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{{task|Data Structures}} [[Category:Encyclopedia]] {{data structure}}[[Category:Classic CS problems and programs]]
A '''stack''' is a container of elements with last in, first out access policy. Sometimes it also called '''LIFO'''.
The stack is accessed through its '''top'''.
The basic stack operations are:
- ''push'' stores a new element onto the stack top;
- ''pop'' returns the last pushed stack element, while removing it from the stack;
- ''empty'' tests if the stack contains no elements.
Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):
- ''top'' (sometimes called ''peek'' to keep with the ''p'' theme) returns the topmost element without modifying the stack.
Stacks allow a very simple hardware implementation.
They are common in almost all processors.
In programming, stacks are also very popular for their way ('''LIFO''') of resource management, usually memory.
Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks).
This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework.
See [[wp:Stack_automaton|stack machine]].
Many algorithms in pattern matching, compiler construction (e.g. [[wp:Recursive_descent|recursive descent parsers]]), and machine learning (e.g. based on [[wp:Tree_traversal|tree traversal]]) have a natural representation in terms of stacks.
;Task: Create a stack supporting the basic operations: push, pop, empty.
{{Template:See also lists}}
ABAP
This works for ABAP Version 7.40 and above
report z_stack.
interface stack.
methods:
push
importing
new_element type any
returning
value(new_stack) type ref to stack,
pop
exporting
top_element type any
returning
value(new_stack) type ref to stack,
empty
returning
value(is_empty) type abap_bool,
peek
exporting
top_element type any,
get_size
returning
value(size) type int4,
stringify
returning
value(stringified_stack) type string.
endinterface.
class character_stack definition.
public section.
interfaces:
stack.
methods:
constructor
importing
characters type string optional.
private section.
data:
characters type string.
endclass.
class character_stack implementation.
method stack~push.
characters = |{ new_element }{ characters }|.
new_stack = me.
endmethod.
method stack~pop.
if not me->stack~empty( ).
top_element = me->characters(1).
me->characters = me->characters+1.
endif.
new_stack = me.
endmethod.
method stack~empty.
is_empty = xsdbool( strlen( me->characters ) eq 0 ).
endmethod.
method stack~peek.
check not me->stack~empty( ).
top_element = me->characters(1).
endmethod.
method stack~get_size.
size = strlen( me->characters ).
endmethod.
method stack~stringify.
stringified_stack = cond string(
when me->stack~empty( )
then `empty`
else me->characters ).
endmethod.
method constructor.
check characters is not initial.
me->characters = characters.
endmethod.
endclass.
class integer_stack definition.
public section.
interfaces:
stack.
methods:
constructor
importing
integers type int4_table optional.
private section.
data:
integers type int4_table.
endclass.
class integer_stack implementation.
method stack~push.
append new_element to me->integers.
new_stack = me.
endmethod.
method stack~pop.
if not me->stack~empty( ).
top_element = me->integers[ me->stack~get_size( ) ].
delete me->integers index me->stack~get_size( ).
endif.
new_stack = me.
endmethod.
method stack~empty.
is_empty = xsdbool( lines( me->integers ) eq 0 ).
endmethod.
method stack~peek.
check not me->stack~empty( ).
top_element = me->integers[ lines( me->integers ) ].
endmethod.
method stack~get_size.
size = lines( me->integers ).
endmethod.
method stack~stringify.
stringified_stack = cond string(
when me->stack~empty( )
then `empty`
else reduce string(
init stack = ``
for integer in me->integers
next stack = |{ integer }{ stack }| ) ).
endmethod.
method constructor.
check integers is not initial.
me->integers = integers.
endmethod.
endclass.
start-of-selection.
data:
stack1 type ref to stack,
stack2 type ref to stack,
stack3 type ref to stack,
top_character type char1,
top_integer type int4.
stack1 = new character_stack( ).
stack2 = new integer_stack( ).
stack3 = new integer_stack( ).
write: |Stack1 = { stack1->stringify( ) }|, /.
stack1->push( 'a' )->push( 'b' )->push( 'c' )->push( 'd' ).
write: |push a, push b, push c, push d -> Stack1 = { stack1->stringify( ) }|, /.
stack1->pop( )->pop( importing top_element = top_character ).
write: |pop, pop and return element -> { top_character }, Stack1 = { stack1->stringify( ) }|, /, /.
write: |Stack2 = { stack2->stringify( ) }|, /.
stack2->push( 1 )->push( 2 )->push( 3 )->push( 4 ).
write: |push 1, push 2, push 3, push 4 -> Stack2 = { stack2->stringify( ) }|, /.
stack2->pop( )->pop( importing top_element = top_integer ).
write: |pop, pop and return element -> { top_integer }, Stack2 = { stack2->stringify( ) }|, /, /.
write: |Stack3 = { stack3->stringify( ) }|, /.
stack3->pop( ).
write: |pop -> Stack3 = { stack3->stringify( ) }|, /, /.
{{out}}
Stack1 = empty
push a, push b, push c, push d -> Stack1 = dcba
pop, pop and return element -> c, Stack1 = ba
Stack2 = empty
push 1, push 2, push 3, push 4 -> Stack2 = 4321
pop, pop and return element -> 3, Stack2 = 21
Stack3 = empty
pop -> Stack3 = empty
ActionScript
In ActionScript an Array object provides stack functionality.
var stack:Array = new Array();
stack.push(1);
stack.push(2);
trace(stack.pop()); // outputs "2"
trace(stack.pop()); // outputs "1"
Ada
This is a generic stack implementation.
generic
type Element_Type is private;
package Generic_Stack is
type Stack is private;
procedure Push (Item : Element_Type; Onto : in out Stack);
procedure Pop (Item : out Element_Type; From : in out Stack);
function Create return Stack;
Stack_Empty_Error : exception;
private
type Node;
type Stack is access Node;
type Node is record
Element : Element_Type;
Next : Stack := null;
end record;
end Generic_Stack;
with Ada.Unchecked_Deallocation;
package body Generic_Stack is
------------
-- Create --
------------
function Create return Stack is
begin
return (null);
end Create;
----------
-- Push --
----------
procedure Push(Item : Element_Type; Onto : in out Stack) is
Temp : Stack := new Node;
begin
Temp.Element := Item;
Temp.Next := Onto;
Onto := Temp;
end Push;
---------
-- Pop --
---------
procedure Pop(Item : out Element_Type; From : in out Stack) is
procedure Free is new Ada.Unchecked_Deallocation(Node, Stack);
Temp : Stack := From;
begin
if Temp = null then
raise Stack_Empty_Error;
end if;
Item := Temp.Element;
From := Temp.Next;
Free(Temp);
end Pop;
end Generic_Stack;
ALGOL 68
ALGOL 68: Using linked list
ALGOL 68 uses "HEAP" variables for new LINKs in a linked list. Generally ALGOL 68's [[garbage collection|garbage collector]] should recover the LINK memory some time after a value is popped. {{works with|ALGOL 68|Revision 1 - one extension to language used - PRAGMA READ - a non standard feature similar to C's #include directive.}} {{works with|ALGOL 68G|Any - tested with release [http://sourceforge.net/projects/algol68/files/algol68g/algol68g-2.7 algol68g-2.7].}} {{wont work with|ELLA ALGOL 68|Any (with appropriate job cards) - tested with release [http://sourceforge.net/projects/algol68/files/algol68toc/algol68toc-1.8.8d/algol68toc-1.8-8d.fc9.i386.rpm/download 1.8-8d] - due to extensive use of '''format'''[ted] ''transput''.}} '''File: prelude/next_link.a68'''
# -*- coding: utf-8 -*- #
CO REQUIRES:
MODE OBJVALUE = ~ # Mode/type of actual obj to be stacked #
END CO
MODE OBJNEXTLINK = STRUCT(
REF OBJNEXTLINK next,
OBJVALUE value # ... etc. required #
);
PROC obj nextlink new = REF OBJNEXTLINK:
HEAP OBJNEXTLINK;
PROC obj nextlink free = (REF OBJNEXTLINK free)VOID:
next OF free := obj stack empty # give the garbage collector a BIG hint #
'''File: prelude/stack_base.a68'''
# -*- coding: utf-8 -*- #
CO REQUIRES:
MODE OBJNEXTLINK = STRUCT(
REF OBJNEXTLINK next,
OBJVALUE value
);
PROC obj nextlink new = REF OBJNEXTLINK: ~,
PROC obj nextlink free = (REF OBJNEXTLINK free)VOID: ~
END CO
# actually a pointer to the last LINK, there ITEMs are ADDED, pushed & popped #
MODE OBJSTACK = REF OBJNEXTLINK;
OBJSTACK obj stack empty = NIL;
BOOL obj stack par = FALSE; # make code thread safe #
SEMA obj stack sema = LEVEL ABS obj stack par;
# Warning: 1 SEMA for all stacks of type obj, i.e. not 1 SEMA per stack #
PROC obj stack init = (REF OBJSTACK self)REF OBJSTACK:
self := obj stack empty;
# see if the program/coder wants the OBJ problem mended... #
PROC (REF OBJSTACK #self#)BOOL obj stack index error mended
:= (REF OBJSTACK self)BOOL: (abend("obj stack index error"); stop);
PROC on obj stack index error = (REF OBJSTACK self, PROC(REF OBJSTACK #self#)BOOL mended)VOID:
obj stack index error mended := mended;
PROC obj stack push = (REF OBJSTACK self, OBJVALUE obj)REF OBJSTACK:(
IF obj stack par THEN DOWN obj stack sema FI;
self := obj nextlink new := (self, obj);
IF obj stack par THEN UP obj stack sema FI;
self
);
# aliases: define a useful put (+=:) operator... #
OP +=: = (OBJVALUE obj, REF OBJSTACK self)REF OBJSTACK: obj stack push(self, obj);
PROC obj stack pop = (REF OBJSTACK self)OBJVALUE: (
# DOWN obj stack sema; #
IF self IS obj stack empty THEN
IF NOT obj stack index error mended(self) THEN abend("obj stack index error") FI FI;
OBJNEXTLINK old head := self;
OBJSTACK new head := next OF self;
OBJVALUE out := value OF old head;
obj nextlink free(old head); # freeing nextlink, NOT queue! #
self := new head;
#;UP obj stack sema; #
out
);
PROC obj stack is empty = (REF OBJSTACK self)BOOL:
self IS obj stack empty;
SKIP
'''File: test/data_stigler_diet.a68'''
# -*- coding: utf-8 -*- #
MODE DIETITEM = STRUCT(
STRING food, annual quantity, units, REAL cost
);
# Stigler's 1939 Diet ... #
FORMAT diet item fmt = $g": "g" "g" = $"zd.dd$;
[]DIETITEM stigler diet = (
("Cabbage", "111","lb.", 4.11),
("Dried Navy Beans", "285","lb.", 16.80),
("Evaporated Milk", "57","cans", 3.84),
("Spinach", "23","lb.", 1.85),
("Wheat Flour", "370","lb.", 13.33),
("Total Annual Cost", "","", 39.93)
)
'''File: test/stack.a68'''
#!/usr/bin/a68g --script #
# -*- coding: utf-8 -*- #
MODE OBJVALUE = DIETITEM;
PR read "prelude/next_link.a68" PR;
PR read "prelude/stack_base.a68" PR;
PR read "test/data_stigler_diet.a68" PR;
OBJSTACK example stack; obj stack init(example stack);
FOR i TO UPB stigler diet DO
# obj stack push(example stack, stigler diet[i]) #
stigler diet[i] +=: example stack
OD;
printf($"Items popped in reverse:"l$);
WHILE NOT obj stack is empty(example stack) DO
# OR example stack ISNT obj stack empty #
printf((diet item fmt, obj stack pop(example stack), $l$))
OD
{{out}}
Items popped in reverse:
Total Annual Cost: = $39.93
Wheat Flour: 370 lb. = $13.33
Spinach: 23 lb. = $ 1.85
Evaporated Milk: 57 cans = $ 3.84
Dried Navy Beans: 285 lb. = $16.80
Cabbage: 111 lb. = $ 4.11
'''See also:''' [[Queue#ALGOL_68|Queue]]
ALGOL 68: Using FLEX array
An alternative to using a linked list is to use a FLEX array.
MODE DIETITEM = STRUCT (
STRING food, annual quantity, units, REAL cost
);
MODE OBJVALUE = DIETITEM;
# PUSH element to stack #
OP +:= = (REF FLEX[]OBJVALUE stack, OBJVALUE item) VOID:
BEGIN
FLEX[UPB stack + 1]OBJVALUE newstack;
newstack[2:UPB newstack] := stack;
newstack[1] := item;
stack := newstack
END;
OP POP = (REF FLEX[]OBJVALUE stack) OBJVALUE:
IF UPB stack > 0 THEN
OBJVALUE result = stack[1];
stack := stack[2:UPB stack];
result
ELSE
# raise index error; # SKIP
FI;
# Stigler's 1939 Diet ... #
FORMAT diet item fmt = $g": "g" "g" = $"zd.dd$;
[]DIETITEM stigler diet = (
("Cabbage", "111","lb.", 4.11),
("Dried Navy Beans", "285","lb.", 16.80),
("Evaporated Milk", "57","cans", 3.84),
("Spinach", "23","lb.", 1.85),
("Wheat Flour", "370","lb.", 13.33),
("Total Annual Cost", "","", 39.93)
);
FLEX[0]DIETITEM example stack;
FOR i TO UPB stigler diet DO
example stack +:= stigler diet[i]
OD;
printf($"Items popped in reverse:"l$);
WHILE UPB example stack > 0 DO
printf((diet item fmt, POP example stack, $l$))
OD
{{out}}
Items popped in reverse:
Total Annual Cost: = $39.93
Wheat Flour: 370 lb. = $13.33
Spinach: 23 lb. = $ 1.85
Evaporated Milk: 57 cans = $ 3.84
Dried Navy Beans: 285 lb. = $16.80
Cabbage: 111 lb. = $ 4.11
ALGOL W
begin
% define a Stack type that will hold StringStackElements %
% and the StringStackElement type %
% we would need separate types for other element types %
record StringStack ( reference(StringStackElement) top );
record StringStackElement ( string(8) element
; reference(StringStackElement) next
);
% adds e to the end of the StringStack s %
procedure pushString ( reference(StringStack) value s
; string(8) value e
) ;
begin
reference(StringStackElement) newElement;
top(s) := StringStackElement( e, top(s) )
end pushString ;
% removes and returns the top element from the StringStack s %
% asserts the Stack is not empty, which will stop the %
% program if it is %
string(8) procedure popString ( reference(StringStack) value s ) ;
begin
string(8) v;
assert( not isEmptyStringStack( s ) );
v := element(top(s));
top(s):= next(top(s));
v
end popStringStack ;
% returns the top element of the StringStack s %
% asserts the Stack is not empty, which will stop the %
% program if it is %
string(8) procedure peekStringStack ( reference(StringStack) value s ) ;
begin
assert( not isEmptyStringStack( s ) );
element(top(s))
end popStringStack ;
% returns true if the StringStack s is empty, false otherwise %
logical procedure isEmptyStringStack ( reference(StringStack) value s ) ; top(s) = null;
begin % test the StringStack operations %
reference(StringStack) s;
s := StringStack( null );
pushString( s, "up" );
pushString( s, "down" );
pushString( s, "strange" );
pushString( s, "charm" );
while not isEmptyStringStack( s ) do write( popString( s )
, if isEmptyStringStack( s ) then "(empty)"
else peekStringStack( s )
)
end
end.
