ 8♠ 9♦ ◄─── high-card
a♥ 2♦ 3♠ 4♠ 5♠ ◄─── straight
2♥ 3♥ 2♦ 3♠ 3♦ ◄─── full-house
2♥ 7♥ 2♦ 3♠ 3♦ ◄─── two-pair
2♥ 7♥ 7♦ 7♠ 7♣ ◄─── four-of-a-kind
10♥ j♥ q♥ k♥ A♥ ◄─── straight-flush
4♥ 4♣ k♣ 5♦ 10♠ ◄─── one-pair
q♣ t♣ 7♣ 6♣ 4♣ ◄─── flush
J♥ Q♦ K♠ A♠ 10♠ ◄─── straight
ah 2h 3h 4h ◄─── invalid
version 3 with suit glyphs and jokers
This REXX version has three additional features: ::* "invalid" hands have additional diagnostic information ::* supports up to two ''jokers'' ::* the ''joker'' card may be abbreviated (and can be in upper/lower/mixed case)
/*REXX program analyzes an N-card poker hand, and displays what the poker hand is, */
/*──────────────────────────────────────────── poker hands may contain up to two jokers.*/
parse arg iFID .; if iFID=='' | iFID=="," then iFID= 'POKERHAJ.DAT'
/* [↓] read the poker hands dealt. */
do while lines(iFID)\==0; ox= linein(iFID); if ox='' then iterate
say right(ox, max(30, length(ox) ) ) ' ◄─── ' analyze(ox)
end /*while*/ /* [↑] analyze/validate the poker hand*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
analyze: procedure; arg x ';',mc; hand=translate(x, '♥♦♣♠1', "HDCSA,"); flush= 0
kinds= 0; suit.= 0; pairs= 0; @.= 0; run= copies(0 ,13); pips= run
if mc=='' then mc= 5; n= words(hand) /*N is the number of cards in hand. */
if n\==mc then return 'invalid number of cards, must be' mc
/* [↓] the PIP can be 1 or 2 chars. */
do j=1 for n; _= word(hand, j) /*obtain a card from the dealt hand. */
pip= left(_, length(_) - 1); ws= right(_, 1) /*obtain card's pip; obtain card's suit*/
if pip==10 then pip= 'T' /*allow alternate form for a TEN pip.*/
if abbrev('JOKER', _, 1) then _= "JK" /*allow altername forms of JOKER names.*/
@._= @._ + 1 /*bump the card counter for this hand. */
#= pos(pip, 123456789TJQK) /*obtain the pip index for the card. */
if _=='JK' then do; if @.j>2 then return 'invalid, too many jokers'
iterate
end
if pos(ws, "♥♣♦♠")==0 then return 'invalid suit in card:' _
if #==0 then return 'invalid pip in card:' _
if @._\==1 then return 'invalid, duplicate card:' _
suit.ws= suit.ws + 1 /*count the suits for a possible flush.*/
flush= max(flush, suit.ws) /*count number of cards in the suits. */
run= overlay(., run, #) /*convert runs to a series of periods. */
_= substr(pips, #, 1) + 1 /*obtain the number of the pip in hand.*/
pips= overlay(_, pips, #) /*convert the pip to legitimate number.*/
kinds= max(kinds, _) /*convert certain pips to their number.*/
end /*i*/ /* [↑] keep track of N─of─a─kind. */
run= run || left(run, 1) /*An ace can be high ─or─ low. */
jok= @.jk; kinds= kinds+jok; flush= flush+jok /*N─of─a─kind; adjustments for jokers.*/
straight= pos(..... , run)\==0 |, /*does the RUN contain a straight? */
(pos(.... , run)\==0 & jok>=1) |, /* " " " " " " */
(pos(..0.. , run)\==0 & jok>=1) |, /* " " " " " " */
(pos(...0. , run)\==0 & jok>=1) |, /* " " " " " " */
(pos(.0... , run)\==0 & jok>=1) |, /* " " " " " " */
(pos(... , run)\==0 & jok>=2) |, /* " " " " " " */
(pos(..0. , run)\==0 & jok>=2) |, /* " " " " " " */
(pos(.0.. , run)\==0 & jok>=2) |, /* " " " " " " */
(pos(.00.. , run)\==0 & jok>=2) |, /* " " " " " " */
(pos(..00. , run)\==0 & jok>=2) |, /* " " " " " " */
(pos(.0.0. , run)\==0 & jok>=2) /* " " " " " " */
pairs= countstr(2, pips) /*count number of pairs (2s in PIPS). */
if jok\==0 then pairs= pairs - 1 /*adjust number of pairs with jokers. */
if kinds>=5 then return 'five-of-a-kind'
if flush>=5 & straight then return 'straight-flush'
if kinds>=4 then return 'four-of-a-kind'
if kinds>=3 & pairs>=1 then return 'full-house'
if flush>=5 then return 'flush'
if straight then return 'straight'
if kinds>=3 then return 'three-of-a-kind'
if kinds==2 & pairs==2 then return 'two-pair'
if kinds==2 then return 'one-pair'
return 'high-card'
Programming note: the method used for analyzing hands that contain jokers are limited to a maximum of two jokers.
