GML
'''Game Maker Language (GML)''' is a scripting language developed for use with a computer game creation application called Game Maker. It was originally created by Mark Overmars to supplement the drag-and-drop action system used in Game Maker. However, in the latest versions, all the drag-and-drop actions translate to GML rather than being separate from it.
GML is heavily integrated with the Game Maker environment. Usually, elements such as sprites and sounds are all organized within the Game Maker IDE (though they can also be loaded from external files). Game Maker's architecture is designed to handle such things as event detection, level design, and object configuration without the need to code them manually, minimizing code verbosity with intuitive interface features.
A common misconception is that languages such as Pascal and C++ can be directly used in GML. This is incorrect, and is a common mistake due to GML's ability to utilize Pascal and C++ style syntax (e.g. "&&" is interchangeable with "and").
Tasks
- 100 doors
- A+B
- Ackermann function
- Arrays
- Color wheel
- Comments
- Copy a string
- Factorial
- Fibonacci sequence
- Function definition
- Greatest common divisor
- Guess the number
- HTTP
- Hello world!
- Hello world/Graphical
- Hello world/Newline omission
- Hello world/Text
- Loops/Break
- Loops/Continue
- Loops/Do-while
- Loops/Downward for
- Loops/For
- Loops/For with a specified step
- Loops/Infinite
- Loops/N plus one half
- Loops/While
- Palindrome detection
- Rot-13
- String case
- String matching
- Wireworld