{{out}}
charm strange
strange down
down up
up (empty)
Applesoft BASIC
100 DIM STACK$(1000)
110 DATA "(2*A)","PI","","TO BE OR","NOT TO BE"
120 FOR I = 1 TO 5
130 READ ELEMENT$
140 GOSUB 500_PUSH
150 NEXT
200 GOSUB 400 POP AND PRINT
210 GOSUB 300_EMPTY AND PRINT
220 FOR I = 1 TO 4
230 GOSUB 400 POP AND PRINT
240 NEXT
250 GOSUB 300_EMPTY AND PRINT
260 END
300 GOSUB 700_EMPTY
310 PRINT "STACK IS ";
320 IF NOT EMPTY THEN PRINT "NOT ";
330 PRINT "EMPTY"
340 RETURN
400 GOSUB 600 POP
410 PRINT ELEMENT$
420 RETURN
500 REM
510 REM PUSH
520 REM
530 LET STACK$(SP) = ELEMENT$
540 LET SP = SP + 1
550 RETURN
600 REM
610 REM POP
620 REM
630 IF SP THEN SP = SP - 1
640 LET ELEMENT$ = STACK$(SP)
650 LET STACK$(SP) = ""
660 RETURN
700 REM
710 REM EMPTY
720 REM
730 LET EMPTY = SP = 0
740 RETURN
{{out}}
NOT TO BE
STACK IS NOT EMPTY
TO BE OR
PI
(2*A)
STACK IS EMPTY
AutoHotkey
msgbox % stack("push", 4)
msgbox % stack("push", 5)
msgbox % stack("peek")
msgbox % stack("pop")
msgbox % stack("peek")
msgbox % stack("empty")
msgbox % stack("pop")
msgbox % stack("empty")
return
stack(command, value = 0)
{
static
if !pointer
pointer = 10000
if (command = "push")
{
_p%pointer% := value
pointer -= 1
return value
}
if (command = "pop")
{
pointer += 1
return _p%pointer%
}
if (command = "peek")
{
next := pointer + 1
return _p%next%
}
if (command = "empty")
{
if (pointer == 10000)
return "empty"
else
return 0
}
}
Axe
0→S
Lbl PUSH
r₁→{L₁+S}ʳ
S+2→S
Return
Lbl POP
S-2→S
{L₁+S}ʳ
Return
Lbl EMPTY
S≤≤0
Return
Babel
main :
{ (1 2 3) foo set -- foo = (1 2 3)
4 foo push -- foo = (1 2 3 4)
0 foo unshift -- foo = (0 1 2 3 4)
foo pop -- foo = (0 1 2 3)
foo shift -- foo = (1 2 3)
check_foo
{ foo pop } 4 times -- Pops too many times, but this is OK and Babel won't complain
check_foo }
empty? : nil? -- just aliases 'empty?' to the built-in operator 'nil?'
check_foo! :
{ "foo is "
{foo empty?) {nil} {"not " .} ifte
"empty" .
cr << }
{{out}}
foo is not empty
foo is empty
Batch File
This implementation uses an environment variable naming convention to implement a stack as a pseudo object containing a pseudo dynamic array and top attribute, as well as an empty "method" that is a sort of macro. The implementation depends on delayed expansion being enabled at the time of each call to a stack function. More complex variations can be written that remove this limitation.
@echo off
setlocal enableDelayedExpansion
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: LIFO stack usage
:: Define the stack
call :newStack myStack
:: Push some values onto the stack
for %%A in (value1 value2 value3) do call :pushStack myStack %%A
:: Test if stack is empty by examining the top "attribute"
if myStack.top==0 (echo myStack is empty) else (echo myStack is NOT empty)
:: Peek at the top stack value
call:peekStack myStack val && echo a peek at the top of myStack shows !val!
:: Pop the top stack value
call :popStack myStack val && echo popped myStack value=!val!
:: Push some more values onto the stack
for %%A in (value4 value5 value6) do call :pushStack myStack %%A
:: Process the remainder of the stack
:processStack
call :popStack myStack val || goto :stackEmpty
echo popped myStack value=!val!
goto :processStack
:stackEmpty
:: Test if stack is empty using the empty "method"/"macro". Use of the
:: second IF statement serves to demonstrate the negation of the empty
:: "method". A single IF could have been used with an ELSE clause instead.
if %myStack.empty% echo myStack is empty
if not %myStack.empty% echo myStack is NOT empty
exit /b
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: LIFO stack definition
:newStack stackName
set /a %~1.top=0
:: Define an empty "method" for this stack as a sort of macro
set "%~1.empty=^!%~1.top^! == 0"
exit /b
:pushStack stackName value
set /a %~1.top+=1
set %~1.!%~1.top!=%2
exit /b
:popStack stackName returnVar
:: Sets errorlevel to 0 if success
:: Sets errorlevel to 1 if failure because stack was empty
if !%~1.top! equ 0 exit /b 1
for %%N in (!%~1.top!) do (
set %~2=!%~1.%%N!
set %~1.%%N=
)
set /a %~1.top-=1
exit /b 0
:peekStack stackName returnVar
:: Sets errorlevel to 0 if success
:: Sets errorlevel to 1 if failure because stack was empty
if !%~1.top! equ 0 exit /b 1
for %%N in (!%~1.top!) do set %~2=!%~1.%%N!
exit /b 0
BBC BASIC
{{works with|BBC BASIC for Windows}}
STACKSIZE = 1000
FOR n = 3 TO 5
PRINT "Push ";n : PROCpush(n)
NEXT
PRINT "Pop " ; FNpop
PRINT "Push 6" : PROCpush(6)
REPEAT
PRINT "Pop " ; FNpop
UNTIL FNisempty
PRINT "Pop " ; FNpop
END
DEF PROCpush(n) : LOCAL f%
DEF FNpop : LOCAL f% : f% = 1
DEF FNisempty : LOCAL f% : f% = 2
PRIVATE stack(), sptr%
DIM stack(STACKSIZE-1)
CASE f% OF
WHEN 0:
IF sptr% = DIM(stack(),1) ERROR 100, "Error: stack overflowed"
stack(sptr%) = n
sptr% += 1
WHEN 1:
IF sptr% = 0 ERROR 101, "Error: stack empty"
sptr% -= 1
= stack(sptr%)
WHEN 2:
= (sptr% = 0)
ENDCASE
ENDPROC
{{out}}
Push 3
Push 4
Push 5
Pop 5
Push 6
Pop 6
Pop 4
Pop 3
Pop
Error: stack empty
beeswax
Beeswax is a stack-based language. The instruction pointers (bees) carry small local stacks (lstacks) of fixed length 3 that can interact with the global stack (gstack) of unrestricted length. The local stacks do not behave exactly like the stack specified in this task, but the global stack does.
'''Push (1)''': f
pushes the topmost value of lstack on gstack.
instruction: _f
gstack: UInt64[0]• (at the beginning of a program lstack is initialized to [0 0 0]
'''Push (2)''': e
pushes all three lstack values on gstack, in reversed order.
instruction: _e
gstack: UInt64[0 0 0]• (at the beginning of a program lstack is initialized to [0 0 0]
'''Push (3)''': i
pushes an integer from STDIN as UInt64 value on gstack.
instruction: _i
input: i123
gstack: UInt64[123]•
'''Push (4)''': c
pushes the Unicode codepoint value of a character from STDIN as UInt64 value on gstack.
instruction: _c
input: cH
gstack: UInt64[72]•
'''Push (5)''': V
pushes the Unicode codepoint values of the characters of a string given at STDIN as UInt64 values on gstack, last character, followed by newline on top.
instruction: _V
input: sHello, α∀
gstack: UInt64[72 101 108 108 111 44 32 945 8704 10]•
'''Pop''': g{?
reads the top value of gstack and stores it on top of lstack. Then outputs top value of lstack to STDOUT and finally pops gstack.
'''Empty''': Ag?';
pushes length of gstack on gstack, reads top value of gstack, stores it as top value of lstack and prints gstack is empty
gstack is empty
if lstack top=0.
'''Top''': g{
reads the top value of gstack, stores it on top of lstack. Then outputs top value of lstack to STDOUT. If gstack is empty, this instruction does not do anything but return the topmost value of lstack.
To make sure that there is any value on gstack, you would need to check for gstack length first, using the method shown in the “'''Empty'''” example above:
*Ag'{`gstack empty, no value to return`
This method returns the top value of gstack only if gstack is not empty, otherwise it outputs gstack empty, no value to return
to STDOUT.
Bracmat
A stack is easiest implemented as a dotted list top.top-1.top-2.[...].
. In the example below we also introduce a 'class' stack
, instantiated in the 'object' Stack
. The class has a member variable S
and methods push
,pop
, top
and empty
. As a side note, .
is to ..
as C's .
is to ->
. In a method's body, its
refers to the object itself. (Analogous to (*this)
in C++.)
( ( stack
= (S=)
(push=.(!arg.!(its.S)):?(its.S))
( pop
= top.!(its.S):(%?top.?(its.S))&!top
)
(top=top.!(its.S):(%?top.?)&!top)
(empty=.!(its.S):)
)
& new$stack:?Stack
& (Stack..push)$(2*a)
& (Stack..push)$pi
& (Stack..push)$
& (Stack..push)$"to be or"
& (Stack..push)$"not to be"
& out$((Stack..pop)$|"Cannot pop (a)")
& out$((Stack..top)$|"Cannot pop (b)")
& out$((Stack..pop)$|"Cannot pop (c)")
& out$((Stack..pop)$|"Cannot pop (d)")
& out$((Stack..pop)$|"Cannot pop (e)")
& out$((Stack..pop)$|"Cannot pop (f)")
& out$((Stack..pop)$|"Cannot pop (g)")
& out$((Stack..pop)$|"Cannot pop (h)")
& out
$ ( str
$ ( "Stack is "
((Stack..empty)$&|not)
" empty"
)
)
&
);
{{out}}
not to be
to be or
to be or
pi
2*a
Cannot pop (g)
Cannot pop (h)
Stack is empty
Brat
Built in arrays have push, pop, and empty? methods:
stack = []
stack.push 1
stack.push 2
stack.push 3
until { stack.empty? } { p stack.pop }
{{out}}
3
2
1
C
Macro expanding to type flexible stack routines.
#include <stdio.h>
#include <stdlib.h>
/* to read expanded code, run through cpp | indent -st */
#define DECL_STACK_TYPE(type, name) \
typedef struct stk_##name##_t{type *buf; size_t alloc,len;}*stk_##name; \
stk_##name stk_##name##_create(size_t init_size) { \
stk_##name s; if (!init_size) init_size = 4; \
s = malloc(sizeof(struct stk_##name##_t)); \
if (!s) return 0; \
s->buf = malloc(sizeof(type) * init_size); \
if (!s->buf) { free(s); return 0; } \
s->len = 0, s->alloc = init_size; \
return s; } \
int stk_##name##_push(stk_##name s, type item) { \
type *tmp; \
if (s->len >= s->alloc) { \
tmp = realloc(s->buf, s->alloc*2*sizeof(type)); \
if (!tmp) return -1; s->buf = tmp; \
s->alloc *= 2; } \
s->buf[s->len++] = item; \
return s->len; } \
type stk_##name##_pop(stk_##name s) { \
type tmp; \
if (!s->len) abort(); \
tmp = s->buf[--s->len]; \
if (s->len * 2 <= s->alloc && s->alloc >= 8) { \
s->alloc /= 2; \
s->buf = realloc(s->buf, s->alloc * sizeof(type));} \
return tmp; } \
void stk_##name##_delete(stk_##name s) { \
free(s->buf); free(s); }
#define stk_empty(s) (!(s)->len)
#define stk_size(s) ((s)->len)
DECL_STACK_TYPE(int, int)
int main(void)
{
int i;
stk_int stk = stk_int_create(0);
printf("pushing: ");
for (i = 'a'; i <= 'z'; i++) {
printf(" %c", i);
stk_int_push(stk, i);
}
printf("\nsize now: %d", stk_size(stk));
printf("\nstack is%s empty\n", stk_empty(stk) ? "" : " not");
printf("\npoppoing:");
while (stk_size(stk))
printf(" %c", stk_int_pop(stk));
printf("\nsize now: %d", stk_size(stk));
printf("\nstack is%s empty\n", stk_empty(stk) ? "" : " not");
/* stk_int_pop(stk); <-- will abort() */
stk_int_delete(stk);
return 0;
}
Or
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdbool.h>
#define check_pointer(p) if (!p) {puts("Out of memory."); exit(EXIT_FAILURE);}
#define MINIMUM_SIZE 1
/* Minimal stack size (expressed in number of elements) for which
space is allocated. It should be at least 1. */
#define GROWTH_FACTOR 2
/* How much more memory is allocated each time a stack grows
out of its allocated segment. */
typedef int T;
// The type of the stack elements.
typedef struct
{T *bottom;
T *top;
T *allocated_top;} stack;
stack * new(void)
/* Creates a new stack. */
{stack *s = malloc(sizeof(stack));
check_pointer(s);
s->bottom = malloc(MINIMUM_SIZE * sizeof(T));
check_pointer(s->bottom);
s->top = s->bottom - 1;
s->allocated_top = s->bottom + MINIMUM_SIZE - 1;
return s;}
void destroy(stack *s)
/* Frees all the memory used for a stack. */
{free(s->bottom);
free(s);}
bool empty(stack *s)
/* Returns true iff there are no elements on the stack. This
is different from the stack not having enough memory reserved
for even one element, which case is never allowed to arise. */
{return s->top < s->bottom ? true : false;}
void push(stack *s, T x)
/* Puts a new element on the stack, enlarging the latter's
memory allowance if necessary. */
{if (s->top == s->allocated_top)
{ptrdiff_t qtty = s->top - s->bottom + 1;
ptrdiff_t new_qtty = GROWTH_FACTOR * qtty;
s->bottom = realloc(s->bottom, new_qtty * sizeof(T));
check_pointer(s->bottom);
s->top = s->bottom + qtty - 1;
s->allocated_top = s->bottom + new_qtty - 1;}
*(++s->top) = x;}
T pop(stack *s)
/* Removes and returns the topmost element. The result of popping
an empty stack is undefined. */
{return *(s->top--);}
void compress(stack *s)
/* Frees any memory the stack isn't actually using. The
allocated portion still isn't allowed to shrink smaller than
MINIMUM_SIZE. If all the stack's memory is in use, nothing
happens. */
{if (s->top == s->allocated_top) return;
ptrdiff_t qtty = s->top - s->bottom + 1;
if (qtty < MINIMUM_SIZE) qtty = MINIMUM_SIZE;
size_t new_size = qtty * sizeof(T);
s->bottom = realloc(s->bottom, new_size);
check_pointer(s->bottom);
s->allocated_top = s->bottom + qtty - 1;}
C#
// Non-Generic Stack
System.Collections.Stack stack = new System.Collections.Stack();
stack.Push( obj );
bool isEmpty = stack.Count == 0;
object top = stack.Peek(); // Peek without Popping.
top = stack.Pop();
// Generic Stack
System.Collections.Generic.Stack<Foo> stack = new System.Collections.Generic.Stack<Foo>();
stack.Push(new Foo());
bool isEmpty = stack.Count == 0;
Foo top = stack.Peek(); // Peek without Popping.
top = stack.Pop();
C++
{{libheader|STL}} The C++ standard library already provides a ready-made stack class. You get it by writing
#include <stack>
and then using the std::stack class.
An example of an explicit implementation of a stack class (which actually implements the standard stack class, except that the standard one is in namespace std):
#include <deque>
template <class T, class Sequence = std::deque<T> >
class stack {
friend bool operator== (const stack&, const stack&);
friend bool operator< (const stack&, const stack&);
public:
typedef typename Sequence::value_type value_type;
typedef typename Sequence::size_type size_type;
typedef Sequence container_type;
typedef typename Sequence::reference reference;
typedef typename Sequence::const_reference const_reference;
protected:
Sequence seq;
public:
stack() : seq() {}
explicit stack(const Sequence& s0) : seq(s0) {}
bool empty() const { return seq.empty(); }
size_type size() const { return seq.size(); }
reference top() { return seq.back(); }
const_reference top() const { return seq.back(); }
void push(const value_type& x) { seq.push_back(x); }
void pop() { seq.pop_back(); }
};
template <class T, class Sequence>
bool operator==(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
{
return x.seq == y.seq;
}
template <class T, class Sequence>
bool operator<(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
{
return x.seq < y.seq;
}
template <class T, class Sequence>
bool operator!=(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
{
return !(x == y);
}
template <class T, class Sequence>
bool operator>(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
{
return y < x;
}
template <class T, class Sequence>
bool operator<=(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
{
return !(y < x);
}
template <class T, class Sequence>
bool operator>=(const stack<T,Sequence>& x, const stack<T,Sequence>& y)
{
return !(x < y);
}
== {{header|Clojure}} == As is mentioned in the Common Lisp example below, built in cons-based lists work just fine. In this implementation, the list is wrapped in a datatype, providing a stateful solution.
(deftype Stack [elements])
(def stack (Stack (ref ())))
(defn push-stack
"Pushes an item to the top of the stack."
[x] (dosync (alter (:elements stack) conj x)))
(defn pop-stack
"Pops an item from the top of the stack."
[] (let [fst (first (deref (:elements stack)))]
(dosync (alter (:elements stack) rest)) fst))
(defn top-stack
"Shows what's on the top of the stack."
[] (first (deref (:elements stack))))
(defn empty-stack?
"Tests whether or not the stack is empty."
[] (= () (deref (:elements stack))))
We can make this a bit smaller and general by using defprotocol along with deftype. Here is a revised version using defprotocol.
(defprotocol StackOps
(push-stack [this x] "Pushes an item to the top of the stack.")
(pop-stack [this] "Pops an item from the top of the stack.")
(top-stack [this] "Shows what's on the top of the stack.")
(empty-stack? [this] "Tests whether or not the stack is empty."))