A different methodology would be needed for a generic number of jokers (and/or wild cards [such as deuces and one─eyed jacks]).
{{out|input|text= file:}}
joker 2♦ 2♠ k♠ q♦
joker 5♥ 7♦ 8♠ 9♦
joker 2♦ 3♠ 4♠ 5♠
joker 3♥ 2♦ 3♠ 3♦
joker 7♥ 2♦ 3♠ 3♦
joker 7♥ 7♦ 7♠ 7♣
joker j♥ q♥ k♥ A♥
joker 4♣ k♣ 5♦ 10♠
joker t♣ 7♣ 6♣ 4♣
joker Q♦ K♠ A♠ 10♠
joker 2h 3h 4h
2♥ 2♦ 2♠ k♠ jok
2♥ 5♥ 7♦ 8♠ jok
a♥ 2♦ 5♠ 4♠ jok
2♥ 3♥ 2♦ 3♠ jok
2♥ 7♥ 2♦ 3♠ jok
2♥ 7♥ 7♦ 7♠ jok
10♥ j♥ q♥ k♥ jok
4♥ 4♣ k♣ 5♦ jok
q♣ t♣ 7♣ 6♣ jok
J♥ Q♦ K♠ A♠ jok
{{out|output|text= when using the (above) input file}}
joker 2♦ 2♠ k♠ q♦ ◄─── three-of-a-kind
joker 5♥ 7♦ 8♠ 9♦ ◄─── straight
joker 2♦ 3♠ 4♠ 5♠ ◄─── straight
joker 3♥ 2♦ 3♠ 3♦ ◄─── four-of-a-kind
joker 7♥ 2♦ 3♠ 3♦ ◄─── three-of-a-kind
joker 7♥ 7♦ 7♠ 7♣ ◄─── five-of-a-kind
joker j♥ q♥ k♥ A♥ ◄─── straight-flush
joker 4♣ k♣ 5♦ 10♠ ◄─── one-pair
joker t♣ 7♣ 6♣ 4♣ ◄─── flush
joker Q♦ K♠ A♠ 10♠ ◄─── straight
joker 2h 3h 4h ◄─── invalid number of cards, must be 5
2♥ 2♦ 2♠ k♠ jok ◄─── four-of-a-kind
2♥ 5♥ 7♦ 8♠ jok ◄─── one-pair
a♥ 2♦ 5♠ 4♠ jok ◄─── straight
2♥ 3♥ 2♦ 3♠ jok ◄─── full-house
2♥ 7♥ 2♦ 3♠ jok ◄─── three-of-a-kind
2♥ 7♥ 7♦ 7♠ jok ◄─── four-of-a-kind
10♥ j♥ q♥ k♥ jok ◄─── straight-flush
4♥ 4♣ k♣ 5♦ jok ◄─── three-of-a-kind
q♣ t♣ 7♣ 6♣ jok ◄─── flush
J♥ Q♦ K♠ A♠ jok ◄─── straight
Ruby
Joker-less hands are sorted high to low.
class Card
include Comparable
attr_accessor :ordinal
attr_reader :suit, :face
SUITS = %i(♥ ♦ ♣ ♠)
FACES = %i(2 3 4 5 6 7 8 9 10 j q k a)
def initialize(str)
@face, @suit = parse(str)
@ordinal = FACES.index(@face)
end
def <=> (other) #used for sorting
self.ordinal <=> other.ordinal
end
def to_s
"#@face#@suit"
end
private
def parse(str)
face, suit = str.chop.to_sym, str[-1].to_sym
raise ArgumentError, "invalid card: #{str}" unless FACES.include?(face) && SUITS.include?(suit)
[face, suit]
end
end
class Hand
include Comparable
attr_reader :cards, :rank
RANKS = %i(high-card one-pair two-pair three-of-a-kind straight flush
full-house four-of-a-kind straight-flush five-of-a-kind)
WHEEL_FACES = %i(2 3 4 5 a)
def initialize(str_of_cards)
@cards = str_of_cards.downcase.tr(',',' ').split.map{|str| Card.new(str)}
grouped = @cards.group_by(&:face).values
@face_pattern = grouped.map(&:size).sort
@rank = categorize
@rank_num = RANKS.index(@rank)
@tiebreaker = grouped.map{|ar| [ar.size, ar.first.ordinal]}.sort.reverse
end
def <=> (other) # used for sorting and comparing
self.compare_value <=> other.compare_value
end
def to_s
@cards.map(&:to_s).join(" ")
end
protected # accessible for Hands
def compare_value
[@rank_num, @tiebreaker]
end
private
def one_suit?
@cards.map(&:suit).uniq.size == 1
end
def consecutive?
sort.each_cons(2).all? {|c1,c2| c2.ordinal - c1.ordinal == 1 }
end
def sort
if @cards.sort.map(&:face) == WHEEL_FACES
@cards.detect {|c| c.face == :a}.ordinal = -1
end
@cards.sort
end
def categorize
if consecutive?
one_suit? ? :'straight-flush' : :straight
elsif one_suit?
:flush
else
case @face_pattern
when [1,1,1,1,1] then :'high-card'
when [1,1,1,2] then :'one-pair'
when [1,2,2] then :'two-pair'
when [1,1,3] then :'three-of-a-kind'
when [2,3] then :'full-house'
when [1,4] then :'four-of-a-kind'
when [5] then :'five-of-a-kind'
end
end
end
end
# Demo
test_hands = <<EOS
2♥ 2♦ 2♣ k♣ q♦
2♥ 5♥ 7♦ 8♣ 9♠
a♥ 2♦ 3♣ 4♣ 5♦
2♥ 3♥ 2♦ 3♣ 3♦
2♥ 7♥ 2♦ 3♣ 3♦
2♥ 6♥ 2♦ 3♣ 3♦
10♥ j♥ q♥ k♥ a♥
4♥ 4♠ k♠ 2♦ 10♠
4♥ 4♠ k♠ 3♦ 10♠
q♣ 10♣ 7♣ 6♣ 4♣
q♣ 10♣ 7♣ 6♣ 3♣
9♥ 10♥ q♥ k♥ j♣
2♥ 3♥ 4♥ 5♥ a♥
2♥ 2♥ 2♦ 3♣ 3♦
EOS
hands = test_hands.each_line.map{|line| Hand.new(line) }
puts "High to low"