(deftype Stack [elements]
StackOps
(push-stack [x] (dosync (alter elements conj x)))
(pop-stack [] (let [fst (first (deref elements))]
(dosync (alter elements rest)) fst))
(top-stack [] (first (deref elements)))
(empty-stack? [] (= () (deref elements))))
(def stack (Stack (ref ())))
COBOL
{{works with|COBOL|2002}} {{works with|OpenCOBOL|1.1}}
Based loosely on the C stack implementation in Evangel Quiwa's Data Structures.
This example (ab)uses the COPY procedure to ensure that there is a consistently-defined stack type, node type, node information type, p(redicate) type, and set of stack-utilities.
stack.cbl
01 stack.
05 head USAGE IS POINTER VALUE NULL.
node.cbl
01 node BASED.
COPY node-info REPLACING
01 BY 05
node-info BY info.
05 link USAGE IS POINTER VALUE NULL.
node-info.cbl
01 node-info PICTURE X(10) VALUE SPACES.
p.cbl
01 p PICTURE 9.
88 nil VALUE ZERO WHEN SET TO FALSE IS 1.
88 t VALUE 1 WHEN SET TO FALSE IS ZERO.
stack-utilities.cbl
IDENTIFICATION DIVISION.
PROGRAM-ID. push.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY p.
COPY node.
LINKAGE SECTION.
COPY stack.
01 node-info-any PICTURE X ANY LENGTH.
PROCEDURE DIVISION USING stack node-info-any.
ALLOCATE node
CALL "pointerp" USING
BY REFERENCE ADDRESS OF node
BY REFERENCE p
END-CALL
IF nil
CALL "stack-overflow-error" END-CALL
ELSE
MOVE node-info-any TO info OF node
SET link OF node TO head OF stack
SET head OF stack TO ADDRESS OF node
END-IF
GOBACK.
END PROGRAM push.
IDENTIFICATION DIVISION.
PROGRAM-ID. pop.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY p.
COPY node.
LINKAGE SECTION.
COPY stack.
COPY node-info.
PROCEDURE DIVISION USING stack node-info.
CALL "empty" USING
BY REFERENCE stack
BY REFERENCE p
END-CALL
IF t
CALL "stack-underflow-error" END-CALL
ELSE
SET ADDRESS OF node TO head OF stack
SET head OF stack TO link OF node
MOVE info OF node TO node-info
END-IF
FREE ADDRESS OF node
GOBACK.
END PROGRAM pop.
IDENTIFICATION DIVISION.
PROGRAM-ID. empty.
DATA DIVISION.
LOCAL-STORAGE SECTION.
LINKAGE SECTION.
COPY stack.
COPY p.
PROCEDURE DIVISION USING stack p.
CALL "pointerp" USING
BY CONTENT head OF stack
BY REFERENCE p
END-CALL
IF t
SET t TO FALSE
ELSE
SET t TO TRUE
END-IF
GOBACK.
END PROGRAM empty.
IDENTIFICATION DIVISION.
PROGRAM-ID. head.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY p.
COPY node.
LINKAGE SECTION.
COPY stack.
COPY node-info.
PROCEDURE DIVISION USING stack node-info.
CALL "empty" USING
BY REFERENCE stack
BY REFERENCE p
END-CALL
IF t
CALL "stack-underflow-error" END-CALL
ELSE
SET ADDRESS OF node TO head OF stack
MOVE info OF node TO node-info
END-IF
GOBACK.
END PROGRAM head.
IDENTIFICATION DIVISION.
PROGRAM-ID. peek.
DATA DIVISION.
LOCAL-STORAGE SECTION.
LINKAGE SECTION.
COPY stack.
COPY node-info.
PROCEDURE DIVISION USING stack node-info.
CALL "head" USING
BY CONTENT stack
BY REFERENCE node-info
END-CALL
GOBACK.
END PROGRAM peek.
IDENTIFICATION DIVISION.
PROGRAM-ID. pointerp.
DATA DIVISION.
LINKAGE SECTION.
01 test-pointer USAGE IS POINTER.
COPY p.
PROCEDURE DIVISION USING test-pointer p.
IF test-pointer EQUAL NULL
SET nil TO TRUE
ELSE
SET t TO TRUE
END-IF
GOBACK.
END PROGRAM pointerp.
IDENTIFICATION DIVISION.
PROGRAM-ID. stack-overflow-error.
PROCEDURE DIVISION.
DISPLAY "stack-overflow-error" END-DISPLAY
STOP RUN.
END PROGRAM stack-overflow-error.
IDENTIFICATION DIVISION.
PROGRAM-ID. stack-underflow-error.
PROCEDURE DIVISION.
DISPLAY "stack-underflow-error" END-DISPLAY
STOP RUN.
END PROGRAM stack-underflow-error.
IDENTIFICATION DIVISION.
PROGRAM-ID. copy-stack.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY p.
COPY node-info.
LINKAGE SECTION.
COPY stack.
COPY stack REPLACING stack BY new-stack.
PROCEDURE DIVISION USING stack new-stack.
CALL "empty" USING
BY REFERENCE stack
BY REFERENCE p
END-CALL
IF nil
CALL "pop" USING
BY REFERENCE stack
BY REFERENCE node-info
END-CALL
CALL "copy-stack" USING
BY REFERENCE stack
BY REFERENCE new-stack
END-CALL
CALL "push" USING
BY REFERENCE stack
BY REFERENCE node-info
END-CALL
CALL "push" USING
BY REFERENCE new-stack
BY REFERENCE node-info
END-CALL
END-IF
GOBACK.
END PROGRAM copy-stack.
IDENTIFICATION DIVISION.
PROGRAM-ID. reverse-stack.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY p.
COPY node-info.
LINKAGE SECTION.
COPY stack.
COPY stack REPLACING stack BY new-stack.
PROCEDURE DIVISION USING stack new-stack.
CALL "empty" USING
BY REFERENCE stack
BY REFERENCE p
END-CALL
IF nil
CALL "pop" USING
BY REFERENCE stack
BY REFERENCE node-info
END-CALL
CALL "push" USING
BY REFERENCE new-stack
BY REFERENCE node-info
END-CALL
CALL "reverse-stack" USING
BY REFERENCE stack
BY REFERENCE new-stack
END-CALL
CALL "push" USING
BY REFERENCE stack
BY REFERENCE node-info
END-CALL
END-IF
GOBACK.
END PROGRAM reverse-stack.
IDENTIFICATION DIVISION.
PROGRAM-ID. traverse-stack.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY p.
COPY node-info.
COPY stack REPLACING stack BY new-stack.
LINKAGE SECTION.
COPY stack.
PROCEDURE DIVISION USING stack.
CALL "copy-stack" USING
BY REFERENCE stack
BY REFERENCE new-stack
END-CALL
CALL "empty" USING
BY REFERENCE new-stack
BY REFERENCE p
END-CALL
IF nil
CALL "head" USING
BY CONTENT new-stack
BY REFERENCE node-info
END-CALL
DISPLAY node-info END-DISPLAY
CALL "peek" USING
BY CONTENT new-stack
BY REFERENCE node-info
END-CALL
DISPLAY node-info END-DISPLAY
CALL "pop" USING
BY REFERENCE new-stack
BY REFERENCE node-info
END-CALL
DISPLAY node-info END-DISPLAY
CALL "traverse-stack" USING
BY REFERENCE new-stack
END-CALL
END-IF
GOBACK.
END PROGRAM traverse-stack.
stack-test.cbl
IDENTIFICATION DIVISION.
PROGRAM-ID. stack-test.
DATA DIVISION.
LOCAL-STORAGE SECTION.
COPY stack.
COPY stack REPLACING stack BY new-stack.
PROCEDURE DIVISION.
CALL "push" USING
BY REFERENCE stack
BY CONTENT "daleth"
END-CALL
CALL "push" USING
BY REFERENCE stack
BY CONTENT "gimel"
END-CALL
CALL "push" USING
BY REFERENCE stack
BY CONTENT "beth"
END-CALL
CALL "push" USING
BY REFERENCE stack
BY CONTENT "aleph"
END-CALL
CALL "traverse-stack" USING
BY REFERENCE stack
END-CALL
CALL "reverse-stack" USING
BY REFERENCE stack
BY REFERENCE new-stack
END-CALL
CALL "traverse-stack" USING
BY REFERENCE new-stack
END-CALL
STOP RUN.
END PROGRAM stack-test.
COPY stack-utilities.
{{out}}
aleph
aleph
beth
beth
beth
gimel
gimel
gimel
daleth
daleth
daleth
daleth
daleth
daleth
gimel
gimel
gimel
beth
beth
beth
aleph
aleph
aleph
CoffeeScript
stack = []
stack.push 1
stack.push 2
console.log stack
console.log stack.pop()
console.log stack
== {{header|Common Lisp}} == It's a bit unusual to write a wrapper for a stack in Common Lisp; built-in cons-based lists work just fine. Nonetheless, here's an implementation where the list is wrapped in a structure, providing a stateful solution.
(defstruct stack
elements)
(defun stack-push (element stack)
(push element (stack-elements stack)))
(defun stack-pop (stack)(deftype Stack [elements])
(defun stack-empty (stack)
(endp (stack-elements stack)))
(defun stack-top (stack)
(first (stack-elements stack)))
(defun stack-peek (stack)
(stack-top stack))
Component Pascal
Works with BlackBox Component Builder
MODULE Stacks;
IMPORT StdLog;
TYPE
(* some pointers to records *)
Object* = POINTER TO ABSTRACT RECORD END;
Integer = POINTER TO RECORD (Object)
i: INTEGER
END;
Point = POINTER TO RECORD (Object)
x,y: REAL
END;
Node = POINTER TO LIMITED RECORD
next- : Node;
data-: ANYPTR;
END;
(* Stack *)
Stack* = POINTER TO RECORD
top- : Node;
END;
PROCEDURE (dn: Object) Show*, NEW, ABSTRACT;
PROCEDURE (i: Integer) Show*;
BEGIN
StdLog.String("Integer(");StdLog.Int(i.i);StdLog.String(");");StdLog.Ln
END Show;
PROCEDURE (p: Point) Show*;
BEGIN
StdLog.String("Point(");StdLog.Real(p.x);StdLog.Char(',');
StdLog.Real(p.y);StdLog.String(");");StdLog.Ln
END Show;
PROCEDURE (s: Stack) Init, NEW;
BEGIN
s.top := NIL;
END Init;
PROCEDURE (s: Stack) Push*(data: ANYPTR), NEW;
VAR
n: Node;
BEGIN
NEW(n);n.next := NIL;n.data := data;
IF s.top = NIL THEN
s.top := n
ELSE
n.next := s.top;
s.top := n
END
END Push;
PROCEDURE (s: Stack) Pop*(): ANYPTR, NEW;
VAR
x: ANYPTR;
BEGIN
IF s.top # NIL THEN
x := s.top.data;
s.top := s.top.next
ELSE
x := NIL
END;
RETURN x
END Pop;
PROCEDURE (s: Stack) Empty*(): BOOLEAN, NEW;
BEGIN
RETURN s.top = NIL
END Empty;
PROCEDURE NewStack*(): Stack;
VAR
s: Stack;
BEGIN
NEW(s);s.Init;
RETURN s
END NewStack;
PROCEDURE NewInteger*(data: INTEGER): Integer;
VAR
i: Integer;
BEGIN
NEW(i);i.i := data;
RETURN i
END NewInteger;
PROCEDURE NewPoint*(x,y: REAL): Point;
VAR
p: Point;
BEGIN
NEW(p);p.x := x;p.y := y;
RETURN p
END NewPoint;
PROCEDURE TestStack*;
VAR
s: Stack;
BEGIN
s := NewStack();
s.Push(NewInteger(1));
s.Push(NewPoint(2.0,3.4));
s.Pop()(Object).Show();
s.Pop()(Object).Show();
END TestStack;
END Stacks.
Execute: ^Q Stacks.TestStack
{{out}}
Point( 2.0, 3.4);
Integer( 1);
D
Generic stack class implemented with a dynamic array.
import std.array;
class Stack(T) {
private T[] items;
@property bool empty() { return items.empty(); }
void push(T top) { items ~= top; }
T pop() {
if (this.empty)
throw new Exception("Empty Stack.");
auto top = items.back;
items.popBack();
return top;
}
}
void main() {
auto s = new Stack!int();
s.push(10);
s.push(20);
assert(s.pop() == 20);
assert(s.pop() == 10);
assert(s.empty());
}
=={{header|Déjà Vu}}==
local :stack [] #lists used to be stacks in DV
push-to stack 1
push-to stack 2
push-to stack 3
!. pop-from stack #prints 3
!. pop-from stack #prints 2
!. pop-from stack #prints 1
if stack: #empty lists are falsy
error #this stack should be empty now!
Delphi
program Stack;
{$APPTYPE CONSOLE}
uses Generics.Collections;
var
lStack: TStack<Integer>;
begin
lStack := TStack<Integer>.Create;
try
lStack.Push(1);
lStack.Push(2);
lStack.Push(3);
Assert(lStack.Peek = 3); // 3 should be at the top of the stack
Writeln(lStack.Pop); // 3
Writeln(lStack.Pop); // 2
Writeln(lStack.Pop); // 1
Assert(lStack.Count = 0); // should be empty
finally
lStack.Free;
end;
end.
DWScript
Dynamic arrays have pseudo-methods that allow to treat them as a stack.
var stack: array of Integer;
stack.Push(1);
stack.Push(2);
stack.Push(3);
PrintLn(stack.Pop); // 3
PrintLn(stack.Pop); // 2
PrintLn(stack.Pop); // 1
Assert(stack.Length = 0); // assert empty
Dyalect
{{trans|Swift}}
type Stack
static func Stack.Stack() {
new([])
}
auto func Stack.isEmpty() {
return valueof(this).len() == 0
}
func Stack.peek() {
return valueof(this)[valueof(this).len() - 1]
}
func Stack.pop() {
var e = this.peek()
valueof(this).removeAt(valueof(this).len() - 1)
return e
}
func Stack.push(item) {
valueof(this).add(item)
}
var stack = Stack()
stack.push(1)
stack.push(2)
print(stack.pop())
print(stack.peek())
stack.pop()
print(stack.isEmpty)
{{out}}
2
1
true
E
The standard FlexList data structure provides operations for use as a stack.
? def l := [].diverge()
# value: [].diverge()
? l.push(1)
? l.push(2)
? l
# value: [1, 2].diverge()
? l.pop()
# value: 2
? l.size().aboveZero()
# value: true
? l.last()
# value: 1
? l.pop()
# value: 1
? l.size().aboveZero()
# value: false
Here's a stack implemented out of a reference to a linked list:
def makeStack() {
var store := null
def stack {
to push(x) { store := [x, store] }
to pop() { def [x, next] := store; store := next; return x }
to last() { return store[0] }
to empty() { return (store == null) }
}
return stack
}
? def s := makeStack()
# value: <stack>
? s.push(1)
? s.push(2)
? s.last()
# value: 2
? s.pop()
# value: 2
? s.empty()
# value: false
? s.pop()
# value: 1
? s.empty()
# value: true
EchoLisp
Named stacks are native objects. The following demonstrates the available operations :
; build stack [0 1 ... 9 (top)] from a list
(list->stack (iota 10) 'my-stack)
(stack-top 'my-stack) → 9
(pop 'my-stack) → 9
(stack-top 'my-stack) → 8
(push 'my-stack '🐸) ; any kind of lisp object in the stack
(stack-empty? 'my-stack) → #f
(stack->list 'my-stack) ; convert stack to list
→ (0 1 2 3 4 5 6 7 8 🐸)
(stack-swap 'my-stack) ; swaps two last items
→ 8 ; new top
(stack->list 'my-stack)
→ (0 1 2 3 4 5 6 7 🐸 8) ; swapped
(while (not (stack-empty? 'my-stack)) (pop 'my-stack)) ; pop until empty
(stack-empty? 'my-stack) → #t ; true
(push 'my-stack 7)
my-stack ; a stack is not a variable, nor a symbol - cannot be evaluated
⛔ error: #|user| : unbound variable : my-stack
(stack-top 'my-stack) → 7
Eiffel
class
STACK_ON_ARRAY
create
make
feature -- Implementation
empty: BOOLEAN
do
Result := stack.is_empty
ensure
empty: Result = (stack.count = 0)
end
push (item: ANY)
do
stack.force (item, stack.count)
ensure
pushed: stack [stack.upper] = item
growth: stack.count = old stack.count + 1
end
pop: ANY
require
not_empty: not empty
do
Result := stack.at (stack.upper)
stack.remove_tail (1)
ensure
reduction: stack.count = old stack.count - 1
end
feature {NONE} -- Initialization
stack: ARRAY [ANY]
make
do
create stack.make_empty
end
end
Elena
public program()
{
var stack := new system'collections'Stack();
stack.push:2;
var isEmpty := stack.Length == 0;
var item := stack.peek(); // Peek without Popping.
item := stack.pop()
}
Elisa
This is a generic Stack component based on arrays. See how in Elisa [http://jklunder.home.xs4all.nl/elisa/part01/doc120.html generic components] are defined.
component GenericStack ( Stack, Element );
type Stack;
Stack (MaxSize = integer) -> Stack;
Empty ( Stack ) -> boolean;
Full ( Stack ) -> boolean;
Push ( Stack, Element) -> nothing;
Pull ( Stack ) -> Element;
begin
Stack(MaxSize) =
Stack:[ MaxSize; index:=0; area=array (Element, MaxSize) ];
Empty( stack ) = (stack.index <= 0);
Full ( stack ) = (stack.index >= stack.MaxSize);
Push ( stack, element ) =
[ exception (Full (stack), "Stack Overflow");
stack.index:=stack.index + 1;
stack.area[stack.index]:=element ];
Pull ( stack ) =
[ exception (Empty (stack), "Stack Underflow");
stack.index:=stack.index - 1;
stack.area[stack.index + 1] ];
end component GenericStack;
Another example of a generic Stack component is based on an unlimited sequence. A sequence is a uni-directional list. See how Elisa defines [http://jklunder.home.xs4all.nl/elisa/part02/doc010.html sequences]. The component has the same interface as the array based version.
component GenericStack ( Stack, ElementType );
type Stack;
Stack(MaxSize = integer) -> Stack;
Empty( Stack ) -> boolean;
Full ( Stack ) -> boolean;
Push ( Stack, ElementType)-> nothing;
Pull ( Stack ) -> ElementType;
begin
type sequence = term;
ElementType & sequence => sequence;
nil = null (sequence);
head (sequence) -> ElementType;
head (X & Y) = ElementType:X;
tail (sequence) -> sequence;
tail (X & Y) = Y;
Stack (Size) = Stack:[ list = nil ];
Empty ( stack ) = (stack.list == nil);
Full ( stack ) = false;
Push ( stack, ElementType ) = [ stack.list:= ElementType & stack.list ];
Pull ( stack ) = [ exception (Empty (stack), "Stack Underflow");
Head = head(stack.list); stack.list:=tail(stack.list); Head];
end component GenericStack;
Both versions give the same answers to the following tests:
use GenericStack (StackofBooks, Book);
type Book = text;
BookStack = StackofBooks(50);
Push (BookStack, "Peter Pan");
Push (BookStack, "Alice in Wonderland");
Pull (BookStack)?