hands.sort.reverse.each{|hand| puts "#{hand}\t #{hand.rank}" }
puts
str = <<EOS
joker 2♦ 2♠ k♠ q♦
joker 5♥ 7♦ 8♠ 9♦
joker 2♦ 3♠ 4♠ 5♠
joker 3♥ 2♦ 3♠ 3♦
joker 7♥ 2♦ 3♠ 3♦
joker 7♥ 7♦ 7♠ 7♣
joker j♥ q♥ k♥ A♥
joker 4♣ k♣ 5♦ 10♠
joker k♣ 7♣ 6♣ 4♣
joker 2♦ joker 4♠ 5♠
joker Q♦ joker A♠ 10♠
joker Q♦ joker A♦ 10♦
joker 2♦ 2♠ joker q♦
EOS
# Neither the Card nor the Hand class supports jokers
# but since hands are comparable, they are also sortable.
# Try every card from a deck for a joker and pick the largest hand:
DECK = Card::FACES.product(Card::SUITS).map(&:join)
str.each_line do |line|
cards_in_arrays = line.split.map{|c| c == "joker" ? DECK.dup : [c]} #joker is array of all cards
all_tries = cards_in_arrays.shift.product(*cards_in_arrays).map{|ar| Hand.new(ar.join" ")} #calculate the Whatshisname product
best = all_tries.max
puts "#{line.strip}: #{best.rank}"
end
{{out}}
High to low
10♥ j♥ q♥ k♥ a♥ straight-flush
2♥ 3♥ 4♥ 5♥ a♥ straight-flush
2♥ 3♥ 2♦ 3♣ 3♦ full-house
2♥ 2♥ 2♦ 3♣ 3♦ full-house
q♣ 10♣ 7♣ 6♣ 4♣ flush
q♣ 10♣ 7♣ 6♣ 3♣ flush
9♥ 10♥ q♥ k♥ j♣ straight
a♥ 2♦ 3♣ 4♣ 5♦ straight
2♥ 2♦ 2♣ k♣ q♦ three-of-a-kind
2♥ 7♥ 2♦ 3♣ 3♦ two-pair
2♥ 6♥ 2♦ 3♣ 3♦ two-pair
4♥ 4♠ k♠ 3♦ 10♠ one-pair
4♥ 4♠ k♠ 2♦ 10♠ one-pair
2♥ 5♥ 7♦ 8♣ 9♠ high-card
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 5♥ 7♦ 8♠ 9♦: straight
joker 2♦ 3♠ 4♠ 5♠: straight
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker j♥ q♥ k♥ A♥: straight-flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker k♣ 7♣ 6♣ 4♣: flush
joker 2♦ joker 4♠ 5♠: straight
joker Q♦ joker A♠ 10♠: straight
joker Q♦ joker A♦ 10♦: straight-flush
joker 2♦ 2♠ joker q♦: four-of-a-kind
Scala
Including jokers, but not special suit characters. Aiming for readability more than performance.
val faces = "23456789TJQKA"
val suits = "CHSD"
sealed trait Card
object Joker extends Card
case class RealCard(face: Int, suit: Char) extends Card
val allRealCards = for {
face <- 0 until faces.size
suit <- suits
} yield RealCard(face, suit)
def parseCard(str: String): Card = {
if (str == "joker") {
Joker
} else {
RealCard(faces.indexOf(str(0)), str(1))
}
}
def parseHand(str: String): List[Card] = {
str.split(" ").map(parseCard).toList
}
trait HandType {
def name: String
def check(hand: List[RealCard]): Boolean
}
case class And(x: HandType, y: HandType, name: String) extends HandType {
def check(hand: List[RealCard]) = x.check(hand) && y.check(hand)
}
object Straight extends HandType {
val name = "straight"
def check(hand: List[RealCard]): Boolean = {
val faces = hand.map(_.face).toSet
faces.size == 5 && (faces.min == faces.max - 4 || faces == Set(0, 1, 2, 3, 12))
}
}
object Flush extends HandType {
val name = "flush"
def check(hand: List[RealCard]): Boolean = {
hand.map(_.suit).toSet.size == 1
}
}
case class NOfAKind(n: Int, name: String = "", nOccur: Int = 1) extends HandType {
def check(hand: List[RealCard]): Boolean = {
hand.groupBy(_.face).values.count(_.size == n) >= nOccur
}
}
val allHandTypes = List(
NOfAKind(5, "five-of-a-kind"),
And(Straight, Flush, "straight-flush"),
NOfAKind(4, "four-of-a-kind"),
And(NOfAKind(3), NOfAKind(2), "full-house"),
Flush,
Straight,
NOfAKind(3, "three-of-a-kind"),
NOfAKind(2, "two-pair", 2),
NOfAKind(2, "one-pair")
)
def possibleRealHands(hand: List[Card]): List[List[RealCard]] = {
val realCards = hand.collect { case r: RealCard => r }
val nJokers = hand.count(_ == Joker)
allRealCards.toList.combinations(nJokers).map(_ ++ realCards).toList
}
def analyzeHand(hand: List[Card]): String = {
val possibleHands = possibleRealHands(hand)
allHandTypes.find(t => possibleHands.exists(t.check)).map(_.name).getOrElse("high-card")
}
val testHands = List(
"2H 2D 2S KS QD",
"2H 5H 7D 8S 9D",
"AH 2D 3S 4S 5S",
"2H 3H 2D 3S 3D",
"2H 7H 2D 3S 3D",
"2H 7H 7D 7S 7C",
"TH JH QH KH AH",
"4H 4C KC 5D TC",
"QC TC 7C 6C 4C",
"QC TC 7C 7C TD",
"2H 2D 2S KS joker",
"2H 5H 7D 8S joker",
"AH 2D 3S 4S joker",
"2H 3H 2D 3S joker",
"2H 7H 2D 3S joker",
"2H 7H 7D joker joker",
"TH JH QH joker joker",
"4H 4C KC joker joker",
"QC TC 7C joker joker",
"QC TC 7H joker joker"
)
for (hand <- testHands) {
println(s"$hand -> ${analyzeHand(parseHand(hand))}")
}
{{out}}
2H 2D 2S KS QD -> three-of-a-kind
2H 5H 7D 8S 9D -> high-card
AH 2D 3S 4S 5S -> straight
2H 3H 2D 3S 3D -> full-house
2H 7H 2D 3S 3D -> two-pair
2H 7H 7D 7S 7C -> four-of-a-kind
TH JH QH KH AH -> straight-flush
4H 4C KC 5D TC -> one-pair
QC TC 7C 6C 4C -> flush
QC TC 7C 7C TD -> two-pair
2H 2D 2S KS joker -> four-of-a-kind
2H 5H 7D 8S joker -> one-pair
AH 2D 3S 4S joker -> straight
2H 3H 2D 3S joker -> full-house
2H 7H 2D 3S joker -> three-of-a-kind
2H 7H 7D joker joker -> four-of-a-kind
TH JH QH joker joker -> straight-flush
4H 4C KC joker joker -> four-of-a-kind
QC TC 7C joker joker -> flush
QC TC 7H joker joker -> three-of-a-kind
Seed7
$ include "seed7_05.s7i";
include "console.s7i";
const string: face is "A23456789TJQK";
const string: suit is "♥♦♣♠";
const func string: analyzeHand (in array integer: faceCnt, in array integer: suitCnt) is func
result
var string: handValue is "";
local
var boolean: pair1 is FALSE;
var boolean: pair2 is FALSE;
var boolean: three is FALSE;
var boolean: four is FALSE;
var boolean: flush is FALSE;
var boolean: straight is FALSE;
var integer: sequence is 0;
var integer: x is 0;
begin
for x range 1 to 13 do
case faceCnt[x] of
when {2}: if pair1 then pair2 := TRUE; else pair1 := TRUE; end if;
when {3}: three := TRUE;
when {4}: four := TRUE;
end case;
end for;
for x range 1 to 4 until flush do
if suitCnt[x] = 5 then
flush := TRUE;
end if;
end for;
if not pair1 and not three and not four then
for x range 1 to 13 until sequence = 5 do
if faceCnt[x] <> 0 then incr(sequence); else sequence := 0; end if;
end for;
straight := sequence = 5 or (sequence = 4 and faceCnt[1] <> 0);
end if;
if straight and flush then handValue := "straight-flush";
elsif four then handValue := "four-of-a-kind";
elsif pair1 and three then handValue := "full-house";
elsif flush then handValue := "flush";
elsif straight then handValue := "straight";
elsif three then handValue := "three-of-a-kind";
elsif pair1 and pair2 then handValue := "two-pair";
elsif pair1 then handValue := "one-pair";
else handValue := "high-card";
end if;
end func;
const proc: analyze (in string: cards) is func
local
var array integer: faceCnt is 13 times 0;
var array integer: suitCnt is 4 times 0;
var string: card is "";
begin
for card range split(upper(cards), ' ') do
incr(faceCnt[pos(face, card[1])]);
incr(suitCnt[pos(suit, card[2])]);
end for;
writeln(cards <& ": " <& analyzeHand(faceCnt, suitCnt));
end func;
const proc: main is func
begin
OUT := STD_CONSOLE;
analyze("2♥ 2♦ 2♠ k♠ q♦");
analyze("2♥ 5♥ 7♦ 8♠ 9♦");
analyze("a♥ 2♦ 3♠ 4♠ 5♠");
analyze("2♥ 3♥ 2♦ 3♠ 3♦");
analyze("2♥ 7♥ 2♦ 3♠ 3♦");
analyze("2♥ 7♥ 7♦ 7♠ 7♣");
analyze("t♥ j♥ q♥ k♥ a♥");
analyze("4♥ 4♣ k♣ 5♦ t♣");
analyze("q♣ t♣ 7♣ 6♣ 4♣");
end func;
{{out}}
2♥ 2♦ 2♠ k♠ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♠ 9♦: high-card
a♥ 2♦ 3♠ 4♠ 5♠: straight
2♥ 3♥ 2♦ 3♠ 3♦: full-house
2♥ 7♥ 2♦ 3♠ 3♦: two-pair
2♥ 7♥ 7♦ 7♠ 7♣: four-of-a-kind
t♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♣ k♣ 5♦ t♣: one-pair
q♣ t♣ 7♣ 6♣ 4♣: flush
Tcl
{{works with|Tcl|8.6}}
package require Tcl 8.6
namespace eval PokerHandAnalyser {
proc analyse {hand} {
set norm [Normalise $hand]