"Alice in Wonderland"
Pull (BookStack)?
"Peter Pan"
Pull (BookStack)?
***** Exception: Stack Underflow
Elixir
{{trans|Erlang}}
defmodule Stack do
def new, do: []
def empty?([]), do: true
def empty?(_), do: false
def pop([h|t]), do: {h,t}
def push(h,t), do: [h|t]
def top([h|_]), do: h
end
Example:
iex(2)> stack = Stack.new
[]
iex(3)> Stack.empty?(stack)
true
iex(4)> newstack = List.foldl([1,2,3,4,5], stack, fn x,acc -> Stack.push(x,acc) end)
[5, 4, 3, 2, 1]
iex(5)> Stack.top(newstack)
5
iex(6)> {popped, poppedstack} = Stack.pop(newstack)
{5, [4, 3, 2, 1]}
iex(7)> Stack.empty?(newstack)
false
Erlang
Erlang has no built-in stack, but its lists behave basically the same way. A stack module can be implemented as a simple wrapper around lists:
-module(stack).
-export([empty/1, new/0, pop/1, push/2, top/1]).
new() -> [].
empty([]) -> true;
empty(_) -> false.
pop([H|T]) -> {H,T}.
push(H,T) -> [H|T].
top([H|_]) -> H.
Note that as Erlang doesn't have mutable data structure (destructive updates), pop returns the popped element and the new stack as a tuple.
The module is tested this way:
c(stack).
{ok,stack}
2> Stack = stack:new().
[]
3> NewStack = lists:foldl(fun stack:push/2, Stack, [1,2,3,4,5]).
[5,4,3,2,1]
4> stack:top(NewStack).
5
5> {Popped, PoppedStack} = stack:pop(NewStack).
{5,[4,3,2,1]}
6> stack:empty(NewStack).
false
7> stack:empty(stack:new()).
true
=={{header|F_Sharp|F#}}==
.NET provides a mutable stack type in System.Collections.Generic.Stack
.
A list-based immutable stack type could be implemented like this:
type Stack<'a> //'//(workaround for syntax highlighting problem)
(?items) =
let items = defaultArg items []
member x.Push(A) = Stack(A::items)
member x.Pop() =
match items with
| x::xr -> (x, Stack(xr))
| [] -> failwith "Stack is empty."
member x.IsEmpty() = items = []
// example usage
let anEmptyStack = Stack<int>()
let stack2 = anEmptyStack.Push(42)
printfn "%A" (stack2.IsEmpty())
let (x, stack3) = stack2.Pop()
printfn "%d" x
printfn "%A" (stack3.IsEmpty())
Factor
Factor is a stack based language, but also provides stack "objects", because all resizable sequences can be treated as stacks (see [http://docs.factorcode.org/content/article-sequences-stacks.html docs]). Typically, a vector is used:
V{ 1 2 3 } {
[ 6 swap push ]
[ "hi" swap push ]
[ "Vector is now: " write . ]
[ "Let's pop it: " write pop . ]
[ "Vector is now: " write . ]
[ "Top is: " write last . ] } cleave
Vector is now: V{ 1 2 3 6 "hi" }
Let's pop it: "hi"
Vector is now: V{ 1 2 3 6 }
Top is: 6
Forth
: stack ( size -- )
create here cell+ , cells allot ;
: push ( n st -- ) tuck @ ! cell swap +! ;
: pop ( st -- n ) -cell over +! @ @ ;
: empty? ( st -- ? ) dup @ - cell+ 0= ;
10 stack st
1 st push
2 st push
3 st push
st empty? . \ 0 (false)
st pop . st pop . st pop . \ 3 2 1
st empty? . \ -1 (true)
Fortran
This solution can easily be adapted to data types other than integer.
module stack
public
! Define the data-structure to hold the data
type stack_var
integer, allocatable :: data(:)
integer :: size = 0
end type stack_var
! Set the size of allocated memory blocks
integer, parameter, private :: block_size = 10
contains
! Push ----------------------------------------------------------------------
subroutine push(s, e)
type(stack_var), intent(inout) :: s
integer, intent(in) :: e
integer, allocatable :: wk(:)
if (.not. allocated(s%data)) then
! Allocate space if not yet done
allocate(s%data(block_size))
elseif (s%size == size(s%data)) then
! Grow the allocated space
allocate(wk(size(s%data)+block_size))
wk(1:s%size) = s%data
call move_alloc(wk,s%data)
end if
! Store the data in the stack
s%size = s%size + 1
s%data(s%size) = e
end subroutine push
! Pop -----------------------------------------------------------------------
function pop(s)
integer :: pop
type(stack_var), intent(inout) :: s
if (s%size == 0 .or. .not. allocated(s%data)) then
pop = 0
return
end if
pop = s%data(s%size)
s%size = s%size - 1
end function pop
! Peek ----------------------------------------------------------------------
integer function peek(s)
type(stack_var), intent(inout) :: s
if (s%size == 0 .or. .not. allocated(s%data)) then
peek = 0
return
end if
peek = s%data(s%size)
end function peek
! Empty ---------------------------------------------------------------------
logical function empty(s)
type(stack_var), intent(inout) :: s
empty = (s%size == 0 .or. .not. allocated(s%data))
end function empty
end module stack
program tstack
use stack
implicit none
type(stack_var) :: s
integer :: v
call push(s,1)
call push(s,2)
call push(s,3)
call push(s,4)
do
if (empty(s)) exit
v = pop(s)
write(*,'(a,i0)') 'Popped value off stack = ',v
end do
end program tstack
FreeBASIC
We first use a macro to define a generic Stack type :
' FB 1.05.0 Win64
' stack_rosetta.bi
' simple generic Stack type
#Define Stack(T) Stack_##T
#Macro Declare_Stack(T)
Type Stack(T)
Public:
Declare Constructor()
Declare Destructor()
Declare Property capacity As Integer
Declare Property count As Integer
Declare Property empty As Boolean
Declare Property top As T
Declare Function pop() As T
Declare Sub push(item As T)
Private:
a(any) As T
count_ As Integer = 0
Declare Function resize(size As Integer) As Integer
End Type
Constructor Stack(T)()
Redim a(0 To 0) '' create a default T instance for various purposes
End Constructor
Destructor Stack(T)()
Erase a
End Destructor
Property Stack(T).capacity As Integer
Return UBound(a)
End Property
Property Stack(T).count As Integer
Return count_
End Property
Property Stack(T).empty As Boolean
Return count_ = 0
End Property
Property Stack(T).top As T
If count_ > 0 Then
Return a(count_)
End If
Print "Error: Attempted to access 'top' element of an empty stack"
Return a(0) '' return default element
End Property
Function Stack(T).pop() As T
If count_ > 0 Then
Dim value As T = a(count_)
a(count_) = a(0) '' zero element to be removed
count_ -= 1
Return value
End If
Print "Error: Attempted to remove 'top' element of an empty stack"
Return a(0) '' return default element
End Function
Sub Stack(T).push(item As T)
Dim size As Integer = UBound(a)
count_ += 1
If count_ > size Then
size = resize(size)
Redim Preserve a(0 to size)
End If
a(count_) = item
End Sub
Function Stack(T).resize(size As Integer) As Integer
If size = 0 Then
size = 4
ElseIf size <= 32 Then
size = 2 * size
Else
size += 32
End If
Return size
End Function
#EndMacro
We now use this type to create a Stack of Dog instances :
' FB 1.05.0 Win64
#Include "stack_rosetta.bi"
Type Dog
name As String
age As Integer
Declare Constructor
Declare Constructor(name_ As string, age_ As integer)
Declare Operator Cast() As String
end type
Constructor Dog '' default constructor
End Constructor
Constructor Dog(name_ As String, age_ As Integer)
name = name_
age = age_
End Constructor
Operator Dog.Cast() As String
Return "[" + name + ", " + Str(age) + "]"
End Operator
Declare_Stack(Dog) '' expand Stack type for Dog instances
Dim dogStack As Stack(Dog)
Var cerberus = Dog("Cerberus", 10)
Var rover = Dog("Rover", 3)
Var puppy = Dog("Puppy", 0)
With dogStack '' push these Dog instances onto the stack
.push(cerberus)
.push(rover)
.push(puppy)
End With
Print "Number of dogs on the stack :" ; dogStack.count
Print "Capacity of dog stack :" ; dogStack.capacity
Print "Top dog : "; dogStack.top
dogStack.pop()
Print "Top dog now : "; dogStack.top
Print "Number of dogs on the stack :" ; dogStack.count
dogStack.pop()
Print "Top dog now : "; dogStack.top
Print "Number of dogs on the stack :" ; dogStack.count
Print "Is stack empty now : "; dogStack.empty
Print
Print "Press any key to quit"
Sleep
{{out}}
Number of dogs on the stack : 3
Capacity of dog stack : 4
Top dog : [Puppy, 0]
Top dog now : [Rover, 3]
Number of dogs on the stack : 2
Top dog now : [Cerberus, 10]
Number of dogs on the stack : 1
Is stack empty now : false
Free Pascal
Example taken and adapted from the Delphi entry.
program Stack;
{$IFDEF FPC}{$MODE DELPHI}{$IFDEF WINDOWS}{$APPTYPE CONSOLE}{$ENDIF}{$ENDIF}
{$ASSERTIONS ON}
uses Generics.Collections;
var
lStack: TStack<Integer>;
begin
lStack := TStack<Integer>.Create;
try
lStack.Push(1);
lStack.Push(2);
lStack.Push(3);
Assert(lStack.Peek = 3); // 3 should be at the top of the stack
Write(lStack.Pop:2); // 3
Write(lStack.Pop:2); // 2
Writeln(lStack.Pop:2); // 1
Assert(lStack.Count = 0, 'Stack is not empty'); // should be empty
finally
lStack.Free;
end;
end.
Output:
3 2 1
Genie
[indent=4]
/*
Stack, in Genie, with GLib double ended Queues
valac stack.gs
*/
init
var stack = new Queue of int()
// push
stack.push_tail(2)
stack.push_tail(1)
// pop (and peek at top)
print stack.pop_tail().to_string()
print stack.peek_tail().to_string()
// empty
print "stack size before clear: " + stack.get_length().to_string()
stack.clear()
print "After clear, stack.is_empty(): " + stack.is_empty().to_string()
{{out}}
prompt$ valac stack.gs
prompt$ ./stack
1
2
stack size before clear: 1
After clear, stack.is_empty(): true
Go
Go slices make excellent stacks without defining any extra types, functions, or methods. For example, to keep a stack of integers, simply declare one as,
var intStack []int
Use the built in append function to push numbers on the stack:
intStack = append(intStack, 7)
Use a slice expression with the built in len function to pop from the stack:
popped, intStack = intStack[len(intStack)-1], intStack[:len(intStack)-1]
The test for an empty stack:
len(intStack) == 0
And to peek at the top of the stack:
intStack[len(intStack)-1]
It is idiomatic Go to use primitive language features where they are sufficient, and define helper functions or types and methods only as they make sense for a particular situation. Below is an example using a type with methods and idiomatic "ok" return values to avoid panics. It is only an example of something that might make sense in some situation.
package main
import "fmt"
type stack []interface{}
func (k *stack) push(s interface{}) {
*k = append(*k, s)
}
func (k *stack) pop() (s interface{}, ok bool) {
if k.empty() {
return
}
last := len(*k) - 1
s = (*k)[last]
*k = (*k)[:last]
return s, true
}
func (k *stack) peek() (s interface{}, ok bool) {
if k.empty() {
return
}
last := len(*k) - 1
s = (*k)[last]
return s, true
}
func (k *stack) empty() bool {
return len(*k) == 0
}
func main() {
var s stack
fmt.Println("new stack:", s)
fmt.Println("empty?", s.empty())
s.push(3)
fmt.Println("push 3. stack:", s)
fmt.Println("empty?", s.empty())
s.push("four")
fmt.Println(`push "four" stack:`, s)
if top, ok := s.peek(); ok {
fmt.Println("top value:", top)
} else {
fmt.Println("nothing on stack")
}
if popped, ok := s.pop(); ok {
fmt.Println(popped, "popped. stack:", s)
} else {
fmt.Println("nothing to pop")
}
}
{{out}}
new stack: []
empty? true
push 3. stack: [3]
empty? false
push "four" stack: [3 four]
top value: four
four popped. stack: [3]
Groovy
In Groovy, all lists have stack semantics, including "push()" and "pop()" methods, an "empty" property, and a "last()" method as a stand-in for "top/peek" semantics. Calling "pop()" on an empty list throws an exception.
Of course, these stack semantics are not ''exclusive''. Elements of the list can still be accessed and manipulated in myriads of other ways.
def stack = []
assert stack.empty
stack.push(55)
stack.push(21)
stack.push('kittens')
assert stack.last() == 'kittens'
assert stack.size() == 3
assert ! stack.empty
println stack
assert stack.pop() == "kittens"
assert stack.size() == 2
println stack
stack.push(-20)
println stack
stack.push( stack.pop() * stack.pop() )
assert stack.last() == -420
assert stack.size() == 2
println stack
stack.push(stack.pop() / stack.pop())
assert stack.size() == 1
println stack
println stack.pop()
assert stack.size() == 0
assert stack.empty
try { stack.pop() } catch (NoSuchElementException e) { println e.message }
{{out}}
[55, 21, kittens]
[55, 21]
[55, 21, -20]
[55, -420]
[-7.6363636364]
-7.6363636364
Cannot pop() an empty List
Haskell
The Haskell solution is trivial, using a list. Note that pop
returns both the element and the changed stack, to remain purely functional.
type Stack a = [a]
create :: Stack a
create = []
push :: a -> Stack a -> Stack a
push = (:)
pop :: Stack a -> (a, Stack a)
pop [] = error "Stack empty"
pop (x:xs) = (x,xs)
empty :: Stack a -> Bool
empty = null
peek :: Stack a -> a
peek [] = error "Stack empty"
peek (x:_) = x
We can make a stack that can be destructively popped by hiding the list inside a State
monad.
import Control.Monad.State
type Stack a b = State [a] b
push :: a -> Stack a ()
push = modify . (:)
pop :: Stack a a
pop = do
nonEmpty
x <- peek
modify tail
return x
empty :: Stack a Bool
empty = gets null
peek :: Stack a a
peek = nonEmpty >> gets head
nonEmpty :: Stack a ()
nonEmpty = empty >>= flip when (fail "Stack empty")
=={{header|Icon}} and {{header|Unicon}}== Stacks (and double ended queues) are built into Icon and Unicon as part of normal list access. In addition to 'push' and 'pop', there are the functions 'put', 'get' (alias for pop), 'pull', list element addressing, and list sectioning (like sub-strings). Unicon extended 'insert' and 'delete' to work with lists. The programmer is free to use any or all of the list processing functions on any problem. The following illustrates typical stack usage:
procedure main()
stack := [] # new empty stack
push(stack,1) # add item
push(stack,"hello",table(),set(),[],5) # add more items of mixed types in order left to right
y := top(stack) # peek
x := pop(stack) # remove item
write("The stack is ",if isempty(stack) then "empty" else "not empty")
end
procedure isempty(x) #: test if a datum is empty, return the datum or fail (task requirement)
if *x = 0 then return x # in practice just write *x = 0 or *x ~= 0 for is/isn't empty
end
procedure top(x) #: return top element w/o changing stack
return x[1] # in practice, just use x[1]
end
Io
aside from using built-in lists, a stack can be created using nodes like so:
Node := Object clone do(
next := nil
obj := nil
)
Stack := Object clone do(
node := nil
pop := method(
obj := node obj
node = node next
obj
)
push := method(obj,
nn := Node clone
nn obj = obj
nn next = self node
self node = nn
)
)
Ioke
Stack = Origin mimic do(
initialize = method(@elements = [])
pop = method(@elements pop!)
empty = method(@elements empty?)
push = method(element, @elements push!(element))
)
=={{header|IS-BASIC}}==
## J
```J
stack=: ''
push=: monad def '0$stack=:stack,y'
pop=: monad def 'r[ stack=:}:stack[ r=.{:stack'
empty=: monad def '0=#stack'
Example use:
push 9
pop ''
9
empty ''
1
pop and empty ignore their arguments. In this implementation. push returns an empty list.
Java
The collections framework includes a Stack class. Let's test it:
import java.util.Stack;
public class StackTest {
public static void main( final String[] args ) {
final Stack<String> stack = new Stack<String>();
System.out.println( "New stack empty? " + stack.empty() );
stack.push( "There can be only one" );
System.out.println( "Pushed stack empty? " + stack.empty() );
System.out.println( "Popped single entry: " + stack.pop() );
stack.push( "First" );
stack.push( "Second" );
System.out.println( "Popped entry should be second: " + stack.pop() );
// Popping an empty stack will throw...
stack.pop();
stack.pop();
}
}
{{out}}
New stack empty? true
Pushed stack empty? false
Popped single entry: There can be only one
Popped entry should be second: Second
Exception in thread "main" java.util.EmptyStackException
at java.util.Stack.peek(Stack.java:85)
at java.util.Stack.pop(Stack.java:67)
at StackTest.main(StackTest.java:21)
Alternatively, you might implement a stack yourself...
public class Stack{
private Node first = null;
public boolean isEmpty(){
return first == null;
}
public Object Pop(){
if(isEmpty())
throw new Exception("Can't Pop from an empty Stack.");
else{
Object temp = first.value;
first = first.next;
return temp;
}
}
public void Push(Object o){
first = new Node(o, first);
}
class Node{
public Node next;
public Object value;
public Node(Object value){
this(value, null);
}
public Node(Object value, Node next){
this.next = next;
this.value = value;
}
}
}
{{works with|Java|1.5}}
{
private Node first = null;
public boolean isEmpty(){
return first == null;
}
public T Pop(){
if(isEmpty())
throw new Exception("Can't Pop from an empty Stack.");
else{
T temp = first.value;
first = first.next;
return temp;
}
}
public void Push(T o){
first = new Node(o, first);
}
class Node{
public Node next;
public T value;
public Node(T value){
this(value, null);
}
public Node(T value, Node next){
this.next = next;
this.value = value;
}
}
}
JavaScript
The built-in Array class already has stack primitives.
var stack = [];
stack.push(1)
stack.push(2,3);
print(stack.pop()); // 3
print(stack.length); // 2, stack empty if 0
Here's a constructor that wraps the array:
function Stack() {
this.data = new Array();
this.push = function(element) {this.data.push(element)}
this.pop = function() {return this.data.pop()}
this.empty = function() {return this.data.length == 0}
this.peek = function() {return this.data[this.data.length - 1]}
}
Here's an example using the revealing module pattern instead of prototypes.
function makeStack() {
var stack = [];
var popStack = function () {
return stack.pop();
};
var pushStack = function () {
return stack.push.apply(stack, arguments);
};
var isEmpty = function () {
return stack.length === 0;
};
var peekStack = function () {
return stack[stack.length-1];
};
return {
pop: popStack,
push: pushStack,
isEmpty: isEmpty,
peek: peekStack,
top: peekStack
};
}
Jsish
From Javascript entry. Being ECMAScript, Jsi supports stack primitives as part of the Array methods.
/* Stack, is Jsish */
var stack = [];
puts('depth:', stack.length);
stack.push(42);
stack.push('abc');
puts('depth:', stack.length);
puts('popped:', stack.pop());
if (stack.length) printf('not '); printf('empty\n');
puts('top:', stack[stack.length-1]);
puts('popped:', stack.pop());
if (stack.length) printf('not '); printf('empty\n');
puts('depth:', stack.length);
{{out}}
prompt$ jsish stack.jsi
depth: 0
depth: 2
popped: abc
not empty
top: 42
popped: 42
empty
depth: 0
Julia
{{works with|Julia|0.6}}
The built-in Array
class already has efficient (linear amortized time) stack primitives.
stack = Int[] # []
@show push!(stack, 1) # [1]
@show push!(stack, 2) # [1, 2]
@show push!(stack, 3) # [1, 2, 3]
@show pop!(stack) # 3
@show length(stack) # 2
@show empty!(stack) # []
@show isempty(stack) # true
K
stack:()
push:{stack::x,stack}
pop:{r:*stack;stack::1_ stack;r}
empty:{0=#stack}
/example:
stack:()
push 3
stack
,3
push 5
stack
5 3
pop[]
5
stack
,3
empty[]
0
pop[]
3
stack
!0
empty[]
1
Kotlin
Rather than use the java.util.Stack
// version 1.1.2
class Stack<E> {
private val data = mutableListOf<E>()
val size get() = data.size
val empty get() = size == 0
fun push(element: E) = data.add(element)
fun pop(): E {
if (empty) throw RuntimeException("Can't pop elements from an empty stack")
return data.removeAt(data.lastIndex)
}
val top: E
get() {
if (empty) throw RuntimeException("Empty stack can't have a top element")
return data.last()
}
fun clear() = data.clear()
override fun toString() = data.toString()
}
fun main(args: Array<String>) {
val s = Stack<Int>()
(1..5).forEach { s.push(it) }
println(s)
println("Size of stack = ${s.size}")
print("Popping: ")
(1..3).forEach { print("${s.pop()} ") }
println("\nRemaining on stack: $s")
println("Top element is now ${s.top}")
s.clear()
println("After clearing, stack is ${if(s.empty) "empty" else "not empty"}")
try {
s.pop()
}
catch (e: Exception) {
println(e.message)
}
}
{{out}}
[1, 2, 3, 4, 5]
Size of stack = 5
Popping: 5 4 3
Remaining on stack: [1, 2]
Top element is now 2
After clearing, stack is empty
Can't pop elements from an empty stack
lang5
: cr "\n" . ;
: empty? dup execute length if 0 else -1 then swap drop ;
: pop dup execute length 1 - extract swap drop ;
: push dup execute rot append over ;
: s. stack execute . ;
[] '_ set
: stack '_ ;
stack # local variable
1 swap push set
2 swap push set s. cr # [ 1 2 ]
pop . s. cr # 2 [ 1 ]
pop drop
empty? . # -1
Lasso
Lasso Arrays natively supports push and pop.
local(a) = array
#a->push('a')
#a->push('b')
#a->push('c')
#a->pop // c
#a->pop // b
#a->pop // a
#a->pop // null
Liberty BASIC
global stack$
stack$=""
randomize .51
for i = 1 to 10
if rnd(1)>0.5 then
print "pop => ";pop$()
else
j=j+1
s$ = chr$(j + 64)
print "push ";s$
call push s$
end if
next
print
print "Clean-up"
do
print "pop => ";pop$()
loop while not(empty())
print "Stack is empty"
end
'------------------------------------
sub push s$
stack$=s$+"|"+stack$ 'stack
end sub
function pop$()
if stack$="" then pop$="*EMPTY*": exit function
pop$=word$(stack$,1,"|")
stack$=mid$(stack$,instr(stack$,"|")+1)
end function
function empty()
empty =(stack$="")
end function
Lingo
-- parent script "Stack"
property _tos
on push (me, data)
me._tos = [#data:data, #next:me._tos]
end
on pop (me)
if voidP(me._tos) then return VOID
data = me._tos.data
me._tos = me._tos.next
return data
end
on peek (me)
if voidP(me._tos) then return VOID
return me._tos.data
end
on empty (me)
return voidP(me.peek())
end
Logo
[[UCB Logo]] has built-in methods for treating lists as stacks. Since they are destructive, they take the name of the stack rather than the list itself.
make "stack []
push "stack 1
push "stack 2
push "stack 3
print pop "stack ; 3
print empty? :stack ; false
Logtalk
A stack can be trivially represented using the built-in representation for lists:
:- object(stack).
:- public(push/3).
push(Element, Stack, [Element| Stack]).
:- public(pop/3).
pop([Top| Stack], Top, Stack).
:- public(empty/1)
empty([]).
:- end_object.
Lua
Tables have stack primitives by default:
stack = {}
table.insert(stack,3)
print(table.remove(stack)) --> 3
M2000 Interpreter
A Stack object can be used as LIFO or FIFO. Push statement push to top of stack. Read pop a value to a variable from top of stack. StackItem(1) read top item without modified stack. Data statement append items to bottom.
Module Checkit {
a=Stack
Stack a {
Push 100, 200, 300
}
Print StackItem(a, 1)=300
Stack a {
Print StackItem(1)=300
While not empty {
Read N
Print N
}
}
}
Checkit
Every module and function has a "current" stack. Number is a read only variable, which pop a value from current stack (or raise error if not number is in top of stack).
User functions get a new stack, and drop it at return. Modules take parent stack, and return stack to parent. So a Module can return values too. In M2000 a call happen without checkig signatures (except for special events calls). We have to leave stack at a proper state, when return from a module. Return/Execution stack is hidden and different from stack of values.
Module Checkit {
Read a, b
Print a, b
}
\\ add parameters in a FIFO, and this FIFO merged to current stack
Push 100
Checkit 10, 20
Print StackItem(1)=100
Module Checkit {
Read a, b
Print a=20, b=100
}
Checkit 20
Function alfa {
k=0
n=0
while not empty {
k+=number
n++
}
if n=0 then Error "No parameters found"
=k/n
}
Print alfa(1,2,3,4)=2.5
Maple
with(stack): # load the package, to allow use of short command names
s := stack:-new(a, b):
push(c, s):
# The following statements terminate with a semicolon and print output.
top(s);
pop(s);
pop(s);
empty(s);
pop(s);
empty(s);
{{out}}
c
c
b
false
a
true
Mathematica
EmptyQ[a_] := If[Length[a] == 0, True, False]
SetAttributes[Push, HoldAll];[a_, elem_] := AppendTo[a, elem]
SetAttributes[Pop, HoldAllComplete];
Pop[a_] := If[EmptyQ[a], False, b = Last[a]; Set[a, Most[a]]; b]
Peek[a_] := If[EmptyQ[a], False, Last[a]]
Example use:
stack = {};Push[stack, 1]; Push[stack, 2]; Push[stack, 3]; Push[stack, 4];
Peek[stack]
->4
Pop[stack]
->4
Peek[stack]
->3
=={{header|MATLAB}} / {{header|Octave}}== Here is a simple implementation of a stack, that works in Matlab and Octave. It is closely related to the queue/fifo example.
mystack = {};
% push
mystack{end+1} = x;
%pop
x = mystack{end}; mystack{end} = [];
%peek,top
x = mystack{end};
% empty
isempty(mystack)
Below is another solution, that encapsulates the fifo within the object-orientated "class" elements supported by Matlab. The given implementation is exactly the same as the MATLAB FIFO example, except that the "push()" function is modified to add stuff to the end of the queue instead of the beginning. This is a naive implementation, for rigorous applications this should be modified to initialize the LIFO to a buffered size, so that the "pop()" and "push()" functions don't resize the cell array that stores the LIFO's elements, every time they are called.
To use this implementation you must save this code in a MATLAB script file named "LIFOQueue.m" which must be saved in a folder named @LIFOQueue in your MATLAB directory.
%This class impliments a standard LIFO queue.
classdef LIFOQueue
properties
queue
end
methods
%Class constructor
function theQueue = LIFOQueue(varargin)
if isempty(varargin) %No input arguments
%Initialize the queue state as empty
theQueue.queue = {};
elseif (numel(varargin) > 1) %More than 1 input arg
%Make the queue the list of input args
theQueue.queue = varargin;
elseif iscell(varargin{:}) %If the only input is a cell array
%Make the contents of the cell array the elements in the queue
theQueue.queue = varargin{:};
else %There is one input argument that is not a cell
%Make that one arg the only element in the queue
theQueue.queue = varargin;
end
end
%push() - pushes a new element to the end of the queue
function push(theQueue,varargin)
if isempty(varargin)
theQueue.queue(end+1) = {[]};
elseif (numel(varargin) > 1) %More than 1 input arg
%Make the queue the list of input args
theQueue.queue( end+1:end+numel(varargin) ) = varargin;
elseif iscell(varargin{:}) %If the only input is a cell array
%Make the contents of the cell array the elements in the queue
theQueue.queue( end+1:end+numel(varargin{:}) ) = varargin{:};
else %There is one input argument that is not a cell
%Make that one arg the only element in the queue
theQueue.queue{end+1} = varargin{:};
end
%Makes changes to the queue permanent
assignin('caller',inputname(1),theQueue);
end
%pop() - pops the first element off the queue
function element = pop(theQueue)
if empty(theQueue)
error 'The queue is empty'
else
%Returns the first element in the queue
element = theQueue.queue{end};
%Removes the first element from the queue
theQueue.queue(end) = [];
%Makes changes to the queue permanent
assignin('caller',inputname(1),theQueue);
end
end
%empty() - Returns true if the queue is empty
function trueFalse = empty(theQueue)
trueFalse = isempty(theQueue.queue);
end
end %methods
end
Sample Usage:
myLIFO = LIFOQueue(1,'fish',2,'fish','red fish','blue fish')
myLIFO =
LIFOQueue
>> myLIFO.pop()
ans =
blue fish
>> myLIFO.push('Cat Fish')
>> myLIFO.pop()
ans =
Cat Fish
>> myLIFO.pop()
ans =
red fish
>> empty(myLIFO)
ans =
0
Maxima
/* lists can be used as stacks; Maxima provides pop and push */
load(basic)$
a: []$
push(25, a)$
push(7, a)$
pop(a);
emptyp(a);
length(a);
Mercury
Efficient, generic stacks are provided as part of the standard library in Mercury. For sake of illustration, here is how a simple stack could be implemented.
:- module sstack.
:- interface.
% We're going to call the type sstack (simple stack) because we don't want to get it
% accidentally confused with the official stack module in the standard library.
:- type sstack(T).
:- func sstack.new = sstack(T).
:- pred sstack.is_empty(sstack(T)::in) is semidet.
:- func sstack.push(sstack(T), T) = sstack(T).
:- pred sstack.pop(T::out, sstack(T)::in, sstack(T)::out) is semidet.
:- implementation.
:- import_module list.
:- type sstack(T)
---> sstack(list(T)).
sstack.new = sstack([]).
sstack.is_empty(sstack([])).
sstack.push(Stack0, Elem) = Stack1 :-
Stack0 = sstack(Elems),
Stack1 = sstack([Elem | Elems]).
sstack.pop(Elem, !Stack) :-
!.Stack = sstack([Elem | Elems]),
!:Stack = sstack(Elems).
:- end_module sstack.
It should be noted that this is purely an illustrative example of a very simple stack. A real implementation would have predicate (:- pred) versions of the functions (:- func), for example, for consistency's sake with either the functions implemented in terms of the predicates or vice versa. [http://www.mercurylang.org/information/doc-release/mercury_library/stack.html#stack The real library implementation] also features more functionality including both semi-deterministic and deterministic versions of some functions/predicates as well as the ability to push a list of values in one operation.
Some of the implementation decisions above need an explanation. new/0 and push/2 were implemented as functions both for pedagogical reasons (a desire to show function syntax) and because they are a natural fit for functional thought: 0 or more inputs, one output, deterministic. is_empty/1 was implemented as a predicate because it's a single, simple succeed/fail test which is precisely what a predicate is in logic. pop/3 was implemented as a predicate because it has two outputs (the element and the new stack) ''and'' because it is semi-deterministic (it will fail if the stack is empty).
Note also that while pop/3 has three parameters, the function implementation looks like it has two. This is because the !Stack "parameter" is actually a ''pair'' of parameters using Mercury's state variable notation. !Stack is, in effect, two variables: !.Stack and !:Stack, input and output respectively. Using state variable notation here is a bit of overkill but again was brought in for pedagogical reasons to show the syntax.
MiniScript
// Note in Miniscript, a value of zero is false,
// and any other number is true.
// therefore the .len function works as the inverse of a .empty function
stack = [2, 4, 6]
stack.push 8
print "Stack is " + stack
print "Adding '9' to stack " + stack.push(9)
print "Top of stack is " + stack.pop
print "Stack is " + stack
if stack.len then
print "Stack is not empty"
else
print "Stack is empty"
end if
{{out}}
Stack is [2, 4, 6, 8]
Adding '9' to stack [2, 4, 6, 8, 9]
Top of stack is 9
Stack is [2, 4, 6, 8]
Stack is not empty
Nanoquery
class Stack
declare $internalList
// constructor
def Stack()
$internalList = list()
end
def push($val)
append $internalList $val
end
def pop()
$val = $internalList.get(int(len($internalList) - 1))
$internalList.remove($val)
return $val
end
def empty()
return len($internalList) = 0
end
end
Nemerle
Mutable stacks are available in System.Collections, System.Collections.Generic and Nemerle.Collections depending on what functionality beyond the basics you want. An immutable stack could be implemented fairly easily, as, for example, this quick and dirty list based implementation.
public class Stack[T]
{
private stack : list[T];
public this()
{
stack = [];
}
public this(init : list[T])
{
stack = init;
}
public Push(item : T) : Stack[T]
{
Stack(item::stack)
}
public Pop() : T * Stack[T]
{
(stack.Head, Stack(stack.Tail))
}
public Peek() : T
{
stack.Head
}
public IsEmpty() : bool
{
stack.Length == 0
}
}
NetRexx
/* NetRexx ************************************************************
* 13.08.2013 Walter Pachl translated from REXX version 2
**********************************************************************/
options replace format comments java crossref savelog symbols nobinary
stk = create_stk
say push(stk,123) 'from push'
say empty(stk)
say peek(stk) 'from peek'
say pull(stk) 'from pull'
say empty(stk)
Say pull(stk) 'from pull'
method create_stk static returns Rexx
stk = ''
stk[0] = 0
return stk
method push(stk,v) static
stk[0]=stk[0]+1
stk[stk[0]]=v
Return v
method peek(stk) static
x=stk[0]
If x=0 Then
Return 'stk is empty'
Else
Return stk[x]
method pull(stk) static
x=stk[0]
If x=0 Then
Return 'stk is empty'
Else Do
stk[0]=stk[0]-1
Return stk[x]
End
method empty(stk) static
Return stk[0]=0
{{out}}
123 from push
0
123 from peek
123 from pull
1
stk is empty from pull
Nim
import math
type
EStackEmpty = object of E_Base
TStack* [A] = object
data: seq[A]
count: int
proc initStack*[A](initialSize = 32): TStack[A] =
assert isPowerOfTwo(initialSize)
result.count = 0
newSeq(result.data,initialSize)
proc cap*[A] (s: TStack[A]): int =
result = s.data.len
proc len*[A](stack: TStack[A]): int =
result = stack.count
proc push*[A](s: var TStack[A], item: A) =
if s.count == s.data.len:
# not enough room, make container bigger
var d: Seq[A]
newSeq(d,s.len * 2)
for i in 0 .. s.data.len - 1:
shallowCopy(d[i],s.data[i])
shallowCopy(s.data,d)
s.data[s.count] = item
inc(s.count)
proc pop*[A](s: var TStack[A]): A {.raises: [EStackEmpty].}=
if s.count == 0:
raise newException(EStackEmpty,"the stack is empty")
dec(s.count)
result = s.data[s.count]
proc top*[A](s: TStack[A]): A =
result = s.data[s.count - 1]
proc isEmpty*[A](s: var TStack[A]): bool =
return s.count == 0
#Tests
when isMainModule:
var stk: TStack[char] = initStack[char](4)
stk.push('a')
stk.push('b')
stk.push('c')
stk.push('d')
assert(stk.count == 4)
assert(stk.data.len == 4)
stk.push('e')
assert(stk.cap == 8)
assert(stk.top == 'e')
discard stk.pop
discard stk.pop
discard stk.pop
discard stk.pop
assert(stk.isEmpty == false)
discard stk.pop
assert(stk.isEmpty == true)
try:
discard stk.pop
except:
let
e = getCurrentException()
msg = getCurrentExceptionMsg()
echo "Exception: [[", repr(e), "]] msg: ", msg
=={{header|Oberon-2}}== {{Works with|oo2c version 2}}
MODULE Stacks;
IMPORT
Object,
Object:Boxed,
Out := NPCT:Console;
TYPE
Pool(E: Object.Object) = POINTER TO ARRAY OF E;
Stack*(E: Object.Object) = POINTER TO StackDesc(E);
StackDesc*(E: Object.Object) = RECORD
pool: Pool(E);
cap-,top: LONGINT;
END;
PROCEDURE (s: Stack(E)) INIT*(cap: LONGINT);
BEGIN
NEW(s.pool,cap);s.cap := cap;s.top := -1
END INIT;
PROCEDURE (s: Stack(E)) Top*(): E;
BEGIN
RETURN s.pool[s.top]
END Top;
PROCEDURE (s: Stack(E)) Push*(e: E);
BEGIN
INC(s.top);
ASSERT(s.top < s.cap);
s.pool[s.top] := e;
END Push;
PROCEDURE (s: Stack(E)) Pop*(): E;
VAR
resp: E;
BEGIN
ASSERT(s.top >= 0);
resp := s.pool[s.top];DEC(s.top);
RETURN resp
END Pop;
PROCEDURE (s: Stack(E)) IsEmpty(): BOOLEAN;
BEGIN
RETURN s.top < 0
END IsEmpty;
PROCEDURE (s: Stack(E)) Size*(): LONGINT;
BEGIN
RETURN s.top + 1
END Size;
PROCEDURE Test;
VAR
s: Stack(Boxed.LongInt);
BEGIN
s := NEW(Stack(Boxed.LongInt),100);
s.Push(NEW(Boxed.LongInt,10));
s.Push(NEW(Boxed.LongInt,100));
Out.String("size: ");Out.Int(s.Size(),0);Out.Ln;
Out.String("pop: ");Out.Object(s.Pop());Out.Ln;
Out.String("top: ");Out.Object(s.Top());Out.Ln;
Out.String("size: ");Out.Int(s.Size(),0);Out.Ln
END Test;
BEGIN
Test
END Stacks.
{{out}}
size: 2
pop: 100
top: 10
size: 1
{{works with|AOS}}
MODULE Stacks; (** AUTHOR ""; PURPOSE ""; *)
IMPORT
Out := KernelLog;
TYPE
Object = OBJECT
END Object;
Stack* = OBJECT
VAR
top-,capacity-: LONGINT;
pool: POINTER TO ARRAY OF Object;
PROCEDURE & InitStack*(capacity: LONGINT);
BEGIN
SELF.capacity := capacity;
SELF.top := -1;
NEW(SELF.pool,capacity)
END InitStack;
PROCEDURE Push*(a:Object);
BEGIN
INC(SELF.top);
ASSERT(SELF.top < SELF.capacity,100);
SELF.pool[SELF.top] := a
END Push;
PROCEDURE Pop*(): Object;
VAR
r: Object;
BEGIN
ASSERT(SELF.top >= 0);
r := SELF.pool[SELF.top];
DEC(SELF.top);RETURN r
END Pop;
PROCEDURE Top*(): Object;
BEGIN
ASSERT(SELF.top >= 0);
RETURN SELF.pool[SELF.top]
END Top;
PROCEDURE IsEmpty*(): BOOLEAN;
BEGIN
RETURN SELF.top < 0
END IsEmpty;
END Stack;
BoxedInt = OBJECT
(Object)
VAR
val-: LONGINT;
PROCEDURE & InitBoxedInt*(CONST val: LONGINT);
BEGIN
SELF.val := val
END InitBoxedInt;
END BoxedInt;
PROCEDURE Test*;
VAR
s: Stack;
bi: BoxedInt;
obj: Object;
BEGIN
NEW(s,10); (* A new stack of ten objects *)
NEW(bi,100);s.Push(bi);
NEW(bi,102);s.Push(bi);
NEW(bi,104);s.Push(bi);
Out.Ln;
Out.String("Capacity:> ");Out.Int(s.capacity,0);Out.Ln;
Out.String("Size:> ");Out.Int(s.top + 1,0);Out.Ln;
obj := s.Pop(); obj := s.Pop();
WITH obj: BoxedInt DO
Out.String("obj:> ");Out.Int(obj.val,0);Out.Ln
ELSE
Out.String("Unknown object...");Out.Ln;
END (* with *)
END Test;
END Stacks.
{{out}}
Capacity:> 10
Size:> 3
obj:> 102
Objeck
Class library support for Stack/IntStack/FloatStack
stack := IntStack->New();
stack->Push(13);
stack->Push(7);
(stack->Pop() + stack->Pop())->PrintLine();
stack->IsEmpty()->PrintLine();
=={{header|Objective-C}}== Using a NSMutableArray:
NSMutableArray *stack = [NSMutableArray array]; // creating
[stack addObject:value]; // pushing
id value = [stack lastObject];
[stack removeLastObject]; // popping
[stack count] == 0 // is empty?
OCaml
Implemented as a singly-linked list, wrapped in an object:
exception Stack_empty
class ['a] stack =
object (self)
val mutable lst : 'a list = []
method push x =
lst <- x::lst
method pop =
match lst with
[] -> raise Stack_empty
| x::xs -> lst <- xs;
x
method is_empty =
lst = []
end
Oforth
Stack is already defined at startup.
ListBuffer Class new: Stack
Stack method: push self add ;
Stack method: pop self removeLast ;
Stack method: top self last ;
Usage :
: testStack
| s |
Stack new ->s
s push(10)
s push(11)
s push(12)
s top println
s pop println
s pop println
s pop println
s isEmpty ifTrue: [ "Stack is empty" println ] ;
{{out}}
12
12
11
10
Stack is empty
ooRexx
The ooRexx queue class functions as a stack as well (it is a dequeue really).
stack = .queue~of(123, 234) -- creates a stack with a couple of items
stack~push("Abc") -- pushing
value = stack~pull -- popping
value = stack~peek -- peeking
-- the is empty test
if stack~isEmpty then say "The stack is empty"
OxygenBasic
The real stack is freely available!
function f()
sys a=1,b=2,c=3,d=4
push a
push b
push c
push d
print a "," b "," c "," d 'result 1,2,3,4
a=10
b=20
c=30
d=40
print a "," b "," c "," d 'result 10,20,30,40
pop a
pop b
pop c
pop d
print a "," b "," c "," d 'result 4,3,2,1
end function
f
Oz
A thread-safe, list-based stack. Implemented as a module:
functor
export
New
Push
Pop
Empty
define
fun {New}
{NewCell nil}
end
proc {Push Stack Element}
NewStack
%% Use atomic swap for thread safety
OldStack = Stack := NewStack
in
NewStack = Element|OldStack
end
proc {Pop Stack ?Result}
NewStack
%% Use atomic swap for thread safety
OldStack = Stack := NewStack
in
Result|NewStack = OldStack
end
fun {Empty Stack}
@Stack == nil
end
end
There is also a stack implementation in the [http://www.mozart-oz.org/home/doc/mozart-stdlib/adt/stack.html standard library].
PARI/GP
push(x)=v=concat(v,[x]);;
pop()={
if(#v,
my(x=v[#v]);
v=vecextract(v,1<<(#v-1)-1);
x
,
error("Stack underflow")
)
};
empty()=v==[];
peek()={
if(#v,
v[#v]
,
error("Stack underflow")
)
};
Pascal
This implements stacks of integers in standard Pascal (should work on all existing Pascal dialects).
{ tStack is the actual stack type, tStackNode a helper type }
type
pStackNode = ^tStackNode;
tStackNode = record
next: pStackNode;
data: integer;
end;
tStack = record
top: pStackNode;
end;
{ Always call InitStack before using a stack }
procedure InitStack(var stack: tStack);
begin
stack.top := nil
end;
{ This function removes all content from a stack; call before disposing, or before a local stack variable goes out of scope }
procedure ClearStack(var stack: tStack);
var
node: pStackNode;
begin
while stack.top <> nil do
begin
node := stack.top;
stack.top := stack.top^.next;
dispose(node);
end
end;
function StackIsEmpty(stack: tStack):Boolean;
begin
StackIsEmpty := stack.top = nil
end;
procedure PushToStack(var stack: tStack; value: integer);
var
node: pStackNode;
begin
new(node);
node^.next := stack.top;
node^.data := value;
stack.top := node
end;
{ may only be called on a non-empty stack! }
function PopFromStack(var stack: tStack): integer;
var
node: pStackNode;
begin
node := stack.top;
stack.top := node^.next;
PopFromStack := node^.data;
dispose(node);
end;
Perl
Perl comes prepared to treat its arrays as stacks, giving us the push and pop functions for free. To add empty, we basically give a new name to "not":
sub empty{ not @_ }
Perl 6
Perl 6 still has the stack functions from Perl 5, but now they also can be accessed by object notation:
my @stack; # just a array
@stack.push($elem); # add $elem to the end of @stack
$elem = @stack.pop; # get the last element back
@stack.elems == 0 # true, because the stack is empty
not @stack # also true because @stack is false
Phix
I felt it would be helpful to contrast simple, naieve and proper implementations.
v1: simple, but limited to a single stack
sequence stack = {}
procedure push(object what)
stack = append(stack,what)
end procedure
function pop()
object what = stack[$]
stack = stack[1..$-1]
return what
end function
function empty()
return length(stack)=0
end function
?empty() -- 1
push(5)
?empty() -- 0
push(6)
?pop() -- 6
?pop() -- 5
?empty() -- 1
v2: naieve, multiple stacks but slightly awkward calling convention
function push(sequence stack, object what)
stack = append(stack,what)
return stack
end function
function pop(sequence stack)
object what = stack[$]
stack = stack[1..$-1]
return {stack,what}
end function
function empty(sequence stack)
return length(stack)=0
end function
sequence stack = {}
?empty(stack) -- 1
stack = push(stack,5)
?empty(stack) -- 0
stack = push(stack,6)
integer top
{stack,top} = pop(stack)
?top -- 6
{stack,top} = pop(stack)
?top -- 5
?empty(stack) -- 1
v3: multiple stacks, better calling convention
sequence stacks = {}
integer freelist = 0
function new_stack()
integer res = freelist
if res!=0 then
freelist = stacks[freelist]
stacks[res] = {}
else
stacks = append(stacks,{})
res = length(stacks)
end if
return res
end function
procedure free_stack(integer sid)
stacks[sid] = freelist
freelist = sid
end procedure
procedure push(integer sid, object what)
stacks[sid] = append(stacks[sid],what)
end procedure
function pop(integer sid)
object res = stacks[sid][$]
stacks[sid] = stacks[sid][1..$-1]
return res
end function
function empty(integer sid)
return length(stacks[sid])=0
end function
integer sid = new_stack()
?empty(sid) -- 1
push(sid,5)
?empty(sid) -- 0
push(sid,6)
?pop(sid) -- 6
?pop(sid) -- 5
?empty(sid) -- 1
free_stack(sid)
v1 and v2 are thread-safe as long as only one thread is using a particular stack. full thread-safety for v3 would require something similar to new_dict, see docs.
PHP
PHP arrays behave like a stack:
$stack = array();
empty( $stack ); // true
array_push( $stack, 1 ); // or $stack[] = 1;
array_push( $stack, 2 ); // or $stack[] = 2;
empty( $stack ); // false
echo array_pop( $stack ); // outputs "2"
echo array_pop( $stack ); // outputs "1"
PicoLisp
The built-in functions [http://software-lab.de/doc/refP.html#push push] and [http://software-lab.de/doc/refP.html#pop pop] are used to maintain a stack (of any type).
(push 'Stack 3)
(push 'Stack 2)
(push 'Stack 1)
: Stack
-> (1 2 3)
: (pop 'Stack)
-> 1
: Stack
-> (2 3)
: (set 'Stack) # empty
-> NIL
: Stack
-> NIL
PL/I
/* Any controlled variable may behave as a stack. */
declare s float controlled;
/* to push a value on the stack. */
allocate s;
s = 10;
/* To pop a value from the stack. */
put (s);
free s;
/* to peek at the top of stack> */
put (s);
/* To see whether the stack is empty */
if allocation(s) = 0 then ...
/* Note: popping a value from the stack, or peeking, */
/* would usually require a check that the stack is not empty. */
/* Note: The above is a simple stack for S. */
/* S can be any kind of data structure, an array, etc. */
/* Example to push ten values onto the stack, and then to */
/* remove them. */
/* Push ten values, obtained from the input, onto the stack: */
declare S float controlled;
do i = 1 to 10;
allocate s;
get list (s);
end;
/* To pop those values from the stack: */
do while (allocation(s) > 0);
put skip list (s);
free s;
end;
/* The values are printed in the reverse order, of course. */
PostScript
{{libheader|initlib}}
% empty? is already defined.
/push {exch cons}.
/pop {uncons exch pop}.
[2 3 4 5 6] 1 push
= [1 2 3 4 5 6]
[1 2 3 4 5 6] pop
=[2 3 4 5 6]
[2 3 4 5 6] empty?
=false
[] empty?
=true
PowerShell
A new stack:
$stack = New-Object -TypeName System.Collections.Stack
# or
$stack = [System.Collections.Stack] @()
Push some stuff on the stack:
1, 2, 3, 4 | ForEach-Object {$stack.Push($_)}
Show stack as a string:
$stack -join ", "
{{Out}}
4, 3, 2, 1
Pop the top level of the stack:
$stack.Pop()
{{Out}}
4
Show stack as a string:
$stack -join ", "
{{Out}}
3, 2, 1
Get a copy of the top level of the stack:
$stack.Peek()
{{Out}}
3
The stack:
$stack
{{Out}}
3
2
1
Prolog
Prolog is a particularly silly language to implement stack functions in, as the built-in lists can be treated as stacks in an ad hoc manner. Nonetheless, in the name of completeness:
% push( ELEMENT, STACK, NEW )
% True if NEW is [ELEMENT|STACK]
push(ELEMENT,STACK,[ELEMENT|STACK]).
% pop( STACK, TOP, NEW )
% True if TOP and NEW are head and tail, respectively, of STACK
pop([TOP|STACK],TOP,STACK).
% empty( STACK )
% True if STACK is empty
empty([]).
PureBasic
For LIFO function PureBasic normally uses linked lists. Usage as described above could look like;
Global NewList MyStack()
Procedure Push_LIFO(n)
FirstElement(MyStack())
InsertElement(MyStack())
MyStack() = n
EndProcedure
Procedure Pop_LIFO()
If FirstElement(MyStack())
Topmost = MyStack()
DeleteElement(MyStack())
EndIf
ProcedureReturn Topmost
EndProcedure
Procedure Empty_LIFO()
Protected Result
If ListSize(MyStack())=0
Result = #True
EndIf
ProcedureReturn Result
EndProcedure
Procedure Peek_LIFO()
If FirstElement(MyStack())
Topmost = MyStack()
EndIf
ProcedureReturn Topmost
EndProcedure
;---- Example of implementation ----
Push_LIFO(3)
Push_LIFO(1)
Push_LIFO(4)
While Not Empty_LIFO()
Debug Pop_LIFO()
Wend
{{out}}
4
1
3
Python
{{works with|Python|2.5}} The faster and Pythonic way is using a deque (available from 2.4). A regular list is a little slower.
from collections import deque
stack = deque()
stack.append(value) # pushing
value = stack.pop()
not stack # is empty?
If you need to expose your stack to the world, you may want to create a simpler wrapper:
from collections import deque
class Stack:
def __init__(self):
self._items = deque()
def append(self, item):
self._items.append(item)
def pop(self):
return self._items.pop()
def __nonzero__(self):
return bool(self._items)
Here is a stack implemented as linked list - with the same list interface.
class Stack:
def __init__(self):
self._first = None
def __nonzero__(self):
return self._first is not None
def append(self, value):
self._first = (value, self._first)
def pop(self):
if self._first is None:
raise IndexError, "pop from empty stack"
value, self._first = self._first
return value
Notes:
Using list interface - append, nonzero make it easier to use, cleanup the client code, and allow changing the implementation later without affecting the client code. For example, instead of:
while not stack.empty():
You can write:
Quick testing show that deque is about 5 times faster then the wrapper linked list implementations. This may be important if your stack is used in tight loops.
## R
{{libheader|proto}}
See [[FIFO]] for functional and object oriented implementations of a First-In-First-Out object, with similar code.
```R
library(proto)
stack <- proto(expr = {
l <- list()
empty <- function(.) length(.$l) == 0
push <- function(., x)
{
.$l <- c(list(x), .$l)
print(.$l)
invisible()
}
pop <- function(.)
{
if(.$empty()) stop("can't pop from an empty list")
.$l[[1]] <- NULL
print(.$l)
invisible()
}
})
stack$empty()
# [1] TRUE
stack$push(3)
# [[1]]
# [1] 3
stack$push("abc")
# [[1]]
# [1] "abc"
# [[2]]
# [1] 3
stack$push(matrix(1:6, nrow=2))
# [[1]]
# [,1] [,2] [,3]
# [1,] 1 3 5
# [2,] 2 4 6
# [[2]]
# [1] "abc"
# [[3]]
# [1] 3
stack$empty()
# [1] FALSE
stack$pop()
# [[1]]
[1] "abc"
# [[2]]
# [1] 3
stack$pop()
# [[1]]
# [1] 3
stack$pop()
# list()
stack$pop()
# Error in get("pop", env = stack, inherits = TRUE)(stack, ...) :
# can't pop from an empty list
Racket
Quick functional version:
#lang racket
(define stack '())
(define (push x stack) (cons x stack))
(define (pop stack) (values (car stack) (cdr stack)))
(define (empty? stack) (null? stack))
And a destructive object:
(struct stack ([items #:auto]) #:mutable #:auto-value '())
(define (push! x stack)
(set-stack-items! stack (cons x (stack-items stack))))
(define (pop! stack)
(begin0 (car (stack-items stack))
(set-stack-items! stack (cdr (stack-items stack)))))
(define (empty? stack)
(null? (stack-items stack)))
Raven
Use built in ''stack'' type:
new stack as s
1 s push
s pop
Word ''empty'' is also built in:
s empty if 'stack is empty' print
REBOL
REBOL [
Title: "Stack"
URL: http://rosettacode.org/wiki/Stack
]
stack: make object! [
data: copy []
push: func [x][append data x]
pop: func [/local x][x: last data remove back tail data x]
empty: does [empty? data]
peek: does [last data]
]
; Teeny Tiny Test Suite
assert: func [code][print [either do code [" ok"]["FAIL"] mold code]]
print "Simple integers:"
s: make stack [] s/push 1 s/push 2 ; Initialize.
assert [2 = s/peek]
assert [2 = s/pop]
assert [1 = s/pop]
assert [s/empty]
print [lf "Symbolic data on stack:"]
v: make stack [data: [this is a test]] ; Initialize on instance.
assert ['test = v/peek]
assert ['test = v/pop]
assert ['a = v/pop]
assert [not v/empty]
Sample run:
Simple integers:
ok [2 = s/peek]
ok [2 = s/pop]
ok [1 = s/pop]
ok [s/empty]
Symbolic data on stack:
ok ['test = v/peek]
ok ['test = v/pop]
ok ['a = v/pop]
ok [not v/empty]
Retro
: stack ( n"- ) create 0 , allot ;
: push ( na- ) dup ++ dup @ + ! ;
: pop ( a-n ) dup @ over -- + @ ;
: top ( a-n ) dup @ + @ ;
: empty? ( a-f ) @ 0 = ;
10 stack st
1 st push
2 st push
3 st push
st empty? putn
st top putn
st pop putn st pop putn st pop putn
st empty? putn
REXX
version 1
y=123 /*define a REXX variable, value is 123 */
push y /*pushes 123 onto the stack. */
pull g /*pops last value stacked & removes it. */
q=empty() /*invokes the EMPTY subroutine (below)*/
exit /*stick a fork in it, we're done. */
empty: return queued() /*subroutine returns # of stacked items.*/
version 2
/* REXX ***************************************************************
* supports push, pull, and peek
* 11.08.2013 Walter Pachl
**********************************************************************/
stk.=0
Call push 123
Say empty()
say peek()
say pull()
Say empty()
say peek()
say push(456)
say peek()
Exit
push: Procedure Expose stk.
Parse Arg v
z=stk.0+1
stk.z=v
stk.0=z
Return v
peek: Procedure Expose stk.
If stk.0=0 Then
Return 'stack is empty'
Else Do
z=stk.0
Return stk.z
End
pull: Procedure Expose stk.
If stk.0=0 Then
Return 'stack is empty'
Else Do
z=stk.0
res=stk.z
stk.0=stk.0-1
Return res
End
empty: Procedure Expose stk.
Return stk.0=0
{{out}}
0
123
123
1
stack is empty
456
456
Ring
# Project : Stack
load "stdlib.ring"
ostack = new stack
for n = 5 to 7
see "Push: " + n + nl
ostack.push(n)
next
see "Pop:" + ostack.pop() + nl
see "Push: " + "8" + nl
ostack.push(8)
while len(ostack) > 0
see "Pop:" + ostack.pop() + nl
end
if len(ostack) = 0
see "Pop: stack is empty" + nl
ok
Output:
Push: 5
Push: 6
Push: 7
Pop:7
Push: 8
Pop:8
Pop:6
Pop:5
Pop: stack is empty
Ruby
Using an Array, there are already methods Array#push, Array#pop and Array#empty?.
stack = []
stack.push(value) # pushing
value = stack.pop # popping
stack.empty? # is empty?
If you need to expose your stack to the world, you may want to create a simpler wrapper. Here is a wrapper class ''Stack'' that wraps ''Array'' but only exposes stack methods.
require 'forwardable'
# A stack contains elements in last-in, first-out order.
# Stack#push adds new elements to the top of the stack;
# Stack#pop removes elements from the top.
class Stack
extend Forwardable
# Creates a Stack containing _objects_.
def self.[](*objects)
new.push(*objects)
end
# Creates an empty Stack.
def initialize
@ary = []
end
# Duplicates a Stack.
def initialize_copy(obj)
super
@ary = @ary.dup
end
# Adds each object to the top of this Stack. Returns self.
def push(*objects)
@ary.push(*objects)
self
end
alias << push
##
# :method: pop
# :call-seq:
# pop -> obj or nil
# pop(n) -> ary
#
# Removes an element from the top of this Stack, and returns it.
# Returns nil if the Stack is empty.
#
# If passing a number _n_, removes the top _n_ elements, and returns
# an Array of them. If this Stack contains fewer than _n_ elements,
# returns them all. If this Stack is empty, returns an empty Array.
def_delegator :@ary, :pop
##
# :method: top
# :call-seq:
# top -> obj or nil
# top(n) -> ary
# Returns the topmost element without modifying the stack.
def_delegator :@ary, :last, :top
##
# :method: empty?
# Returns true if this Stack contains no elements.
def_delegator :@ary, :empty?
##
# :method: size
# Returns the number of elements in this Stack.
def_delegator :@ary, :size
alias length size
# Converts this Stack to a String.
def to_s
"#{self.class}#{@ary.inspect}"
end
alias inspect to_s
end
Stack[]
p s.empty? # => true
p s.size # => 0
p s.top # => nil
p s.pop # => nil
p s.pop(1) # => []
p s.push(1) # => Stack[1]
p s.push(2, 3) # => Stack[1, 2, 3]
p s.top # => 3
p s.top(2) # => [2, 3]
p s # => Stack[1, 2, 3]
p s.size # => 3
p s.pop # => 3
p s.pop(1) # => [2]
p s.empty? # => false
p s = Stack[:a, :b, :c] # => Stack[:a, :b, :c]
p s << :d # => Stack[:a, :b, :c, :d]
p s.pop # => :d
Just meeting the requirements of a push, pop and empty method:
require 'forwardable'
class Stack
extend Forwardable
def initialize
@stack = []
end
def_delegators :@stack, :push, :pop, :empty?
end
(push takes multiple arguments; pop takes an optional argument which specifies how many to pop)
Run BASIC
dim stack$(10) ' stack of ten
global stack$
global stackEnd
for i = 1 to 5 ' push 5 values to the stack
a$ = push$(chr$(i + 64))
print "Pushed ";chr$(i + 64);" stack has ";stackEnd
next i
print "Pop Value:";pop$();" stack has ";stackEnd ' pop last in
print "Pop Value:";pop$();" stack has ";stackEnd ' pop last in
e$ = mt$() ' MT the stack
print "Empty stack. stack has ";stackEnd
' ------ PUSH the stack
FUNCTION push$(val$)
stackEnd = stackEnd + 1 ' if more than 10 then lose the oldest
if stackEnd > 10 then
for i = 0 to 9
stack$(i) = stack$(i+1)
next i
stackEnd = 10
end if
stack$(stackEnd) = val$
END FUNCTION
' ------ POP the stack -----
FUNCTION pop$()
if stackEnd = 0 then
pop$ = "Stack is MT"
else
pop$ = stack$(stackEnd) ' pop last in
stackEnd = max(stackEnd - 1,0)
end if
END FUNCTION
' ------ MT the stack ------
FUNCTION mt$()
stackEnd = 0
END FUNCTION
{{out}}
Pushed A stack has 1
Pushed B stack has 2
Pushed C stack has 3
Pushed D stack has 4
Pushed E stack has 5
Pop Value:E stack has 4
Pop Value:D stack has 3
Empty stack. stack has 0
Rust
Using the standard library
One could just use a vector (Vec
) which is part of the standard library
fn main() {
let mut stack = Vec::new();
stack.push("Element1");
stack.push("Element2");
stack.push("Element3");
assert_eq!(Some(&"Element3"), stack.last());
assert_eq!(Some("Element3"), stack.pop());
assert_eq!(Some("Element2"), stack.pop());
assert_eq!(Some("Element1"), stack.pop());
assert_eq!(None, stack.pop());
}
Simple implementation
Simply uses a singly-linked list.
;
pub struct Stack<T> {
head: Link<T>,
}
struct Frame<T> {
elem: T,
next: Link<T>,
}
/// Iterate by value (consumes list)
pub struct IntoIter<T>(Stack<T>);
impl<T> Iterator for IntoIter<T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
self.0.pop()
}
}
/// Iterate by immutable reference
pub struct Iter<'a, T: 'a> {
next: Option<&'a Frame<T>>,
}
impl<'a, T> Iterator for Iter<'a, T> { // Iterate by immutable reference
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
self.next.take().map(|frame| {
self.next = frame.next.as_ref().map(|frame| &**frame);
&frame.elem
})
}
}
/// Iterate by mutable reference
pub struct IterMut<'a, T: 'a> {
next: Option<&'a mut Frame<T>>,
}
impl<'a, T> Iterator for IterMut<'a, T> {
type Item = &'a mut T;
fn next(&mut self) -> Option<Self::Item> {
self.next.take().map(|frame| {
self.next = frame.next.as_mut().map(|frame| &mut **frame);
&mut frame.elem
})
}
}
impl<T> Stack<T> {
/// Return new, empty stack
pub fn new() -> Self {
Stack { head: None }
}
/// Add element to top of the stack
pub fn push(&mut self, elem: T) {
let new_frame = Box::new(Frame {
elem: elem,
next: self.head.take(),
});
self.head = Some(new_frame);
}
/// Remove element from top of stack, returning the value
pub fn pop(&mut self) -> Option<T> {
self.head.take().map(|frame| {
let frame = *frame;
self.head = frame.next;
frame.elem
})
}
/// Get immutable reference to top element of the stack
pub fn peek(&self) -> Option<&T> {
self.head.as_ref().map(|frame| &frame.elem)
}
/// Get mutable reference to top element on the stack
pub fn peek_mut(&mut self) -> Option<&mut T> {
self.head.as_mut().map(|frame| &mut frame.elem)
}
/// Iterate over stack elements by value
pub fn into_iter(self) -> IntoIter<T> {
IntoIter(self)
}
/// Iterate over stack elements by immutable reference
pub fn iter<'a>(&'a self) -> Iter<'a,T> {
Iter { next: self.head.as_ref().map(|frame| &**frame) }
}
/// Iterate over stack elements by mutable reference
pub fn iter_mut(&mut self) -> IterMut<T> {
IterMut { next: self.head.as_mut().map(|frame| &mut **frame) }
}
}
// The Drop trait tells the compiler how to free an object after it goes out of scope.
// By default, the compiler would do this recursively which *could* blow the stack for
// extraordinarily long lists. This simply tells it to do it iteratively.
impl<T> Drop for Stack<T> {
fn drop(&mut self) {
let mut cur_link = self.head.take();
while let Some(mut boxed_frame) = cur_link {
cur_link = boxed_frame.next.take();
}
}
}
Sather
This one uses a builtin linked list to keep the values pushed onto the stack.
class STACK{T} is
private attr stack :LLIST{T};
create:SAME is
res ::= new;
res.stack := #LLIST{T};
return res;
end;
push(elt: T) is
stack.insert_front(elt);
end;
pop: T is
if ~stack.is_empty then
stack.rewind;
r ::= stack.current;
stack.delete;
return r;
else
raise "stack empty!\n";
end;
end;
top: T is
stack.rewind;
return stack.current;
end;
is_empty: BOOL is
return stack.is_empty;
end;
end;
class MAIN is
main is
s ::= #STACK{INT};
#OUT + "push values...\n";
s.push(3);
s.push(2);
s.push(1);
s.push(0);
#OUT + "retrieving them...\n";
loop
#OUT + s.pop + "\n";
until!(s.is_empty); end;
end;
end;
Sather library has the abstract class $STACK{T}
, but using this forces us to implement other methods too.
Scala
The Do it yourself approach:
class Stack[T] {
private var items = List[T]()
def isEmpty = items.isEmpty
def peek = items match {
case List() => error("Stack empty")
case head :: rest => head
}
def pop = items match {
case List() => error("Stack empty")
case head :: rest => items = rest; head
}
def push(value: T) = items = value +: items
}
Or use the standard Scala library. Slightly modified to meet to requirements of this task.
import collection.mutable.{ Stack => Stak }
class Stack[T] extends Stak[T] {
override def pop: T = {
if (this.length == 0) error("Can't Pop from an empty Stack.")
else super.pop
}
def peek: T = this.head
}
A test could be:
object StackTest extends App {
val stack = new Stack[String]
stack.push("Peter Pan")
stack.push("Suske & Wiske", "Alice in Wonderland")
assert(stack.peek == "Alice in Wonderland")
assert(stack.pop() == "Alice in Wonderland")
assert(stack.pop() == "Suske & Wiske")
assert(stack.pop() == "Peter Pan")
println("Completed without errors")
}
Scheme
This version uses primitive message passing.
(define (make-stack)
(let ((st '()))
(lambda (message . args)
(case message
((empty?) (null? st))
((top) (if (null? st)
'empty
(car st)))
((push) (set! st (cons (car args) st)))
((pop) (if (null? st)
'empty
(let ((result (car st)))
(set! st (cdr st))
result)))
(else 'badmsg)))))
Seed7
$ include "seed7_05.s7i";
const func type: stack (in type: baseType) is func
result
var type: stackType is void;
begin
stackType := array baseType;
const proc: push (inout stackType: aStack, in baseType: top) is func
begin
aStack := [] (top) & aStack;
end func;
const func baseType: pop (inout stackType: aStack) is func
result
var baseType: top is baseType.value;
begin
if length(aStack) = 0 then
raise RANGE_ERROR;
else
top := aStack[1];
aStack := aStack[2 ..];
end if;
end func;
const func boolean: empty (in stackType: aStack) is
return length(aStack) = 0;
end func;
const type: intStack is stack(integer);
const proc: main is func
local
var intStack: s is intStack.value;
begin
push(s, 10);
push(s, 20);
writeln(pop(s) = 20);
writeln(pop(s) = 10);
writeln(empty(s));
end func;
Sidef
Using a built-in array:
var stack = [];
stack.push(42); # pushing
say stack.pop; # popping
say stack.is_empty; # is_emtpy?
Creating a Stack class:
class Stack(stack=[]) {
method pop { stack.pop };
method push(item) { stack.push(item) };
method empty { stack.is_empty };
}
var stack = Stack();
stack.push(42);
say stack.pop; # => 42
say stack.empty; # => true
Slate
From Slate's standard library:
collections define: #Stack &parents: {ExtensibleArray}.
"An abstraction over ExtensibleArray implementations to follow the stack
protocol. The convention is that the Sequence indices run least-to-greatest
from bottom to top."
s@(Stack traits) push: obj
[s addLast: obj].
s@(Stack traits) pop
[s removeLast].
s@(Stack traits) pop: n
[s removeLast: n].
s@(Stack traits) top
[s last].
s@(Stack traits) top: n
[s last: n].
s@(Stack traits) bottom
[s first].
Smalltalk
Smalltalk has a built-in Stack class, instances of which you can send messages:
s := Stack new.
s push: 1.
s push: 2.
s push: 3.
s pop.
s top. "2"
Standard ML
The signature for a module supplying a stack interface, with a couple added functions.
signature STACK =
sig
type 'a stack
exception EmptyStack
val empty : 'a stack
val isEmpty : 'a stack -> bool
val push : ('a * 'a stack) -> 'a stack
val pop : 'a stack -> 'a stack
val top : 'a stack -> 'a
val popTop : 'a stack -> 'a stack * 'a
val map : ('a -> 'b) -> 'a stack -> 'b stack
val app : ('a -> unit) -> 'a stack -> unit
end
An implementation of the STACK
signature, using immutable lists.
STACK =
struct
type 'a stack = 'a list
exception EmptyStack
val empty = []
fun isEmpty st = null st
fun push (x, st) = x::st
fun pop [] = raise EmptyStack
| pop (x::st) = st
fun top [] = raise EmptyStack
| top (x::st) = x
fun popTop st = (pop st, top st)
fun map f st = List.map f st
fun app f st = List.app f st
end
Stata
See [[Singly-linked list/Element definition#Stata]].
Swift
Generic stack.
{
var items = [T]()
var empty:Bool {
return items.count == 0
}
func peek() -> T {
return items[items.count - 1]
}
mutating func pop() -> T {
return items.removeLast()
}
mutating func push(obj:T) {
items.append(obj)
}
}
var stack = Stack<Int>()
stack.push(1)
stack.push(2)
println(stack.pop())
println(stack.peek())
stack.pop()
println(stack.empty)
{{out}}
2
1
true
Tailspin
processor Stack
@: $;
sink push
..|@Stack: $;
end push
source peek
$@Stack(-1) !
end peek
source pop
^@Stack(-1) !
end pop
source empty
$@Stack::length -> #
<0> 1 !
<> 0 !
end empty
end Stack
def myStack: [1] -> Stack;
2 -> !myStack::push
'$myStack::empty; $myStack::pop;
' -> !OUT::write
'$myStack::empty; $myStack::pop;
' -> !OUT::write
'$myStack::empty;
' -> !OUT::write
3 -> !myStack::push
'$myStack::empty; $myStack::peek;
' -> !OUT::write
'$myStack::empty; $myStack::pop;
' -> !OUT::write
'$myStack::empty;' -> !OUT::write
{{out}}
0 2
0 1
1
0 3
0 3
1
Tcl
Here's a simple implementation using a list:
proc push {stackvar value} {
upvar 1 $stackvar stack
lappend stack $value
}
proc pop {stackvar} {
upvar 1 $stackvar stack
set value [lindex $stack end]
set stack [lrange $stack 0 end-1]
return $value
}
proc size {stackvar} {
upvar 1 $stackvar stack
llength $stack
}
proc empty {stackvar} {
upvar 1 $stackvar stack
expr {[size stack] == 0}
}
proc peek {stackvar} {
upvar 1 $stackvar stack
lindex $stack end
}
set S [list]
empty S ;# ==> 1 (true)
push S foo
empty S ;# ==> 0 (false)
push S bar
peek S ;# ==> bar
pop S ;# ==> bar
peek S ;# ==> foo
{{tcllib|struct::stack}}
package require struct::stack
struct::stack S
S size ;# ==> 0
S push a b c d e
S size ;# ==> 5
S peek ;# ==> e
S pop ;# ==> e
S peek ;# ==> d
S pop 4 ;# ==> d c b a
S size ;# ==> 0
UnixPipes
init() { if [ -e stack ]; then rm stack; fi } # force pop to blow up if empty
push() { echo $1 >> stack; }
pop() {
tail -1 stack;
x=`head -n -1 stack | wc -c`
if [ $x -eq '0' ]; then rm stack; else
truncate -s `head -n -1 stack | wc -c` stack
fi
}
empty() { head -n -1 stack |wc -l; }
stack_top() { tail -1 stack; }
test it:
% push me; push you; push us; push them
% pop;pop;pop;pop
them
us
you
me
VBA
Define a class Stack in a class module with that name.
'Simple Stack class
'uses a dynamic array of Variants to stack the values
'has read-only property "Size"
'and methods "Push", "Pop", "IsEmpty"
Private myStack()
Private myStackHeight As Integer
'method Push
Public Function Push(aValue)
'increase stack height
myStackHeight = myStackHeight + 1
ReDim Preserve myStack(myStackHeight)
myStack(myStackHeight) = aValue
End Function
'method Pop
Public Function Pop()
'check for nonempty stack
If myStackHeight > 0 Then
Pop = myStack(myStackHeight)
myStackHeight = myStackHeight - 1
Else
MsgBox "Pop: stack is empty!"
End If
End Function
'method IsEmpty
Public Function IsEmpty() As Boolean
IsEmpty = (myStackHeight = 0)
End Function
'property Size
Property Get Size() As Integer
Size = myStackHeight
End Property
Usage example:
'stack test
Public Sub stacktest()
Dim aStack As New Stack
With aStack
'push and pop some value
.Push 45
.Push 123.45
.Pop
.Push "a string"
.Push "another string"
.Pop
.Push Cos(0.75)
Debug.Print "stack size is "; .Size
While Not .IsEmpty
Debug.Print "pop: "; .Pop
Wend
Debug.Print "stack size is "; .Size
'try to continue popping
.Pop
End With
End Sub
{{out}}
stacktest
stack size is 3
pop: 0,731688868873821
pop: a string
pop: 45
stack size is 0
(after wich a message box will pop up)
VBScript
Stack class
class stack
dim tos
dim stack()
dim stacksize
private sub class_initialize
stacksize = 100
redim stack( stacksize )
tos = 0
end sub
public sub push( x )
stack(tos) = x
tos = tos + 1
end sub
public property get stackempty
stackempty = ( tos = 0 )
end property
public property get stackfull
stackfull = ( tos > stacksize )
end property
public property get stackroom
stackroom = stacksize - tos
end property
public function pop()
pop = stack( tos - 1 )
tos = tos - 1
end function
public sub resizestack( n )
redim preserve stack( n )
stacksize = n
if tos > stacksize then
tos = stacksize
end if
end sub
end class
dim s
set s = new stack
s.resizestack 10
wscript.echo s.stackempty
dim i
for i = 1 to 10
s.push rnd
wscript.echo s.stackroom
if s.stackroom = 0 then exit for
next
for i = 1 to 10
wscript.echo s.pop
if s.stackempty then exit for
next
{{out}} (changes every time)
-1
9
8
7
6
5
4
3
2
1
0
0.7090379
0.81449
0.7607236
1.401764E-02
0.7747401
0.301948
0.2895625
0.5795186
0.533424
0.7055475
Using an ArrayList.
' Stack Definition - VBScript
Option Explicit
Dim stack, i, x
Set stack = CreateObject("System.Collections.ArrayList")
If Not empty_(stack) Then Wscript.Echo stack.Count
push stack, "Banana"
push stack, "Apple"
push stack, "Pear"
push stack, "Strawberry"
Wscript.Echo "Count=" & stack.Count ' --> Count=4
Wscript.Echo pop(stack) & " - Count=" & stack.Count ' --> Strawberry - Count=3
Wscript.Echo "Tail=" & stack.Item(0) ' --> Tail=Banana
Wscript.Echo "Head=" & stack.Item(stack.Count-1) ' --> Head=Pear
Wscript.Echo stack.IndexOf("Apple", 0) ' --> 1
For i=1 To stack.Count
Wscript.Echo join(stack.ToArray(), ", ")
x = pop(stack)
Next 'i
Sub push(s, what)
s.Add what
End Sub 'push
Function pop(s)
Dim what
If s.Count > 0 Then
what = s(s.Count-1)
s.RemoveAt s.Count-1
Else
what = ""
End If
pop = what
End Function 'pop
Function empty_(s)
empty_ = s.Count = 0
End Function 'empty_
{{out}}
Count=4
Strawberry - Count=3
Tail=Banana
Head=Pear
1
Banana, Apple, Pear
Banana, Apple
Banana
Wart
Stacks as user-defined objects backed by a list.
def (stack)
(tag 'stack nil)
mac (push! x s) :qcase `(isa stack ,s)
`(push! ,x (rep ,s))
mac (pop! s) :qcase `(isa stack ,s)
`(pop! (rep ,s))
def (empty? s) :case (isa stack s)
(empty? rep.s)
Example usage:
s <- (stack)
=> (object stack nil)
push! 3 s
=> (object stack (3))
push! 4 s
=> (object stack (4 3))
push! 5 s
=> (object stack (5 4 3))
pop! s
=> 5
(empty? s)
=> nil
pop! s
=> 4
pop! s
=> 3
(empty? s)
=> 1 # true
X86 Assembly
; x86_64 linux nasm
struc Stack
maxSize: resb 8
currentSize: resb 8
contents:
endStruc
section .data
soError: db "Stack Overflow Exception", 10
seError: db "Stack Empty Error", 10
section .text
createStack:
; IN: max number of elements (rdi)
; OUT: pointer to new stack (rax)
push rdi
xor rdx, rdx
mov rbx, 8
mul rbx
mov rcx, rax
mov rax, 12
mov rdi, 0
syscall
push rax
mov rdi, rax
add rdi, rcx
mov rax, 12
syscall
pop rax
pop rbx
mov qword [rax + maxSize], rbx
mov qword [rax + currentSize], 0
ret
push:
; IN: stack to operate on (stack argument), element to push (rdi)
; OUT: void
mov rax, qword [rsp + 8]
mov rbx, qword [rax + currentSize]
cmp rbx, qword [rax + maxSize]
je stackOverflow
lea rsi, [rax + contents + 8*rbx]
mov qword [rsi], rdi
add qword [rax + currentSize], 1
ret
pop:
; pop
; IN: stack to operate on (stack argument)
; OUT: element from stack top
mov rax, qword [rsp + 8]
mov rbx, qword [rax + currentSize]
cmp rbx, 0
je stackEmpty
sub rbx, 1
lea rsi, [rax + contents + 8*rbx]
mov qword [rax + currentSize], rbx
mov rax, qword [rsi]
ret
; stack operation exceptions
stackOverflow:
mov rsi, soError
mov rdx, 25
jmp errExit
stackEmpty:
mov rsi, seError
mov rdx, 18
errExit:
mov rax, 1
mov rdi, 1
syscall
mov rax, 60
mov rdi, 1
syscall
XLISP
This is a fairly straightforward implementation, representing a stack as a linked list inside an object.
(define-class stack
(instance-variables vals))
(define-method (stack 'initialize)
(setq vals '())
self)
(define-method (stack 'push x)
(setq vals (cons x vals)))
(define-method (stack 'pop)
(define tos (car vals))
(setq vals (cdr vals))
tos)
(define-method (stack 'emptyp)
(null vals))
A sample REPL session:
; Loading 'stack.lsp'
[1] (define st (stack 'new))
ST
[2] (st 'push 1)
(1)
[3] (st 'push 2)
(2 1)
[4] (st 'emptyp)
()
[5] (st 'pop)
2
[6] (st 'pop)
1
[7] (st 'emptyp)
#T
[8]
XPL0
include c:\cxpl\codes; \intrinsic 'code' declarations
int Stack(100), SP;
proc Push(I); \Push an integer onto the Stack
int I;
[SP:= SP+1;
Stack(SP):= I;
]; \Push
func Pop; \Pop an integer from the Stack
int I;
[I:= Stack(SP);
SP:= SP-1;
return I;
]; \Pop
func Empty; \Return 'true' if Stack is empty
return SP<0;
func Top; \Return the integer at top of Stack
return Stack(SP);
int I;
[SP:= -1; \initialize stack pointer
for I:= 0 to 10 do Push(I*I);
IntOut(0, Top); CrLf(0);
while not Empty do [IntOut(0, Pop); ChOut(0, ^ )];
CrLf(0);
]
{{out}}
100
100 81 64 49 36 25 16 9 4 1 0
Yabasic
limit = 1000
dim stack(limit)
top = 0
sub push(n)
if top < limit then
top = top + 1 : stack(top) = n
else
print "stack full - ";
end if
end sub
sub pop()
if top then
top = top - 1 : return stack(top + 1)
else
print "stack empty - ";
end if
end sub
sub empty()
return not top
end sub
//
### ===== test =====
for n = 3 to 5
print "Push ", n : push(n)
next
print "Pop ", pop()
print "Push ", 6 : push(6)
while(not empty())
print "Pop ", pop()
wend
print "Pop ", pop()
zkl
Lists have stack methods so this class is somewhat reduntant
class Stack{
var [const] stack=L();
fcn push(x){stack.append(x); self}
fcn pop {stack.pop()}
fcn empty {(not stack.len())}
var [proxy] isEmpty = empty;
}
{{out}}
var s=Stack();
s.push(5).push("five");
s.isEmpty //-->False
s.pop() //-->"five"