foreach type {
invalid straight-flush four-of-a-kind full-house flush straight
three-of-a-kind two-pair one-pair
} {
if {[Detect-$type $norm]} {
return $type
}
}
# Always possible to use high-card if the hand is legal at all
return high-card
}
# This normalises to an internal representation that is a list of pairs,
# where each pair is one number for the pips (ace == 14, king == 13,
# etc.) and another for the suit. This greatly simplifies detection.
proc Normalise {hand} {
set PipMap {j 11 q 12 k 13 a 14}
set SuitMap {♥ 2 h 2 ♦ 1 d 1 ♣ 0 c 0 ♠ 3 s 3}
set hand [string tolower $hand]
set cards [regexp -all -inline {(?:[akqj98765432]|10)[hdcs♥♦♣♠]} $hand]
lsort -command CompareCards [lmap c [string map {} $cards] {
list [string map $PipMap [string range $c 0 end-1]] \
[string map $SuitMap [string index $c end]]
}]
}
proc CompareCards {a b} {
lassign $a pipA suitA
lassign $b pipB suitB
expr {$pipA==$pipB ? $suitB-$suitA : $pipB-$pipA}
}
# Detection code. Note that the detectors all assume that the preceding
# detectors have been run first; this simplifies the logic a lot, but does
# mean that the individual detectors are not robust on their own.
proc Detect-invalid {hand} {
if {[llength $hand] != 5} {return 1}
foreach c $hand {
if {[incr seen($c)] > 1} {return 1}
}
return 0
}
proc Detect-straight-flush {hand} {
foreach c $hand {
lassign $c pip suit
if {[info exist prev] && $prev-1 != $pip} {
# Special case: ace low straight flush ("steel wheel")
if {$prev != 14 && $suit != 5} {
return 0
}
}
set prev $pip
incr seen($suit)
}
return [expr {[array size seen] == 1}]
}
proc Detect-four-of-a-kind {hand} {
foreach c $hand {
lassign $c pip suit
if {[incr seen($pip)] > 3} {return 1}
}
return 0
}
proc Detect-full-house {hand} {
foreach c $hand {
lassign $c pip suit
incr seen($pip)
}
return [expr {[array size seen] == 2}]
}
proc Detect-flush {hand} {
foreach c $hand {
lassign $c pip suit
incr seen($suit)
}
return [expr {[array size seen] == 1}]
}
proc Detect-straight {hand} {
foreach c $hand {
lassign $c pip suit
if {[info exist prev] && $prev-1 != $pip} {
# Special case: ace low straight ("wheel")
if {$prev != 14 && $suit != 5} {
return 0
}
}
set prev $pip
}
return 1
}
proc Detect-three-of-a-kind {hand} {
foreach c $hand {
lassign $c pip suit
if {[incr seen($pip)] > 2} {return 1}
}
return 0
}
proc Detect-two-pair {hand} {
set pairs 0
foreach c $hand {
lassign $c pip suit
if {[incr seen($pip)] > 1} {incr pairs}
}
return [expr {$pairs > 1}]
}
proc Detect-one-pair {hand} {
foreach c $hand {
lassign $c pip suit
if {[incr seen($pip)] > 1} {return 1}
}
return 0
}
}
Demonstrating:
foreach hand {
"2♥ 2♦ 2♣ k♣ q♦" "2♥ 5♥ 7♦ 8♣ 9♠" "a♥ 2♦ 3♣ 4♣ 5♦" "2♥ 3♥ 2♦ 3♣ 3♦"
"2♥ 7♥ 2♦ 3♣ 3♦" "2♥ 7♥ 7♦ 7♣ 7♠" "10♥ j♥ q♥ k♥ a♥" "4♥ 4♠ k♠ 5♦ 10♠"
"q♣ 10♣ 7♣ 6♣ 4♣"
} {
puts "${hand}: [PokerHandAnalyser::analyse $hand]"
}
{{out}}
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush